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Search: Posts Made By: Gregstrom
Forum: Star Legacy May 28th, 2011, 07:26 PM
Replies: 54
Views: 37,136
Posted By Gregstrom
Re: High level design thoughts

Just realised I never put what I'd like to see into this thread.

I'd like a game with a great depth of tech tree, so that you could go from something near current technology to the very heights...
Forum: Star Legacy May 26th, 2011, 08:33 AM
Replies: 54
Views: 37,136
Posted By Gregstrom
Re: High level design thoughts

By the way, I'm not part of the dev team. I just like discussing the game.
Forum: Star Legacy May 25th, 2011, 05:52 PM
Replies: 54
Views: 37,136
Posted By Gregstrom
Re: High level design thoughts

I like that idea, as it adds to strategic choices in the game. Perhaps the choices should be something in the line of 'I can research this weapon tech at the expense of closing this area of...
Forum: Star Legacy May 24th, 2011, 03:47 PM
Replies: 54
Views: 37,136
Posted By Gregstrom
Re: High level design thoughts

A lot of games with component level ship design have some of that. Stars! had nice efficient slower engines coexisting with fast thirsty ones.
Forum: Star Legacy May 22nd, 2011, 02:19 PM
Replies: 54
Views: 37,136
Posted By Gregstrom
Re: High level design thoughts

Infrastructure upgrade costs? MOO1 had those.
Forum: Star Legacy May 11th, 2011, 02:44 PM
Replies: 54
Views: 37,136
Posted By Gregstrom
Re: High level design thoughts

Re: Specialisation.
I'm not sure tech levels decrease in cost in RL. Maybe in relative cost, but probably not in absolute terms. Did creating the steam engine cost more money than the jet engine? ...
Forum: Star Legacy August 30th, 2010, 03:40 PM
Replies: 54
Views: 37,136
Posted By Gregstrom
Re: High level design thoughts

Is trolling really necessary?
Forum: Star Legacy August 18th, 2010, 04:12 PM
Replies: 54
Views: 37,136
Posted By Gregstrom
Re: High level design thoughts

Do you mean scaling up as in Spore? That sounded like a really interesting idea, but I never actually played the game.
Forum: Star Legacy August 4th, 2010, 12:57 PM
Replies: 54
Views: 37,136
Posted By Gregstrom
Re: High level design thoughts

Was the flavour text in Elite procedurally generated somehow?
Forum: Star Legacy August 4th, 2010, 06:06 AM
Replies: 54
Views: 37,136
Posted By Gregstrom
Re: High level design thoughts

I like the idea of flavour text. Also some weird and wonderful tech that you can only get by finding it rather than researching from the standard tech tree. Anyone remember the mystery traders in...
Forum: Star Legacy August 1st, 2010, 06:02 AM
Replies: 54
Views: 37,136
Posted By Gregstrom
Re: High level design thoughts

Although that does sound like a great game title, now you mention it :)
Forum: Star Legacy July 4th, 2010, 05:17 AM
Replies: 54
Views: 37,136
Posted By Gregstrom
High level design thoughts

How do people want this game to work?

Do you want vast empires spanning dozens or hundreds of stars? Do you want smaller empires, with planet-by-planet control of every part of a solar system?
...
Showing results 1 to 12 of 12

 
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