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Search: Posts Made By: DRG
Forum: Campaigns, Scenarios & Maps May 29th, 2021, 09:30 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

The original code as written has 8 types of buildings

0=GOVERNMENT
1=INDUSTRIAL
2=RESIDENTIAL
3=BUSINESS
4=OIL REFINERY
5=AIRFIELD
6=RADAR
7=SINGLE HEX
Forum: Campaigns, Scenarios & Maps May 28th, 2021, 07:24 PM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

OK that likely explains why then having stray paved road around the building was not an issue and MAYBE stray paved road around the building is WHY pavement was pasted down around them
Forum: Campaigns, Scenarios & Maps May 28th, 2021, 07:09 PM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

It * may* be that the solution is simple...its FINDING the solution that is difficult. We now know what is happening and how to prevent it from being a issue in a final scenario and that might be all...
Forum: Campaigns, Scenarios & Maps May 28th, 2021, 01:53 PM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

When you place a multi-hex building with SP2 on a ground-level hex what happens?

Does it automatically place the paved hex? It's been 2 decades since I last loaded SP2
Forum: Campaigns, Scenarios & Maps May 28th, 2021, 01:50 PM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

and further FYI using " clear damage" with the extended editor does not remove them because paved roads are not "damage"
Forum: Campaigns, Scenarios & Maps May 28th, 2021, 10:41 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

This is one of those things that once known is so obvious it seems impossible for it to have existed so long but it has.

Anyone interested can try this experiment

Place 6 multi hex buildings...
Forum: Campaigns, Scenarios & Maps May 28th, 2021, 09:58 AM
Replies: 40
Views: 8,806
Posted By DRG
Exclamation Re: Multi-layer and hex buildings

My tests so far show that if I place a multihex building, no matter if it's wood or stone residential or a "specialty" building.....if it does not have a part of the building in the first hex ( that...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 11:30 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

Another little "fact" ( that may not be......) that is niggling is that in the original game houses were placed with pavement but it does show in most cases when the registration/placement hex is...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 11:20 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

There may be different code for the large special buildings that is not in the smaller multi hex residential buildings in regards to the registration hex. It's been a couple of decades since I ran...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 11:15 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

This is another piece to the puzzle and a good one too
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 11:12 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

It could be either but I built them as churches with a bell tower

If anyone can get SP2 to run see if the same thing happens
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 10:41 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

This is all I have time for today but it proves there is indeed "paved road " on the hexes above those churches along the red line. Both T-34's moved the same number of hexes

Just a piece in the...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 09:19 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

Correct.Even when urban density is set to the max the game won't double stack builds but double stacking is not the issue even though it appeared to be at the start
...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 09:03 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

Oh this is going to be just so much fun

I was placing multi-hex building and 9 times out of 10 I was seeing the registration hex reporting as paved road.... then I placed some more and none...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 08:26 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

FWIW I do now have repeatable examples and repeatable examples have a far higher chance of being debugged than random results so this will be looked into but from the reports I've been getting from...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 08:19 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

The other question is: Does this happen with both the in-game editor and the extended map editor or just one or the other?
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 08:13 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

Any "fix" would not involve disallowing multi-building placement. It would involve ensuring road is not placed when it's not wanted IF that is indeed a road hex that allows greater movement and not...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 08:09 AM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

This is exactly what my example showed only with multi-stacked buildings but if we can get a single multi hex building doing it in a way that's repeatable then that can ( possibly ) be debugged.
...
Forum: Campaigns, Scenarios & Maps May 25th, 2021, 10:22 PM
Replies: 40
Views: 8,806
Posted By DRG
Re: Multi-layer and hex buildings

not intentional and I suspect that is why some of the older scenario reports mention paved roads in strange spots usually involving buildings piled on buildings.


EDIT

I made an example that...
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