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Search: Posts Made By: Dan_
Forum: Space Empires: IV & V October 23rd, 2007, 07:07 AM
Replies: 1,561
Views: 190,068
Posted By Dan_
Re: Balance Mod v1.10

Ok, Thanks for the update.
Forum: Space Empires: IV & V October 20th, 2007, 03:32 AM
Replies: 1,561
Views: 190,068
Posted By Dan_
Re: Balance Mod v1.10

Captain Kwok, when you do the patch for BM1.09 to run on SEV1.58, could you please include the fix for the ground combat troop/pop problem (http://www.spaceempires.net/home/ftopicp-24254.html#24254)?...
Forum: Space Empires: IV & V October 18th, 2007, 04:30 AM
Replies: 1,561
Views: 190,068
Posted By Dan_
Re: If/When we can expect a BM1.09 - SEV1.58 versi

Yeah, Thanks Captain Kwok, making the components smaller like the life support is heaps better. Light organic armor would be good if the effect can be made that small.

I haven't tried the rocket...
Forum: Space Empires: IV & V October 17th, 2007, 11:01 AM
Replies: 1,561
Views: 190,068
Posted By Dan_
If/When we can expect a BM1.09 - SEV1.58 version?

Howdy, Just wondering if/when we can expect a BM1.09 - SEV1.58 version we can use to continue our pbw game?

A couple or the players got automatically updated by steam and it's been on hold since....
Forum: Space Empires: IV & V August 29th, 2007, 08:04 AM
Replies: 1,561
Views: 190,068
Posted By Dan_
Re: Balance Mod

Another thing, would you please allow the long range scanners to be used on drones?

[Edit] Something else I noticed with the drones is the organic large drone is quite different than the normal...
Forum: Space Empires: IV & V August 28th, 2007, 10:29 AM
Replies: 1,561
Views: 190,068
Posted By Dan_
Re: Balance Mod

Thanks man http://forum.shrapnelgames.com/images/smilies/happy.gif

[Edit] Do you think solar collectors should be made to create a small amount of supplies per second in combat? Would be useful...
Forum: Space Empires: IV & V August 28th, 2007, 09:52 AM
Replies: 1,561
Views: 190,068
Posted By Dan_
Re: Balance Mod

Is it possible to put the obscuration level in the description for storm, asteroids, warp points etc. so we know what sensors are needed to see the sector?

Also, I had a problem where 25 fighters...
Forum: Space Empires: IV & V February 7th, 2007, 03:49 AM
Replies: 1,561
Views: 190,068
Posted By Dan_
Re: Balance Mod Update...

I used the fighters in my last game to take a couple of systems, and they seemed ok.

Is there any way to make the AI more aggressive?
None of the nine teamed computer players had attacked or...
Forum: Space Empires: IV & V February 6th, 2007, 10:06 AM
Replies: 1,561
Views: 190,068
Posted By Dan_
Re: Balance Mod Update...

However anoying it is, you've got to admit it would be worse for the fighter pilots http://forum.shrapnelgames.com/images/smilies/wink.gif

Looks good so far, and the AI are being much more...
Forum: Space Empires: IV & V January 22nd, 2007, 11:08 AM
Replies: 1,561
Views: 190,068
Posted By Dan_
Re: Balance Mod AI

It would seem that all treaties are completly ignored during combat, as empires with 'col eachother systems' treaties turn on eachother as if they were at war. By themselves, these empires do not...
Forum: Space Empires: IV & V January 13th, 2007, 07:21 AM
Replies: 1,561
Views: 190,068
Posted By Dan_
Re: Balance Mod

Thanks for your earlier info on those issues.



A little while ago I had a game with team mode (don't know what version), and the AI seemed to fight each other more than the fought me. It was...
Forum: Space Empires: IV & V January 10th, 2007, 12:25 PM
Replies: 1,561
Views: 190,068
Posted By Dan_
Re: Balance Mod Available for SE:V

Top job with the mod!

I would explain the difference by imagining a game of tennis. Playing with Stock SEV is like playing the people on the local 4pm bus using ping-pong bats, cricket bats and...
Showing results 1 to 12 of 12

 
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