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Search: Posts Made By: scott_wakeling
Forum: Scallywag: In the Lair of the Medusa October 4th, 2007, 05:24 PM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

If you watch any player of more than a couple hours' experience, they just roll around the dungeon sliding their lantern up and down as they need without really thinking about it much - the emphasis...
Forum: Scallywag: In the Lair of the Medusa August 26th, 2007, 05:07 PM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

pfreak, did you see the Zombie Fest MOD? Would this satisfy your request?
Forum: Scallywag: In the Lair of the Medusa August 26th, 2007, 11:10 AM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

GeorgiaBoy, I'll see what I can do for the native modding guide, and pfreak, I'll see if I can combine your request with GeorgiaBoy's.

As for multiplayer and a map editor, let's see if we get a...
Forum: Scallywag: In the Lair of the Medusa August 19th, 2007, 12:50 PM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

I've got to write the native scripting guide between now and August 26th. The perfect way to illustrate writing plug-ins, is to write some in that tutorial. I think item sets would be a neat way to...
Forum: Scallywag: In the Lair of the Medusa August 19th, 2007, 12:41 PM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

Item sets could be done with a plug-in mutator.

Give each piece of that set EquipEffects=GBArmour. Then, in GBArmour::Apply you get the number of other GBArmour mutators active on that actor, and...
Forum: Scallywag: In the Lair of the Medusa August 19th, 2007, 10:38 AM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

Yes, Rarity is a floating point value, so it can be any decimal value you like.

Mutators are not scriptable in Scallywag, but there's always a way around that with a plug-in. We really need to...
Forum: Scallywag: In the Lair of the Medusa August 17th, 2007, 04:15 PM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

Room types and map density are openly scriptable already.
Forum: Scallywag: In the Lair of the Medusa August 17th, 2007, 11:18 AM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

Oh, we'd need to add functionality for controlling more than one character too. !! =)
Forum: Scallywag: In the Lair of the Medusa August 17th, 2007, 11:16 AM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

GeorgiaBoy, what kind of quests did you have in mind?

As for a Space Hulk mod, I agree, RAG is very well suited to having these different character types and various pieces of equipment and...
Forum: Scallywag: In the Lair of the Medusa August 16th, 2007, 08:26 PM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

What we see in the future from plug-ins and patches remains to be seen. I personally have plans for some interesting plug-ins that should pave the way for other modders, and add some fun new options...
Forum: Scallywag: In the Lair of the Medusa August 16th, 2007, 04:44 PM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

You might be able to script up a type of widget, similar to the staircase, that needs some other kind of item to activate it. E.g. collect the key from such and such a creature and place it on the...
Forum: Scallywag: In the Lair of the Medusa August 12th, 2007, 01:47 PM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

Caverns are diamond shaped and rooms are square (rooms are not encountered in the demo). Some areas are a combination of overlapping room types for unusually shaped domains - plus for those writing...
Forum: Scallywag: In the Lair of the Medusa August 11th, 2007, 12:44 PM
Replies: 55
Views: 45,823
Posted By scott_wakeling
Re: Game Suggestions

There is absolutely no limit to the number of modifications you can make. edit: there is no limit in the full version. the demo is capped at 15 levels, and is missing a lot of the mutators that are...
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