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Posts Made By:
Gregstrom
Forum:
Star Legacy
May 28th, 2011, 07:26 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,136
Posted By
Gregstrom
Re: High level design thoughts
Just realised I never put what I'd like to see into this thread.
I'd like a game with a great depth of tech tree, so that you could go from something near current technology to the very heights...
Forum:
Star Legacy
May 26th, 2011, 08:33 AM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,136
Posted By
Gregstrom
Re: High level design thoughts
By the way, I'm not part of the dev team. I just like discussing the game.
Forum:
Star Legacy
May 25th, 2011, 05:52 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,136
Posted By
Gregstrom
Re: High level design thoughts
I like that idea, as it adds to strategic choices in the game. Perhaps the choices should be something in the line of 'I can research this weapon tech at the expense of closing this area of...
Forum:
Star Legacy
May 24th, 2011, 03:47 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,136
Posted By
Gregstrom
Re: High level design thoughts
A lot of games with component level ship design have some of that. Stars! had nice efficient slower engines coexisting with fast thirsty ones.
Forum:
Star Legacy
May 22nd, 2011, 02:19 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,136
Posted By
Gregstrom
Re: High level design thoughts
Infrastructure upgrade costs? MOO1 had those.
Forum:
Star Legacy
May 11th, 2011, 02:44 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,136
Posted By
Gregstrom
Re: High level design thoughts
Re: Specialisation.
I'm not sure tech levels decrease in cost in RL. Maybe in relative cost, but probably not in absolute terms. Did creating the steam engine cost more money than the jet engine? ...
Forum:
Star Legacy
August 30th, 2010, 03:40 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,136
Posted By
Gregstrom
Re: High level design thoughts
Is trolling really necessary?
Forum:
Star Legacy
August 18th, 2010, 04:12 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,136
Posted By
Gregstrom
Re: High level design thoughts
Do you mean scaling up as in Spore? That sounded like a really interesting idea, but I never actually played the game.
Forum:
Star Legacy
August 4th, 2010, 12:57 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,136
Posted By
Gregstrom
Re: High level design thoughts
Was the flavour text in Elite procedurally generated somehow?
Forum:
Star Legacy
August 4th, 2010, 06:06 AM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,136
Posted By
Gregstrom
Re: High level design thoughts
I like the idea of flavour text. Also some weird and wonderful tech that you can only get by finding it rather than researching from the standard tech tree. Anyone remember the mystery traders in...
Forum:
Star Legacy
August 1st, 2010, 06:02 AM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,136
Posted By
Gregstrom
Re: High level design thoughts
Although that does sound like a great game title, now you mention it :)
Forum:
Star Legacy
July 4th, 2010, 05:17 AM
Replies:
54
Wishlist:
High level design thoughts
Views:
37,136
Posted By
Gregstrom
High level design thoughts
How do people want this game to work?
Do you want vast empires spanning dozens or hundreds of stars? Do you want smaller empires, with planet-by-planet control of every part of a solar system?
...
Showing results 1 to 12 of 12
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