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Search: Posts Made By: AAshbery76
Forum: Space Empires: IV & V January 14th, 2007, 06:43 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod AI

I thought you needed the ship to only have emissive armour before the ability worked?
Forum: Space Empires: IV & V January 14th, 2007, 05:26 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod AI

I'm finding some A.I ship designs are mixing normal armour with emissive armour.Relations between A.I's and myself can never form Partnerships because relations never go high enough,same with A.I's...
Forum: Space Empires: IV & V January 6th, 2007, 01:24 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod

Ready yet?
Forum: Space Empires: IV & V December 31st, 2006, 10:57 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod Available for SE:V

I'm still getting the fleets split in the mod! Is this fixed in vanilla?

A few thing I've noticed by the A.I.The A.I seems to build fleets of the same size attack ships,does it not use mixed...
Forum: Space Empires: IV & V December 31st, 2006, 07:34 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod Available for SE:V

Another thing I have noticed with the balance mod is treaty's between the A.I's never go above trade agreements.My relations with the A.I's never go above indifferent.The relations settings need...
Forum: Space Empires: IV & V December 31st, 2006, 06:30 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod Available for SE:V

Yes it was doing 180.

The plague bomb level 1 component report is also borked.It says
"Plague bombs create a Level[%LEVEL%]Plague"
Forum: Space Empires: IV & V December 31st, 2006, 03:51 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod Available for SE:V

I don't know if this is happening just in the your mod or also in vanilla.I'm finding the combat ends just before the A.I ships retreat to another hex.So you have another combat round straight after...
Forum: Space Empires: IV & V December 30th, 2006, 02:23 AM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod Available for SE:V

Does the A.I actually build a recon satellite on their planets?
Forum: Space Empires: IV & V December 28th, 2006, 05:38 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod Improvements

It should work like it does in many other games.When a planet is out of sensor coverage it should stay marked as the last known owner and become a A.I target.This needs MM to programme it.This is how...
Forum: Space Empires: IV & V December 28th, 2006, 02:50 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod Available for SE:V

The A.I needs to remember what planets other races own so they can attack.I can only remember because I write the details in system notes,the A.I can't.

This can only be fixed by Aarons...
Forum: Space Empires: IV & V December 27th, 2006, 11:28 AM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod Available for SE:V

The A.I seems to garrison its colonies after they build facilities.I would've thought the A.I should build some defence first.
Forum: Space Empires: IV & V December 21st, 2006, 05:32 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod Available for SE:V

An A.I empire that is at war with everybody, is just a weak A.I empire that will die early game.The Kra'hen were superpowered in IG2, ie cheating A.I.
Forum: Space Empires: IV & V December 11th, 2006, 07:48 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod Update

With all the shipsets,races going to be made I think BM should keep the stock flags.Release the smaller flag mod as an optional download.

Good work BTW.
Forum: Space Empires: IV & V December 9th, 2006, 11:01 AM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Forum: Space Empires: IV & V December 6th, 2006, 02:35 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod

There is enough to research already without these balance killing multiple ship sizes.Bad move for game and A.I.
Forum: Space Empires: IV & V November 29th, 2006, 05:34 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod

All the race members seem to be jubilant after the patch,it makes some of facilities pretty useless..
Forum: Space Empires: IV & V November 27th, 2006, 07:57 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod Update

It does seem from my early games in 99, that the A.I is not building defences.Unless they are building defences after facilities,which is wrong.
Forum: Space Empires: IV & V November 26th, 2006, 11:55 AM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod AI Treaties

That's a shame.Having power blocks in the game would be great.Making multiple alliances is a exploit if the A.I empires can't form their own power blocks.
Forum: Space Empires: IV & V November 25th, 2006, 04:08 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Next Balance Mod Update

Even too much?

I repeat, in a 6 hour game vs 13 A.I's they have zero intel points.Are you playing the latest BM version?
Forum: Space Empires: IV & V November 25th, 2006, 03:00 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Next Balance Mod Update

There are no intel points done by the A.I's whatsoever, been playing for hours vs 13 A.I's.
Forum: Space Empires: IV & V November 19th, 2006, 05:02 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod AI Treaties

Will the A.I arrange alliances with other A.I's?
Forum: Space Empires: IV & V November 19th, 2006, 08:58 AM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Balance Mod Update

Are you going to add those default empires emp files?
Forum: Space Empires: IV & V November 10th, 2006, 02:33 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Ship speed calculations

With the game about 40 turns old,it's still unplayable due to the bloody slow turns.Looks like I'll be playing MTW2 this weekend instead.
Forum: Space Empires: IV & V November 10th, 2006, 09:36 AM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: Fleet supplies

Thank god for this mod.
Forum: Space Empires: IV & V November 8th, 2006, 09:01 PM
Replies: 1,561
Views: 189,662
Posted By AAshbery76
Re: MainStrings.txt

The turn times since 1.13 are taking ages compared to 1.8,two or three times longer.I don't know if this is a patch problem in stock or the mod.
Showing results 1 to 25 of 30

 
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