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Search: Posts Made By: DeadMilkman
Forum: SEV Modders Knowledge Base December 7th, 2006, 02:47 AM
Replies: 46
Views: 66,641
Posted By DeadMilkman
Re: Component.txt Knowledge Base

Update: I found the problem with my original formula, I'm an idiot as usual, and missplaced a (.

So I have runs some tests, and all 4 of the methods discussed work as they should.
Method 1....
Forum: SEV Modders Knowledge Base December 5th, 2006, 10:13 PM
Replies: 46
Views: 66,641
Posted By DeadMilkman
Re: Component.txt Knowledge Base

Thanks for the info, I use a mod directory for my playing around so as not to mess up my game http://forum.shrapnelgames.com/images/smilies/happy.gif

PES works fine for me, just remember, copy and...
Forum: SEV Modders Knowledge Base December 5th, 2006, 08:28 PM
Replies: 46
Views: 66,641
Posted By DeadMilkman
Re: Component.txt Knowledge Base

Btw President_Elect_Shang, where do I find the main string?
Forum: SEV Modders Knowledge Base December 5th, 2006, 08:26 PM
Replies: 46
Views: 66,641
Posted By DeadMilkman
Re: Component.txt Knowledge Base

Imperator Fyron, you are correct, as I said, my brain isn't what it used to be http://forum.shrapnelgames.com/images/smilies/happy.gif
The formula you suggest would cause a 10kt drop in space every...
Forum: SEV Modders Knowledge Base December 5th, 2006, 12:05 AM
Replies: 46
Views: 66,641
Posted By DeadMilkman
Re: Component.txt Knowledge Base

You were correct that I wish the space taken to go down approximately every seven levels (although that number is somewhat arbitrary).

The "int()" in the formula should be an integer function,...
Forum: SEV Modders Knowledge Base December 4th, 2006, 02:24 AM
Replies: 46
Views: 66,641
Posted By DeadMilkman
Re: Component.txt Knowledge Base

Ok, what I am attempting is to change master computers to be slightly like SEIV, meaning that as you reasearch them, the space used goes down. I have tried several variations to get the Tonnage to...
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