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Showing results 1 to 14 of 14
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Posts Made By:
Double_Deuce
Forum:
Opponents Wanted
July 3rd, 2011, 01:59 AM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
Hey 7th. If you haven't already done so, you may want to check this thread:
http://forum.shrapnelgames.com/showthread.php?p=779720#post779720
Forum:
Opponents Wanted
June 8th, 2011, 01:29 AM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
Well, its not like it was a major theater. :D
I have recently (ok not recently :cool: ) developed an interest in some of the more obscure theaters and campaigns so if we continue running these...
Forum:
Opponents Wanted
June 7th, 2011, 07:50 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
Ok gentlemen. The official sign up and game thread has been posted;
OPERATION EXPORTER - Multiplayer "User vs AI" Campaign (http://forum.shrapnelgames.com/showthread.php?t=47488)
Forum:
Opponents Wanted
June 7th, 2011, 07:21 AM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
I'm probably not one you want for a Pbem opponent as my turn rate is usually only about 1-2 turns per week if that. :(
Forum:
Opponents Wanted
June 7th, 2011, 02:11 AM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
No worries . . the East Front just doesn't hold the lore it used to for me.
Thanks, still cannot post there so they'll need to come here. :(
Forum:
Opponents Wanted
June 6th, 2011, 11:23 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
Actually German and Italian aircraft operated out of Syria against British forces in the Kingdom of Iraq. The primary reason the British invaded Vichy France held Syria from Palestine was to kick...
Forum:
Opponents Wanted
June 6th, 2011, 09:21 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
Here's a draft of the map for Scenario/Mission #1. ;)
The Orchard looking terrain is actually regular Orchards on top of Desert Rough and are meant to simulate extensive Vineyards in the area....
Forum:
Opponents Wanted
June 6th, 2011, 08:04 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
I will try to work up the base campaign outline and post more so we can officially make a call for players. We can then go from there.
Forum:
Opponents Wanted
June 6th, 2011, 08:04 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
The renaming should really only be needed in the 1st scenario of the campaign, then everything should carry over, at least for the Core Force.
You are right about the CO, he should probably go...
Forum:
Opponents Wanted
June 6th, 2011, 06:07 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
I would rename the units for easier tracking so there is consistency. Players would be limited to only calling for fire/air by submitting a request and getting permission from the CO and coordinating...
Forum:
Opponents Wanted
June 6th, 2011, 04:54 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
I think keeping the maps and core force small, like we did with the RCW II game you can aim for a 4-7 days per turn (12 turn game) turnaround time. However, with that time schedule you are looking at...
Forum:
Opponents Wanted
June 6th, 2011, 04:14 AM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
That's what keeps it interesting. In RL you do not have time to site down and discuss what each platoon should do in the heat of combat every few minutes. You might be able to give general guidance...
Forum:
Opponents Wanted
June 5th, 2011, 07:59 PM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
Something I was just pondering and thought that I would add is . . what about doing it at the campaign level instead of just a scenario?
Something similar to what Wulfir and I were doing with the...
Forum:
Opponents Wanted
May 31st, 2011, 02:40 AM
Replies:
43
Idea of multiplayer roleplaying huge battles with real chain of command.
Views:
19,875
Posted By
Double_Deuce
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
I know we did something like this a while back over at the Blitz but it was Human vs Human.
Showing results 1 to 14 of 14
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