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Search: Posts Made By: Makinus
Forum: SEIV January 4th, 2008, 06:34 AM
Replies: 3
Views: 3,714
Posted By Makinus
Forum: SEIV December 26th, 2007, 09:36 AM
Replies: 188
Views: 42,427
Posted By Makinus
Re: Any One Still Playing This Game?

Yep SEIV is, at least until now, a superior game strategy-wise compared with SEV... SEV have more graphical goodies, but i always prefer strategy against graphics...

I still do play occasionally...
Forum: SEIV December 17th, 2007, 12:22 PM
Replies: 9
Views: 4,473
Posted By Makinus
Re: Improving TDM AIīs

Does Carrier Battles have that "quasi-newtonian" engine system? I donīt like that system and prefer to play only mods with the tradtional engine scheme...

If it donīt have that system iīll try...
Forum: Space Empires: IV & V December 17th, 2007, 11:24 AM
Replies: 35
Views: 7,655
Posted By Makinus
Re: Ideal 4x Travel

Stars! was open space travel, no warp points needed, travel speed according to engine tech and travel distance according to the fuel of the ship (the majority of the engines had also a low-speed...
Forum: SEIV December 14th, 2007, 08:50 AM
Replies: 9
Views: 4,473
Posted By Makinus
Improving TDM AIīs

Whitout using diplomacy (bo teatries with anyone) i can consistently beat 19 TDM AIs with low bonus, while with medium bonus i can beat the AIs around half of the time...

While the AIs have good...
Forum: Space Empires: IV & V November 23rd, 2007, 02:33 PM
Replies: 19
Views: 4,110
Posted By Makinus
Re: OT: I Can Solve It!

i once managed to do two sides, but the 2nd side was a complete fluke (i only saw that i managed a 2nd side after i did de 1st one)
Forum: Dominions 3: The Awakening November 7th, 2007, 05:11 PM
Replies: 60
Views: 10,962
Posted By Makinus
Re: New Dominions 3: The Awakening Patch Now Avail

I tried reinstalling from scratch and it didnīt work... then i noticed that even after unistalling the game the dominions directory was not being deleted in the uninstall process... deleted it...
Forum: Dominions 3: The Awakening November 7th, 2007, 02:50 PM
Replies: 60
Views: 10,962
Posted By Makinus
Re: New Dominions 3: The Awakening Patch Now Avail

Iīm having a strange bug after 3.10: i star new games normally, and thy work normal, but every time i try to use a mod (any mod) the game canīt process the turn...

The turn processing shows a...
Forum: Dominions 3: The Awakening November 1st, 2007, 10:26 PM
Replies: 26
Views: 4,085
Posted By Makinus
Re: slowing research

just tested the mod and it works well, both in dom3 and dom2 without needing any changes...
now I finally can play humongous maps without a too fast research rate...

thanks again!
Forum: Dominions 3: The Awakening November 1st, 2007, 08:02 AM
Replies: 26
Views: 4,085
Posted By Makinus
Re: slowing research

Thanks Alneyan! Iīll use your mod whitout changes since a 1 reserch point per mage is what i want... tonight iīll give it a try and tell you afterwards if it worked the way i want...

Thanks...
Forum: Dominions 3: The Awakening October 31st, 2007, 02:26 PM
Replies: 26
Views: 4,085
Posted By Makinus
Re: slowing research

Any easy way to mod that? That may do the trick...
Forum: SEIV October 31st, 2007, 02:17 PM
Replies: 17
Views: 6,874
Posted By Makinus
Re: A question about Q-Ships

I think he suggested cloacking level 1 instead of 3, so, with the use of components, you eventually can reach cloack level 4...
Forum: SEIV October 31st, 2007, 01:59 PM
Replies: 188
Views: 42,427
Posted By Makinus
Re: Any One Still Playing This Game?

In gratitude for the endless late nights playing SE4, iīll try to analise what most annoy me in the SE5 interface....

First, just to make this clear, iīm pointing what annoy ME, you can agree or...
Forum: Dominions 3: The Awakening October 24th, 2007, 10:15 AM
Replies: 26
Views: 4,085
Posted By Makinus
Re: slowing research

I would not like to use drain scales because i still want to use magic extensively, only the rate of research i would like to be reduced to slower than the Very Difficult setting...

Arcaeolept:...
Forum: Dominions 3: The Awakening October 23rd, 2007, 07:08 AM
Replies: 26
Views: 4,085
Posted By Makinus
slowing research

Any new way to slow down research? I wanted to play in a super very hard research speed but could not find any reasonable way to mod it to the game...

If anyone found a way to slow down research i...
Forum: SEIV October 23rd, 2007, 07:06 AM
Replies: 188
Views: 42,427
Posted By Makinus
Re: Any One Still Playing This Game?

There is not any way to create an "se4ish" interface for SE5? If the main problem is the interface (or even the 3d) thare is not any way to create an 2d interfae for it?
Forum: SEIV September 26th, 2007, 04:19 PM
Replies: 5
Views: 2,474
Posted By Makinus
Re: Intel -- Do you play with it on or off?

i always play single player with intel off, mainly because i donīt like the intel system of SEIV... but i always play with TDM AIs and medium bonus for a challenge...

Ah, i also only accept...
Forum: SEIV September 21st, 2007, 03:26 PM
Replies: 6
Views: 2,361
Posted By Makinus
APBs.... alternatives?

When playing SEIV, except when i use racial weapons, i invariably research and use only APBs, since they are good for the early, middle and late game.....

I want to know if other players also...
Forum: Space Empires: IV & V September 4th, 2007, 03:22 PM
Replies: 4
Views: 2,404
Posted By Makinus
animated gifs

I know that SEIV canīt handle animated gifs (or even JPGs), but would it be too hard to make a patch to SEIV so it can handle animated gifs? (keep in mind that i was a programmer in the time tha...
Forum: SEIV September 4th, 2007, 03:17 PM
Replies: 188
Views: 42,427
Posted By Makinus
Re: Any One Still Playing This Game?

i donīt know about others, but i have both games now and i play SEIV more than SEV (i hardly play SEV, just bought it, played a half a dozen times with the balance mod, and decided SEIV is more my...
Forum: SEIV September 4th, 2007, 10:07 AM
Replies: 37
Views: 12,865
Posted By Makinus
Re: New PBW Proportions Mod game #4

how does the AI handles 3.0.8? is it worth for the single player?

I ask because while i love SEIV and play it constantly i only can play it single player since my work schedule is extremely random...
Forum: SEIV August 21st, 2007, 02:03 PM
Replies: 14
Views: 5,358
Posted By Makinus
Re: Warp Creation/Destruction Events

But would it keep roaming the quadrant? Or, even donīt being able to turn off the cloak, it would keep going after player/AIs units and planets?
Forum: SEIV Scenarios and Mods August 21st, 2007, 10:51 AM
Replies: 2
Views: 6,261
Posted By Makinus
Re: Your assistance please - Components limit

The AI is not affected by the restrictions that you put in componentes, if you want to limit a component in the AI designs you need to edit the AI design file so it donīt uses more than your...
Forum: SEIV Scenarios and Mods August 21st, 2007, 10:48 AM
Replies: 9
Views: 9,265
Posted By Makinus
Re: Small Ships mod

how does the AI handles this mod?
Forum: SEIV August 21st, 2007, 09:14 AM
Replies: 14
Views: 5,358
Posted By Makinus
Re: Warp Creation/Destruction Events

So iīll need some other way to implement my idea.....

Maybe an altered SpaceMonsters race with only one kind of Super-Stealthed monster with warp opening capacities and huge movement rates (30 or...
Showing results 251 to 275 of 500

 
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