The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 11 of 20
«
First
<
9
10
11
12
13
>
Last
»
Showing results 251 to 275 of 500
Search took
0.01
seconds; generated 75 minute(s) ago.
Search:
Posts Made By:
Makinus
Forum:
SEIV
January 4th, 2008, 06:34 AM
Replies:
3
Return of the Ipsha...
Views:
3,714
Posted By
Makinus
Re: Return of the Ipsha...
Looks cool
Forum:
SEIV
December 26th, 2007, 09:36 AM
Replies:
188
Any One Still Playing This Game?
Views:
42,427
Posted By
Makinus
Re: Any One Still Playing This Game?
Yep SEIV is, at least until now, a superior game strategy-wise compared with SEV... SEV have more graphical goodies, but i always prefer strategy against graphics...
I still do play occasionally...
Forum:
SEIV
December 17th, 2007, 12:22 PM
Replies:
9
Improving TDM AIīs
Views:
4,473
Posted By
Makinus
Re: Improving TDM AIīs
Does Carrier Battles have that "quasi-newtonian" engine system? I donīt like that system and prefer to play only mods with the tradtional engine scheme...
If it donīt have that system iīll try...
Forum:
Space Empires: IV & V
December 17th, 2007, 11:24 AM
Replies:
35
Ideal 4x Travel
Views:
7,655
Posted By
Makinus
Re: Ideal 4x Travel
Stars! was open space travel, no warp points needed, travel speed according to engine tech and travel distance according to the fuel of the ship (the majority of the engines had also a low-speed...
Forum:
SEIV
December 14th, 2007, 08:50 AM
Replies:
9
Improving TDM AIīs
Views:
4,473
Posted By
Makinus
Improving TDM AIīs
Whitout using diplomacy (bo teatries with anyone) i can consistently beat 19 TDM AIs with low bonus, while with medium bonus i can beat the AIs around half of the time...
While the AIs have good...
Forum:
Space Empires: IV & V
November 23rd, 2007, 02:33 PM
Replies:
19
OT: I Can Solve It!
Views:
4,110
Posted By
Makinus
Re: OT: I Can Solve It!
i once managed to do two sides, but the 2nd side was a complete fluke (i only saw that i managed a 2nd side after i did de 1st one)
Forum:
Dominions 3: The Awakening
November 7th, 2007, 05:11 PM
Replies:
60
New Dominions 3: The Awakening Patch Now Available
Views:
10,962
Posted By
Makinus
Re: New Dominions 3: The Awakening Patch Now Avail
I tried reinstalling from scratch and it didnīt work... then i noticed that even after unistalling the game the dominions directory was not being deleted in the uninstall process... deleted it...
Forum:
Dominions 3: The Awakening
November 7th, 2007, 02:50 PM
Replies:
60
New Dominions 3: The Awakening Patch Now Available
Views:
10,962
Posted By
Makinus
Re: New Dominions 3: The Awakening Patch Now Avail
Iīm having a strange bug after 3.10: i star new games normally, and thy work normal, but every time i try to use a mod (any mod) the game canīt process the turn...
The turn processing shows a...
Forum:
Dominions 3: The Awakening
November 1st, 2007, 10:26 PM
Replies:
26
slowing research
Views:
4,085
Posted By
Makinus
Re: slowing research
just tested the mod and it works well, both in dom3 and dom2 without needing any changes...
now I finally can play humongous maps without a too fast research rate...
thanks again!
Forum:
Dominions 3: The Awakening
November 1st, 2007, 08:02 AM
Replies:
26
slowing research
Views:
4,085
Posted By
Makinus
Re: slowing research
Thanks Alneyan! Iīll use your mod whitout changes since a 1 reserch point per mage is what i want... tonight iīll give it a try and tell you afterwards if it worked the way i want...
Thanks...
Forum:
Dominions 3: The Awakening
October 31st, 2007, 02:26 PM
Replies:
26
slowing research
Views:
4,085
Posted By
Makinus
Re: slowing research
Any easy way to mod that? That may do the trick...
Forum:
SEIV
October 31st, 2007, 02:17 PM
Replies:
17
A question about Q-Ships
Views:
6,874
Posted By
Makinus
Re: A question about Q-Ships
I think he suggested cloacking level 1 instead of 3, so, with the use of components, you eventually can reach cloack level 4...
Forum:
SEIV
October 31st, 2007, 01:59 PM
Replies:
188
Any One Still Playing This Game?
Views:
42,427
Posted By
Makinus
Re: Any One Still Playing This Game?
In gratitude for the endless late nights playing SE4, iīll try to analise what most annoy me in the SE5 interface....
First, just to make this clear, iīm pointing what annoy ME, you can agree or...
Forum:
Dominions 3: The Awakening
October 24th, 2007, 10:15 AM
Replies:
26
slowing research
Views:
4,085
Posted By
Makinus
Re: slowing research
I would not like to use drain scales because i still want to use magic extensively, only the rate of research i would like to be reduced to slower than the Very Difficult setting...
Arcaeolept:...
Forum:
Dominions 3: The Awakening
October 23rd, 2007, 07:08 AM
Replies:
26
slowing research
Views:
4,085
Posted By
Makinus
slowing research
Any new way to slow down research? I wanted to play in a super very hard research speed but could not find any reasonable way to mod it to the game...
If anyone found a way to slow down research i...
Forum:
SEIV
October 23rd, 2007, 07:06 AM
Replies:
188
Any One Still Playing This Game?
Views:
42,427
Posted By
Makinus
Re: Any One Still Playing This Game?
There is not any way to create an "se4ish" interface for SE5? If the main problem is the interface (or even the 3d) thare is not any way to create an 2d interfae for it?
Forum:
SEIV
September 26th, 2007, 04:19 PM
Replies:
5
Intel -- Do you play with it on or off?
Views:
2,474
Posted By
Makinus
Re: Intel -- Do you play with it on or off?
i always play single player with intel off, mainly because i donīt like the intel system of SEIV... but i always play with TDM AIs and medium bonus for a challenge...
Ah, i also only accept...
Forum:
SEIV
September 21st, 2007, 03:26 PM
Replies:
6
APBs.... alternatives?
Views:
2,361
Posted By
Makinus
APBs.... alternatives?
When playing SEIV, except when i use racial weapons, i invariably research and use only APBs, since they are good for the early, middle and late game.....
I want to know if other players also...
Forum:
Space Empires: IV & V
September 4th, 2007, 03:22 PM
Replies:
4
animated gifs
Views:
2,404
Posted By
Makinus
animated gifs
I know that SEIV canīt handle animated gifs (or even JPGs), but would it be too hard to make a patch to SEIV so it can handle animated gifs? (keep in mind that i was a programmer in the time tha...
Forum:
SEIV
September 4th, 2007, 03:17 PM
Replies:
188
Any One Still Playing This Game?
Views:
42,427
Posted By
Makinus
Re: Any One Still Playing This Game?
i donīt know about others, but i have both games now and i play SEIV more than SEV (i hardly play SEV, just bought it, played a half a dozen times with the balance mod, and decided SEIV is more my...
Forum:
SEIV
September 4th, 2007, 10:07 AM
Replies:
37
New PBW Proportions Mod game #4
Views:
12,865
Posted By
Makinus
Re: New PBW Proportions Mod game #4
how does the AI handles 3.0.8? is it worth for the single player?
I ask because while i love SEIV and play it constantly i only can play it single player since my work schedule is extremely random...
Forum:
SEIV
August 21st, 2007, 02:03 PM
Replies:
14
Warp Creation/Destruction Events
Views:
5,358
Posted By
Makinus
Re: Warp Creation/Destruction Events
But would it keep roaming the quadrant? Or, even donīt being able to turn off the cloak, it would keep going after player/AIs units and planets?
Forum:
SEIV Scenarios and Mods
August 21st, 2007, 10:51 AM
Replies:
2
Your assistance please - Components limit
Views:
6,261
Posted By
Makinus
Re: Your assistance please - Components limit
The AI is not affected by the restrictions that you put in componentes, if you want to limit a component in the AI designs you need to edit the AI design file so it donīt uses more than your...
Forum:
SEIV Scenarios and Mods
August 21st, 2007, 10:48 AM
Replies:
9
Small Ships mod
Views:
9,265
Posted By
Makinus
Re: Small Ships mod
how does the AI handles this mod?
Forum:
SEIV
August 21st, 2007, 09:14 AM
Replies:
14
Warp Creation/Destruction Events
Views:
5,358
Posted By
Makinus
Re: Warp Creation/Destruction Events
So iīll need some other way to implement my idea.....
Maybe an altered SpaceMonsters race with only one kind of Super-Stealthed monster with warp opening capacities and huge movement rates (30 or...
Showing results 251 to 275 of 500
Page 11 of 20
«
First
<
9
10
11
12
13
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:54 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.