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Showing results 1 to 19 of 19
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Posts Made By:
DRG
Forum:
Campaigns, Scenarios & Maps
May 29th, 2021, 09:30 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
The original code as written has 8 types of buildings
0=GOVERNMENT
1=INDUSTRIAL
2=RESIDENTIAL
3=BUSINESS
4=OIL REFINERY
5=AIRFIELD
6=RADAR
7=SINGLE HEX
Forum:
Campaigns, Scenarios & Maps
May 28th, 2021, 07:24 PM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
OK that likely explains why then having stray paved road around the building was not an issue and MAYBE stray paved road around the building is WHY pavement was pasted down around them
Forum:
Campaigns, Scenarios & Maps
May 28th, 2021, 07:09 PM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
It * may* be that the solution is simple...its FINDING the solution that is difficult. We now know what is happening and how to prevent it from being a issue in a final scenario and that might be all...
Forum:
Campaigns, Scenarios & Maps
May 28th, 2021, 01:53 PM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
When you place a multi-hex building with SP2 on a ground-level hex what happens?
Does it automatically place the paved hex? It's been 2 decades since I last loaded SP2
Forum:
Campaigns, Scenarios & Maps
May 28th, 2021, 01:50 PM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
and further FYI using " clear damage" with the extended editor does not remove them because paved roads are not "damage"
Forum:
Campaigns, Scenarios & Maps
May 28th, 2021, 10:41 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
This is one of those things that once known is so obvious it seems impossible for it to have existed so long but it has.
Anyone interested can try this experiment
Place 6 multi hex buildings...
Forum:
Campaigns, Scenarios & Maps
May 28th, 2021, 09:58 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
My tests so far show that if I place a multihex building, no matter if it's wood or stone residential or a "specialty" building.....if it does not have a part of the building in the first hex ( that...
Forum:
Campaigns, Scenarios & Maps
May 26th, 2021, 11:30 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
Another little "fact" ( that may not be......) that is niggling is that in the original game houses were placed with pavement but it does show in most cases when the registration/placement hex is...
Forum:
Campaigns, Scenarios & Maps
May 26th, 2021, 11:20 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
There may be different code for the large special buildings that is not in the smaller multi hex residential buildings in regards to the registration hex. It's been a couple of decades since I ran...
Forum:
Campaigns, Scenarios & Maps
May 26th, 2021, 11:15 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
This is another piece to the puzzle and a good one too
Forum:
Campaigns, Scenarios & Maps
May 26th, 2021, 11:12 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
It could be either but I built them as churches with a bell tower
If anyone can get SP2 to run see if the same thing happens
Forum:
Campaigns, Scenarios & Maps
May 26th, 2021, 10:41 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
This is all I have time for today but it proves there is indeed "paved road " on the hexes above those churches along the red line. Both T-34's moved the same number of hexes
Just a piece in the...
Forum:
Campaigns, Scenarios & Maps
May 26th, 2021, 09:19 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
Correct.Even when urban density is set to the max the game won't double stack builds but double stacking is not the issue even though it appeared to be at the start
...
Forum:
Campaigns, Scenarios & Maps
May 26th, 2021, 09:03 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
Oh this is going to be just so much fun
I was placing multi-hex building and 9 times out of 10 I was seeing the registration hex reporting as paved road.... then I placed some more and none...
Forum:
Campaigns, Scenarios & Maps
May 26th, 2021, 08:26 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
FWIW I do now have repeatable examples and repeatable examples have a far higher chance of being debugged than random results so this will be looked into but from the reports I've been getting from...
Forum:
Campaigns, Scenarios & Maps
May 26th, 2021, 08:19 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
The other question is: Does this happen with both the in-game editor and the extended map editor or just one or the other?
Forum:
Campaigns, Scenarios & Maps
May 26th, 2021, 08:13 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
Any "fix" would not involve disallowing multi-building placement. It would involve ensuring road is not placed when it's not wanted IF that is indeed a road hex that allows greater movement and not...
Forum:
Campaigns, Scenarios & Maps
May 26th, 2021, 08:09 AM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
This is exactly what my example showed only with multi-stacked buildings but if we can get a single multi hex building doing it in a way that's repeatable then that can ( possibly ) be debugged.
...
Forum:
Campaigns, Scenarios & Maps
May 25th, 2021, 10:22 PM
Replies:
40
Multi-layer and hex buildings
Views:
8,806
Posted By
DRG
Re: Multi-layer and hex buildings
not intentional and I suspect that is why some of the older scenario reports mention paved roads in strange spots usually involving buildings piled on buildings.
EDIT
I made an example that...
Showing results 1 to 19 of 19
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