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Search: Posts Made By: paradoxharbinger
Forum: Scenarios, Maps & Mods October 12th, 2006, 07:52 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

i am going to move this discussion to the dom3 map section
to here (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Board=d3smm&Number=446398&fpart=&PHPSESSID=)
Forum: Scenarios, Maps & Mods October 12th, 2006, 07:33 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

i just wanted to throw out an exampe of what the scripts to mod things will look like. the first is for sprites and the second for pixel colors of the underlying terrain and border between terrain...
Forum: Scenarios, Maps & Mods October 12th, 2006, 12:56 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

yes the mountains and trees need resized, gonna take some mucking around. next thing is to make pixel colors (borders, base province color) moddable
Forum: Scenarios, Maps & Mods October 12th, 2006, 01:46 AM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

here's one more for the road, with improved swamp sprites. good night world
Forum: Scenarios, Maps & Mods October 12th, 2006, 12:40 AM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

sprites are now moddable. i've fooled around with some sprites for the plains, and i rather like the result. i'm attaching a screen here and i will be updating my site shortly.
Forum: Scenarios, Maps & Mods October 10th, 2006, 01:29 AM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

i nearly have the sction which allows for user defined sprites finished, there is an odd bug somewhere i haven't nailed down yet somewhere, but it's getting close.
Forum: Scenarios, Maps & Mods October 8th, 2006, 12:33 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

yeah, i dont like them much either, but they are mainly just there as placeholders, took me less than 2 minutes to draw them. in the end that doesn't really matter since sprites are intended to be...
Forum: Scenarios, Maps & Mods October 7th, 2006, 01:39 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

here's a wrapping map with the new swamp sprites. also forgot to mention that i tweaked the water color a bit to be darker.
Forum: Scenarios, Maps & Mods October 7th, 2006, 01:30 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

well i whipped up a few sprites to use for the swamps, not sure that i like them though, thought that i'd run it past you guys to see what you think about them
Forum: Scenarios, Maps & Mods October 6th, 2006, 12:25 AM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

new color scheme, let me know what you think.

screen attached and a few added to the site
Forum: Scenarios, Maps & Mods October 5th, 2006, 11:01 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

hey everybody, updated the site with some more screens, hit the jump in my sig.
Forum: Scenarios, Maps & Mods October 5th, 2006, 10:32 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

i'd also like to make a note on the speed of my mapgen vs. the dom3 mapgen. it looks as if mine runs anywhere in the region of 5-10 times faster, though at this point features are comporable.
Forum: Scenarios, Maps & Mods October 5th, 2006, 10:27 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

got a chance to sit down for a few minutes, changed the borders that are on water to a light blue, screenie attached
Forum: Scenarios, Maps & Mods October 3rd, 2006, 02:39 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

as far as borders on forest provinces go, they are a bit hard to see, but it is going to end up comming down to user prefenerance because sprites are fully modable. i am only using these because it...
Forum: Scenarios, Maps & Mods October 2nd, 2006, 08:31 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

as promised, the two tree types mixed and closer together
Forum: Scenarios, Maps & Mods October 2nd, 2006, 10:09 AM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

i can do that. the sprites i am using now are from the original maps, so i only have 2 trees available and the other types are rather limited as well. if anyone has a more robust sprite set, i'd be...
Forum: Scenarios, Maps & Mods October 1st, 2006, 09:24 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

things are moving a bit slower than i thought they would, it may be a few more days before i can make a release, depending on how much time i can devote after work.

here is an initial map with...
Forum: Scenarios, Maps & Mods September 29th, 2006, 09:54 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

any who wants to test this, hit me up with an email.

paradoxharbinger@hotmail.com

when it's ready, i'll send it along with a readme for the various controls that are currently available and...
Forum: Scenarios, Maps & Mods September 29th, 2006, 01:17 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

I was thinking about it, but it'll take a good deal of work, so it's something that won't be in the first release. i might take it one step further and make it look like the globe has been mapped...
Forum: Scenarios, Maps & Mods September 29th, 2006, 09:59 AM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

i'm looking for a few testers to put the mapgen through it's paces before i give it to the public at large, if you are interested let me know
Forum: Scenarios, Maps & Mods September 27th, 2006, 12:43 AM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

just fixed a bug that was really screwing up wrapping map borders, getting close to having that seed file done in the process.
Forum: Scenarios, Maps & Mods September 26th, 2006, 12:42 AM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

been a while since i posted, been a little busy at home, so i did not get to make an update last weekend, but that is not to say i didnt get something done. my current focus is to finish the seed...
Forum: Scenarios, Maps & Mods September 17th, 2006, 09:16 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

ok, the site has been updated with some new screens. enjoy
Forum: Scenarios, Maps & Mods September 17th, 2006, 07:55 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

just wonderring if there is any interest out there for ringworld type maps, ie maps that only wrap in one direction?

i think i will put it in eventually because i like them, but right now it's a...
Forum: Scenarios, Maps & Mods September 17th, 2006, 06:01 PM
Replies: 82
Views: 26,817
Posted By paradoxharbinger
Re: new map generator

deep seas and other dom3 stuff isn't even being worked on right now, and won't be until i get some documentation. any how, i've got enough to do right now as it is to get the dom2 features in.
...
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