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Search: Posts Made By: Xietor
Forum: Scenarios, Maps and Mods July 22nd, 2008, 06:19 PM
Replies: 146
Views: 47,733
Posted By Xietor
Re: Conceptual Balance Mod 1.3, updated documentat

Vision foe is good against things that do not have shields and can be specifically targeted and are raiding your provinces, manticore, other large flying sc's without full slots. Admittedly a niche...
Forum: Scenarios, Maps and Mods July 22nd, 2008, 05:12 PM
Replies: 146
Views: 47,733
Posted By Xietor
Re: Conceptual Balance Mod 1.3, updated documentat

I have looked more at the mod, but still have not had time to play a game with it.

Thoughts:

I like the scale changes. In kingmaker too many negative scales. Every single one of my neighbors...
Forum: Scenarios, Maps and Mods July 15th, 2008, 10:38 PM
Replies: 146
Views: 47,733
Posted By Xietor
Re: Conceptual Balance Mod 1.3, updated documentat

you asked what pretender i took? I was just answering your question. shrug. I aim to please.
Forum: Scenarios, Maps and Mods July 15th, 2008, 07:21 PM
Replies: 146
Views: 47,733
Posted By Xietor
Re: Conceptual Balance Mod 1.3, updated documentat

In Kingmaker I have a lich, playing LA Arcos, 5d 3e 3a. Lich, not a ML. One of my neighbors has a cyclops(japezzi), One has
an E9N4 manticore(EA Abysia), And 1 has a ML with death and Astral...
Forum: Scenarios, Maps and Mods July 15th, 2008, 06:56 PM
Replies: 146
Views: 47,733
Posted By Xietor
Re: Conceptual Balance Mod 1.3, updated documentat

Well i can make sure you start out next to me!

Also, I am giving POSITIVE feedback on the pretender point redistribution idea. I think the idea of making the Titans more appealing is a strong...
Forum: Scenarios, Maps and Mods July 15th, 2008, 05:55 PM
Replies: 146
Views: 47,733
Posted By Xietor
Re: Conceptual Balance Mod 1.3, updated documentat

I will save you a spot in my fall mp game then. And I will use one. Though I will likely play MA Ctis as that is the race I like the ML for. He has higher dominion than the sc liches,
and with his...
Forum: Scenarios, Maps and Mods July 15th, 2008, 04:43 PM
Replies: 146
Views: 47,733
Posted By Xietor
Re: Conceptual Balance Mod 1.3, updated documentat

Actually, my main point for you to change him back to base cost is he is used by plenty of players at the base cost.

Even if I beat you with the ML, or Tuidjy did, or you beat me, does not really...
Forum: Scenarios, Maps and Mods July 15th, 2008, 04:08 PM
Replies: 146
Views: 47,733
Posted By Xietor
Re: Conceptual Balance Mod 1.3, updated documentat

lol QM. I have won with a Master Lich, and was doing extremely well in the 1st Big Game with one when the game ended due to the unit cap(owned 7 capitals). I am sure if you made a post on the main...
Forum: Scenarios, Maps and Mods July 15th, 2008, 10:26 AM
Replies: 146
Views: 47,733
Posted By Xietor
Re: Conceptual Balance Mod 1.3, updated documentat

Agreed. The price reduction is small.

But I am not a noob, and I gladly pay the 100 points at times for the ML. Heck he was in the Hall of Fame in the 1st Big Game with 65 Nations for a long...
Forum: Scenarios, Maps and Mods July 15th, 2008, 09:16 AM
Replies: 146
Views: 47,733
Posted By Xietor
Re: Conceptual Balance Mod 1.3, updated documentat

Master Lich is a good pretender, and i have used him in 2 of my past 6 mp games. Also used the Lich and the Mother of Serpents. Mother of Serpents got reduced as well. I used the Immortal shin...
Forum: Scenarios, Maps and Mods July 15th, 2008, 08:55 AM
Replies: 146
Views: 47,733
Posted By Xietor
Re: Conceptual Balance Mod 1.3, updated documentat

It has been awhile since I looked at CBM, so the gem cost for Touch of madness may have escaped my notice before.

The Pretenders are very interesting. And this part of the mod is actually what I...
Forum: Scenarios, Maps and Mods July 15th, 2008, 07:49 AM
Replies: 146
Views: 47,733
Posted By Xietor
Re: Conceptual Balance Mod 1.3, updated documentat

Tremendous scope to this mod, so no one is going to agree with everything.

I actually like the return to the vanilla magic scales.

Perhaps my favorite modification is :

"*Touch of madness...
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