The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
World Supremacy- Save $9.00
 
 
Home
Our Games
Our Store
News
Customer Support
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
This is No April Fools Joke!
The 2023 Patches are In!
winSPMBT and winSPWW2
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Search
Today's Posts
Mark Forums Read
Showing results 1 to 21 of 21
Search took
0.00
seconds.
Search:
Posts Made By:
EpoletovSPR
Forum:
TO&Es
December 2nd, 2016, 12:59 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
My colleague from Russia made a video with their ideas for improving the Steel Pantners.
https://youtu.be/gfsvbQJwPYE
Advanced Scar asked me to say further.
With the last sentence he asks...
Forum:
TO&Es
April 26th, 2015, 04:36 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
Come new players in the Russian-speaking community (S.P.R.). :)
I bring you their requests and ideas.
http://spanther.narod.ru/
Forum:
TO&Es
April 26th, 2015, 02:13 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
In winSP need horizontally.
Now, there are complaints from people, it is difficult to distinguish the relief map.
Like this:
...
Forum:
TO&Es
January 17th, 2015, 02:02 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
Thank you, I know it.
Steel Panthers so good that you do not know what awaits you in the new battle.
SP a great replayability !
At the moment helicopters in the right hands can be too much.
...
Forum:
TO&Es
January 4th, 2015, 12:05 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
Armed helicopters in the SPMBT in unlimited quantities decide the outcome of the battle. Unless the enemy is ready.
If you have a conventional land forces (tanks, infantry, armored personnel...
Forum:
TO&Es
January 3rd, 2015, 05:15 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
It would be great if all armed helicopters (Mi-8, UH-1D and etc.) placed in section "Gunship".
No armed helicopters leave as is.
Armed helicopter very effective in SP.
For them, the need to...
Forum:
TO&Es
February 9th, 2014, 02:40 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
May be increase the cost MP shooting mode button "Z" ?
To do instead of 4-5 volleys 1-2.
This would reduce the effectiveness of fire no LOS.
Forum:
TO&Es
November 25th, 2012, 12:25 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
In WinSP not so well is visible a relief, to especially beginning players who have not got used to game. :pc:
I offer "slope" to display other color (it is On./Off. in preference).
Or somehow...
Forum:
TO&Es
September 3rd, 2010, 06:24 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
To make a payload ammo carier limited.
====================================================
Will reduce quantity of bullets at MG-unit (for example instead of 90 to make 30-40).
Forum:
TO&Es
August 14th, 2010, 06:05 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
AA-weapon not less effectively, if progress of armed forces in the clashing countries equally, for example, USA vs RF. :fight:
Forum:
TO&Es
August 12th, 2010, 03:38 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
Was so:
Enter ' Tornado '-> ' S-300 ' strikes with damage = 250 points --> another rocket launcher ' S-300 ' (missed is properly that they have at the same time shot) --> ' Tornado ' move 1 hex -->...
Forum:
TO&Es
August 12th, 2010, 04:46 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
It is clear.
But the same SAM S-300 that the first has got in Aircraft then has shot once again the second rocket!
Aircraft has turned to a dust and crew S-300 continues bombardment...
Forum:
TO&Es
August 11th, 2010, 01:33 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
To limit shooting in aircraft received before fatal damage.
Such example: S-300 gets in " IDS Tornado " - Damage = 250 point, but another S-300, and then and that that has got for the first...
Forum:
TO&Es
August 5th, 2010, 04:35 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
Muhail2:
Ricochets are nicely simulated by small supression around the hex, which receives fire. What I'm talking about is the whole volley of all squad's rifles and MGs going somewhere far from...
Forum:
TO&Es
August 3rd, 2010, 06:26 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
Muhail2:
You don't need to tell well known facts about Z-fire to me. I know that HMGs spraying at a tree-line some 400m from them do a nice job. I'm talking about z-fire at an unseen target 1-2...
Forum:
TO&Es
August 3rd, 2010, 04:55 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
We have discussed another issue at SPR and suggest improving the accuracy of supressive Z-fire.
At the moment, Z-fire is very dangerous at distances up to 5-6 hexes. Firing squad target a random hex...
Forum:
TO&Es
August 1st, 2010, 04:07 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
These are ideas of my friend from S.P.R. : Muhail2
To it to not be registered in this forum, it tried, but unsuccessfully.
---------------------------------------------------------
Greetings....
Forum:
TO&Es
March 10th, 2010, 05:06 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
Coming back to an old theme.
"SP Camo" owns the rights on "SP3 Brigade Command".
If yes, it would be desirable to receive excellent "Command control" (management by means of Orders point)...
Forum:
TO&Es
March 8th, 2010, 05:47 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
Yes, I agree and I know about it.
There is a hope what probably to divide riders and passengers (inside vechicle).
It would add realism.
If it is inconvenient, certainly it is better to...
Forum:
TO&Es
March 8th, 2010, 03:20 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
Now tank riders are not visible for observers.
Not clearly there is someone on vechicle or not.
Well that as earlier this information was accessible in " inform window ", press button "I".
Forum:
TO&Es
February 27th, 2010, 04:50 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
72,485
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
Probably this problem has been told by other comrades.
It is not visible where fall bomblets round at viewing turn the opponent.
Showing results 1 to 21 of 21
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:57 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.