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Search: Posts Made By: Marek_Tucan
Forum: TO&Es August 20th, 2010, 09:28 AM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

Easy, just move the unit into enemy field of fire and it will quickly get deselected,no? ;)
Forum: TO&Es August 1st, 2009, 12:21 AM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

Yep, I know, and IIRC either you and Andy wrote some time back the dice roll generators are fairly limited as well... Well, was just an idea. Will crawl back under my stone to the map I am working on...
Forum: TO&Es July 31st, 2009, 08:20 AM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

Just a lazy thought... Vehicle toughnes... Would it be possible to work like inf. toughness? IOW not by multiplying the armor values, but by making the tank more likely to survive hits, producing say...
Forum: TO&Es November 20th, 2008, 03:24 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

Thanks very much, Andy!
Fast feedback (be it positive, as in this case, or negative, with many uncodable wild ideas) by developpers is one of the things I appreciate the most with WinSPMBT/SPWW2...
Forum: TO&Es November 20th, 2008, 08:00 AM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

I'd rather like offboard SAM first, am not a spec ops kind ;)

But now seriously, I have fdorgotten answer already, so... Would it be possible to have a "beaten zone" effect for HMG's and MMG's...
Forum: TO&Es November 19th, 2008, 11:00 AM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

Idea: counterbattery as assignment (both for artillery and aircrafts).
Forum: TO&Es September 26th, 2008, 03:04 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

You may try simulating doghandlers by adding scouts with +1 vision or something such.
Forum: TO&Es August 31st, 2008, 01:13 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

Just an idle thought that occured to me when driving through our villages... What about changing wooden buildings a bit so that they can be partially transparent (visibility block similar to trees)...
Forum: TO&Es August 19th, 2008, 03:02 AM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

One solution that might be feasible code-wise may be that the "engineering" points (mines, dragon teeth, tranches, barbed wire) might get to be used for say building a wooden bridge in your...
Forum: TO&Es April 27th, 2008, 05:27 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

But that's just wrong I think, no at least barely sane commander of say Army or Front would allow some weenie Brigade or even less commender to jump totally unprepared troops in an operation. Even...
Forum: TO&Es April 18th, 2008, 04:08 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

I'd say it shouldn't - any marginally same commander would put his troops through atleast basic parachute course if he ever intended to drop 'em off an airplane - so if human player decides say in...
Forum: TO&Es April 18th, 2008, 01:25 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

@paratroops, unless I'm mistaken, it already works that way.
Forum: TO&Es March 2nd, 2008, 05:04 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

That's the idea of this thread, no? Give a million of apeas a typewriter and one may eventually write Hamlet http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: TO&Es March 2nd, 2008, 01:13 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

I'm 'fraid that with the way OOB files are set up and interpreted in the game it'd be very hard to do. Not to say it won't be a nice touch http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: TO&Es January 26th, 2008, 06:11 AM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

Second that http://forum.shrapnelgames.com/images/smilies/happy.gif

I'd also like to see 1) 1-hex deep water - something like wider stream with heights of -3 and lower (deep water) being...
Forum: TO&Es December 9th, 2007, 12:45 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

You won't tow 50 ton immobilised beast from a building wreckage in 3 minutes = one turn http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: TO&Es November 13th, 2007, 06:57 AM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

Ah, I see. But that would lead to a completely different can of worms, as say AI cannot switch weapons off and on and thus, all the SAM's would expend most of their missiles at very first target....
Forum: TO&Es November 12th, 2007, 05:30 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

You mean the entire platoon (in game terms) firing at the same target in the same time? But that already happens with standoff SAM's and "direct-fire" SAM's are limited by visibility to target.
...
Forum: TO&Es November 12th, 2007, 02:40 AM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

SPWaW is based on SP3 game egine, SP:MBT and SP:WW2 are based on SP2 engine. Similar, but so close AFAIK.
Forum: TO&Es November 10th, 2007, 05:05 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

Well, as far as partial fixes go, short-ranged TI system (say for Eryx or TI infantry scopes in general) may be born by getting system similar to AAA fire control - ie say vision of 20 would be...
Forum: TO&Es November 9th, 2007, 08:21 AM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

's not Rough, 's Impassable http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: TO&Es November 7th, 2007, 01:50 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

I admit I didn't care for the official game designation for some time as I used these structures in this sense from the beginning of my SP mapping (that is since old SP2)...
Forum: TO&Es November 7th, 2007, 01:44 AM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

I mean "secondary" as "not main" - IE say local roads etc. At least here many paved roads don't deserve to have "paved" status in SP as well http://forum.shrapnelgames.com/images/smilies/wink.gif...
Forum: TO&Es November 6th, 2007, 08:09 AM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

Or change the wooden bridges and dirt roads to "secondary" (bridges and roads)?
Forum: TO&Es November 5th, 2007, 06:07 PM
Replies: 359
Views: 72,804
Posted By Marek_Tucan
Re: Ideas how to improve WinSP MBT/WW2 !

But after much prolonged shelling than your hour-and-half game http://forum.shrapnelgames.com/images/smilies/wink.gif Heck, the siege of Sarajevo took years. The battle for Grozny took also long time...
Showing results 1 to 25 of 32

 
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