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Search: Posts Made By: Aiken
Forum: SEIV January 5th, 2005, 11:58 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

It means 1 or 2 additional clicks, and I'm sooo lazy http://forum.shrapnelgames.com/images/smilies/happy.gif
Good idea Ed, and it's easy as pie to implement in se5.
And I would love to see se5...
Forum: SEIV January 2nd, 2005, 09:51 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Several empire management suggestions:

1. Ability to add custom amount of units to a construction queue (just a small popup box with a textfield and a OK button).

2. Add Commands to a...
Forum: SEIV December 18th, 2004, 07:44 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Imagine if someone will decide to send voice message in the pbw game. I'd prefere embeded text-to-speech engine and option to disable it.
Forum: SEIV December 15th, 2004, 11:51 AM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Humour and easter eggs http://forum.shrapnelgames.com/images/smilies/happy.gif
I remember myself rolling on the flour then I saw almighty DIRE PENGUINS in the Age of Wonders I.
Forum: SEIV December 14th, 2004, 06:27 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Quite frequently I'm lacking the ability to set individual strategy for a particular ship (not to a whole class). I guess it's easy to implement by enabling Fleet Startegy button for a single ship...
Forum: SEIV December 5th, 2004, 02:57 AM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Declaration of war should have some serious consequences then, else such feature could be exploited to get a free research boost (declaration of war against weak or Ai driven empire, for example).
Forum: SEIV November 28th, 2004, 08:31 AM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Weapon idea: Neurodestructor. This dreadful device obliterates any and all forms of sapient life in the system and leaves colonies depopulated but physicaly untouched. It should be possible to...
Forum: SEIV November 1st, 2004, 03:06 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Indeed there are theories where black holes of our universe are white holes emmiting matter in adjacent universe. But from our observations white holes don't exist.

Anyway, how do you think white...
Forum: SEIV October 28th, 2004, 01:35 AM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

About happiness:
2 new settings for happiness.txt

Max Positive Anger Level
Max Negative Anger Level

so you could limit max/min happiness level availiable for any happiness type, ie no more...
Forum: SEIV October 20th, 2004, 10:54 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

I'd like to be able to write some sequence of my ingame actions to macros and then save/load it to/from separate text file.

There could be and easy to use api interface which will allow 3rd party...
Forum: SEIV October 10th, 2004, 02:00 AM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

tmce, this is there Terraforming might come to play.
1st variant could work like se4 Atmosphere Converters: build facility (1 per planet effective) and it will terraform your planet in a 2-5 years....
Forum: SEIV October 9th, 2004, 09:23 AM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

A while ago I proposed a separate space on planet for cargo and facility area (facility size is not equal). I hope it will be considered as a viable alternative to common cargo idea.
Forum: SEIV October 8th, 2004, 08:02 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Chat sessions with Aaron # 1 & 2 (http://seirc.spaceempires.net/archives.php)
Forum: SEIV October 5th, 2004, 10:32 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Obvious idea for new Intel projec: "Set bugs". Targeted against enemy ships. Kind of minor Version of Crew Insurrection - you can see the ship path, observe system it passes, cargo, build queue (in...
Forum: SEIV October 5th, 2004, 07:59 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

It's an excessively realistic things. I don't see how these features could impove gameplay.
Unless they'll add new racial characteristic "tech mastering" which will decrease a time required to...
Forum: SEIV September 25th, 2004, 04:56 AM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

I'd add this line:
Slot Used 1 Mount Code := LSM


Ummm, why don't you like this:
Long Name := Somemount
...
Vehicle Size Minimum := 200
Vehicle Size Maximum := 200
for each ship size? Quite...
Forum: SEIV August 21st, 2004, 09:56 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Wanted: ability to control AI intel project's queue from ai data file (like Construction_Facility.txt or Construction_vehicles.txt)
Forum: SEIV August 11th, 2004, 02:23 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

With some modifications (random tech selection), this could grow into fully chaotic research tree http://forum.shrapnelgames.com/images/smilies/cool.gif

Personal request:

* Missiles should be...
Forum: SEIV July 17th, 2004, 07:48 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Masses (actually, me) want full-featured simulator, with all types of game's nuances and manual starting points placement.
Forum: SEIV June 17th, 2004, 01:22 AM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

I have the feeling that SE5 should be a fulfeatured physical simulation to satisfy our wishes http://forum.shrapnelgames.com/images/icons/icon7.gif
And obviously it would requre a supercomputer to...
Forum: SEIV June 15th, 2004, 06:24 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Single suggestion:

Enable triggering of events on component (or facility) use, like this:

Name := Phased Singularity Channel
...blah...
Ability 1 Name := Trigger Event On Use
Ability 1...
Forum: SEIV June 14th, 2004, 06:21 AM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

Yet another portion of dumb suggestions from me:

1. Implementation of variables in the config scripts: like %ShieldPointsGenerated (already present), %CompTonnage, %CompStructure,...
Forum: SEIV June 5th, 2004, 10:20 AM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

<font size="2" face="sans-serif, arial, verdana">I think that's a great suggestion. Actually this idea can be expanded into the new server-client architecture, so the game could consist of 2 separate...
Forum: SEIV May 12th, 2004, 07:08 PM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

All we need is a bit of planning and some volunteers.
A. Split overall wishlist into the subject areas, ie:
0. Game physics.
1. Visual appearance and Interface.
2. Game startup and empire...
Forum: SEIV May 11th, 2004, 12:29 AM
Replies: 2,397
Views: 215,291
Posted By Aiken
Re: SE5, Tell Aaron what\'s on your Wish List

A couple of ideas that I'd like to see implemented:
1. Get rid of facility slots. They could be replaced with livable area concept for planet and area occupied for facilities. IE, livable area for...
Showing results 1 to 25 of 28

 
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