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Search: Posts Made By: phalzyr
Forum: Space Empires: IV & V June 4th, 2007, 12:08 PM
Replies: 1,561
Views: 190,089
Posted By phalzyr
Re: Balance Mod Available for SE:V

Yes, Kwok please http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V May 10th, 2007, 03:09 PM
Replies: 1,561
Views: 190,089
Posted By phalzyr
Re: Balance Mod v1.06

Captain Kwok: I look foward to you next version. Are you going to release the newer AI empire scripts also, for those of us that like to mod your mod?...
Forum: Space Empires: IV & V May 9th, 2007, 10:42 AM
Replies: 1,561
Views: 190,089
Posted By phalzyr
Re: Balance Mod v1.06

Great. I haven't looked into scripting AI and what functions exist much so figured you'd know a better way. sometime I'll have to look for a guide or such about it, unless I'm over looking something...
Forum: Space Empires: IV & V May 9th, 2007, 09:47 AM
Replies: 1,561
Views: 190,089
Posted By phalzyr
Re: Balance Mod v1.06

Captain Kwok: OK it does seem to be only those that have Natural Merchants racial traits right now. I can't get it to happen for others (unless they don't have a resupply or spaceport of course)....
Forum: Space Empires: IV & V May 8th, 2007, 03:19 PM
Replies: 1,561
Views: 190,089
Posted By phalzyr
Re: Balance Mod v1.06

You're welcome. I wonder why you haven't. Every 14 player game I start it happens to at least two players usually three. I have a clean 1.33 installed with your latest release...(I deleted dir after...
Forum: Space Empires: IV & V May 8th, 2007, 01:59 PM
Replies: 1,561
Views: 190,089
Posted By phalzyr
Re: Balance Mod v1.06

I'm not really sure Kwok. I thought about that but at time was thinking they did and didn't. I.E. those that did had 100% chance of suicide but still another race would from time to time, at tleast...
Forum: Space Empires: IV & V May 8th, 2007, 08:56 AM
Replies: 1,561
Views: 190,089
Posted By phalzyr
Re: Balance Mod v1.06

Captain Kwok: I did some more reasearch, and can not only describe the issue better but can point to the exact part of your code that causes it, and how to easily recreate it, and even how to fix it...
Forum: Space Empires: IV & V May 7th, 2007, 09:07 AM
Replies: 1,561
Views: 190,089
Posted By phalzyr
Re: Balance Mod v1.06

Kwok: I gave up on my mod because of the error I mentioned, and reverted back to your originally 1.05 version. I noticed that it even happens with your version though not nearly as good of a chance....
Forum: Space Empires: IV & V May 4th, 2007, 09:28 AM
Replies: 1,561
Views: 190,089
Posted By phalzyr
Re: Balance Mod v1.06

Thanks Kwok, Actually I already combined the three types into one "Colony (Multi)" type. I tried the demand list both ways with just multi once and multi three times simply replacing the other three....
Forum: Space Empires: IV & V May 3rd, 2007, 02:08 PM
Replies: 1,561
Views: 190,089
Posted By phalzyr
Re: Balance Mod v1.06

Captain Kwok:

I'm using your latest empire scripts and having a AI slowness in expansion issue. I've modded your mod so that there is only one colony module and it for all three types. In 9 game...
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