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Search: Posts Made By: Pyros
Forum: Vietnam Campaign Project October 9th, 2005, 12:37 PM
Replies: 20
Views: 13,072
Posted By Pyros
Re: BETA: PLEI ME version1.0

Yes,

I also found that VC units and some NVA are very hard units to spot and fought.

cheers,
Pyros
Forum: Vietnam Campaign Project October 8th, 2005, 06:49 AM
Replies: 20
Views: 13,072
Posted By Pyros
Re: BETA: PLEI ME version1.0

Ulf,

the main concept of the mission is to first defend the base and then contest the VP locations outside the camp, so perhaps your aggressive tactics ...
Forum: Vietnam Campaign Project October 8th, 2005, 04:35 AM
Replies: 20
Views: 13,072
Posted By Pyros
Re: BETA: PLEI ME version1.0

Yes Ulf,

the NVA sappers and active NVA attackers appear as reinforcements all the way behind the wires from turn 10-15 with a 10% probability (only the few VC sappers appear in front of the wires...
Forum: Vietnam Campaign Project October 7th, 2005, 07:04 PM
Replies: 20
Views: 13,072
Posted By Pyros
Re: BETA: PLEI ME version1.0

There are a lot of enemy units in this scenario, but these units will engage at a very slow rate up to the turn 30-35.
Almost all enemy units start their movement behind the "wires" and they will...
Forum: Vietnam Campaign Project October 5th, 2005, 02:49 PM
Replies: 20
Views: 13,072
Posted By Pyros
Re: BETA: PLEI ME version1.0

Yes,

the point of these battles is to first use your support elements and then advance.

In the primary mission you will have to defend from a N, NE attack on the base and you will have to repel...
Forum: Vietnam Campaign Project October 3rd, 2005, 03:36 AM
Replies: 20
Views: 13,072
Posted By Pyros
Re: BETA: PLEI ME version1.0

Ulf can you add your last save game?
What were your casualties in that mission?

Few words about the next (primary) mission.

The NVA forces have just started the assault against the Plei Me SP...
Forum: Vietnam Campaign Project October 1st, 2005, 07:09 PM
Replies: 20
Views: 13,072
Posted By Pyros
Re: BETA: PLEI ME version1.0

Hi Remco,

There is always a practical way to help the player by editing the map and adding there some tactical info (about the general direction/axis of approach of incoming enemy forces).
This...
Forum: Vietnam Campaign Project October 1st, 2005, 05:32 AM
Replies: 20
Views: 13,072
Posted By Pyros
Re: BETA: PLEI ME version1.0

Few words about arty mechanism:

The new arty routines include AI arty mission on any occupation of VP hex.

What does this mean in the secondary mission?

The moment your first elements...
Forum: Vietnam Campaign Project October 1st, 2005, 04:21 AM
Replies: 20
Views: 13,072
Posted By Pyros
Re: BETA: PLEI ME version1.0

Hi Remco,

If you decisively lose this secondary mission you won't be able to play the primary mission and you will be redirected to the after-primary link where you will get the same replacement...
Forum: Vietnam Campaign Project September 28th, 2005, 04:49 PM
Replies: 20
Views: 13,072
Posted By Pyros
BETA: PLEI ME version1.0

(This has been designed with WinSPMBT version2.0)

This is the first sample of the new model.
It is very important to discuss this model as much as possible because this is where we start.
...
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