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Search: Posts Made By: Aezeal
Forum: Scenarios, Maps and Mods January 23rd, 2009, 06:52 PM
Replies: 173
Views: 49,565
Posted By Aezeal
Re: Warhammer MA: Empire

well I don't play much, so certainly no CBM but it still seems a hell of a lot to me :D
Forum: Scenarios, Maps and Mods January 23rd, 2009, 06:31 PM
Replies: 173
Views: 49,565
Posted By Aezeal
Re: Warhammer MA: Empire

Idea is nice, though I have the feeling Sombre has it all figured out allready and won't be making much changes.

After having said the idea is all right I have to say I think giving 6 gems might...
Forum: Scenarios, Maps and Mods January 12th, 2009, 05:28 PM
Replies: 173
Views: 49,565
Posted By Aezeal
Re: Warhammer MA: Empire

hmmm if there is a gem cost that is of course a restriction.. I'm not sure how happy a nation will be if all their research needs to come from summons though and IMHO it will be pretty hard to...
Forum: Scenarios, Maps and Mods January 12th, 2009, 06:47 AM
Replies: 173
Views: 49,565
Posted By Aezeal
Re: Warhammer MA: Empire

Then again it's not unreasonable for the most powerfull wizards to cost gems.. they'd need some magical investments to buy all their stuff and components and of course their patron needs to pay that,...
Forum: Scenarios, Maps and Mods January 12th, 2009, 06:38 AM
Replies: 173
Views: 49,565
Posted By Aezeal
Re: Warhammer MA: Empire

and when you've won a war you'd just separate the summoners in one prov + one powerfull firemage and the rest in another and cast a few fires from afar on it to kill all the powerfull mage chaff so...
Forum: Scenarios, Maps and Mods January 12th, 2009, 06:37 AM
Replies: 173
Views: 49,565
Posted By Aezeal
Re: Warhammer MA: Empire

hmm a mage that would normally cost 400 gold for would be cheap... or just incredibly expensive after a number of turn if the upkeep was high.

The biggest problem I can think of is you have NO...
Forum: Scenarios, Maps and Mods January 11th, 2009, 09:24 PM
Replies: 173
Views: 49,565
Posted By Aezeal
Re: Warhammer MA: Empire

I don't think it's doable really. I don't really see the problem with summonable mages either.
If the nations have the accolyte and the normal wizard of each school (thats already quite a list on...
Forum: Scenarios, Maps and Mods October 1st, 2007, 05:35 AM
Replies: 173
Views: 49,565
Posted By Aezeal
Re: Warhammer MA: Empire

Don't you think beserk, sacred and 2 attacks is a bit much for lowly flagellants though? And then maybe inquisitor on top of that?
Forum: Scenarios, Maps and Mods September 30th, 2007, 07:53 PM
Replies: 173
Views: 49,565
Posted By Aezeal
Re: Warhammer MA: Empire

no they are not valid.

come on.. when I started WH all empire players would drool over the tank, good or not.. it's just a must have http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum: Scenarios, Maps and Mods September 29th, 2007, 10:12 AM
Replies: 173
Views: 49,565
Posted By Aezeal
Re: Warhammer MA: Empire

STEAMTANK is a very valid point
Forum: Scenarios, Maps and Mods September 23rd, 2007, 12:27 PM
Replies: 173
Views: 49,565
Posted By Aezeal
Re: Warhammer MA: Empire

2 points..

1. STEAMTANK

2. with the new warhammer world map in progress (ye olde world thread) I think your mods would be the best ones to play on that map..
--> the old world is a fairly...
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