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Search: Posts Made By: UninspiredName
Forum: Scenarios, Maps and Mods December 17th, 2006, 06:27 PM
Replies: 27
Views: 13,905
Posted By UninspiredName
Re: Mod: Mushroom Kingdom

I considered permanent Bills, but they're much too easilly abused that way. One of their main drawbacks at the moment is you either need to risk a mage on the frontlines, or give them a turn or two...
Forum: Scenarios, Maps and Mods December 17th, 2006, 04:00 PM
Replies: 27
Views: 13,905
Posted By UninspiredName
Re: Mod: Mushroom Kingdom

I'll look into both the Bonzai Bill and the Pile of Bones issue shortly, but casting the spell was so difficult because there's no way to boost the gem cost without boosting the fatigue cost. I'm...
Forum: Scenarios, Maps and Mods December 17th, 2006, 12:55 PM
Replies: 27
Views: 13,905
Posted By UninspiredName
Re: Mod: Mushroom Kingdom

I actually wrote up the nation description before I decided on that and prayed it would be accurate. Thanks for catching that. http://forum.shrapnelgames.com/images/smilies/happy.gif

2. The bone...
Forum: Scenarios, Maps and Mods December 17th, 2006, 12:38 AM
Replies: 27
Views: 13,905
Posted By UninspiredName
Mushroom Kingdom(Version 1.01)

To go with the previously uploaded Mario pretender, I present a new MA nation: The Mushroom Kingdom! (It was a request. I do have an idea or two for serious ones, but this was a good warm-up at any...
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