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Showing results 251 to 275 of 500
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Posts Made By:
The Panther
Forum:
Multiplayer & AARs
October 13th, 2005, 12:12 AM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: Game Underway!
I am missing three turns:
Caelum Zooko
Marignon djo
Mictlan shovah
If any of you are having trouble with the rar file or the mod, please let me know.
Forum:
Multiplayer & AARs
October 11th, 2005, 06:44 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: Game Underway!
I have two players whose email servers are rejecting my winrar files. These are Quantum Mechani and Izaqyos. I would appreciate having the problem fixed on your end or getting a new email address.
...
Forum:
Multiplayer & AARs
October 11th, 2005, 06:41 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: Game Underway!
What you have to do is load the file from the previous page on this forum and remane it to the above. That's all you have to do to make it work. The underlines are spaces.
Forum:
Multiplayer & AARs
October 11th, 2005, 03:14 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Game Underway!
The first turn files have been mailed. I know that the first turn is usually slow because poeple won't have the right mods, or email addresses don't work, or any other numerous problems, or just...
Forum:
Multiplayer & AARs
October 11th, 2005, 12:58 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: Game has [b]almost[/b] begun!
Every pretender worked under the 5.0 mod. I checked it out. Supposedly, the 5.1 mod does not change this either, so it works with the existing builds.
Forum:
Multiplayer & AARs
October 11th, 2005, 10:34 AM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: Game has [b]almost[/b] begun!
The flying boots came out requiring W2 to build instead of the intended A2. Actually, I find this amusing in that the powerful air nations can't get flying boots as readily as the nations with the...
Forum:
Multiplayer & AARs
October 11th, 2005, 01:09 AM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Game has begun!
It's SHOW TIME!!!
With the replacement of Zooko for Naresh, the game is underway. The pretender files have been sent to our Chief Justice to make the first turn. I will be doing all subsequent...
Forum:
Multiplayer & AARs
October 10th, 2005, 10:35 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: The Council of Wyrms
Don't forget that the Chief Justice also has infinite capacity to punish wyrms who make frivilous requests that might waste his precious time.
I am not sure about the seeing into the future thing....
Forum:
Multiplayer & AARs
October 10th, 2005, 03:33 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: The Council of Wyrms
We were not referring to you.
Forum:
Multiplayer & AARs
October 10th, 2005, 12:32 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: The Council of Wyrms
Hmmm... I actually put him on 14, but you could be right. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Multiplayer & AARs
October 10th, 2005, 11:25 AM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: The Council of Wyrms
One last thing about the game settings.
1. Victory condition. My latest proposal was a hard limit of 12 VPs to win. Alneyan suggested to make this a soft limit. I talked to my son about this and...
Forum:
Multiplayer & AARs
October 10th, 2005, 10:11 AM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: The Council of Wyrms
It is Monday morning in beautiful New Mexico, and still no word from Naresh. He has not replied to either my emails or my PM.
We might already have our first player dropped out. If I don't hear...
Forum:
Multiplayer & AARs
October 9th, 2005, 09:54 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: The Council of Wyrms
OK, I fixed all these things. The map is now complete, as best as I can get it. As soon as I get the Naresh Caelum pretender, I will mail everything to our Chief Justice of the Wyrms to make the...
Forum:
Multiplayer & AARs
October 9th, 2005, 05:33 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: Pretenders
That would be Ermor.
Forum:
Multiplayer & AARs
October 9th, 2005, 04:23 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: Pretenders
I am missing the pretender only from High Priest Narash.
Forum:
Multiplayer & AARs
October 9th, 2005, 01:27 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: Pretenders
heh!
I sure feel so darn stupid!
Forum:
Multiplayer & AARs
October 9th, 2005, 01:07 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: Pretenders
I am putting in the nation-specific themes. But as far as I know, the themes available to multiple nations cannot be discovered from merely looking at a pretender unless you try to remake the...
Forum:
Multiplayer & AARs
October 9th, 2005, 11:50 AM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Pretenders
So far, I have 2 magic-less wyrms, 11 wyrms with magic, and 1 red dragon. A quick look showed a lot of variety on the magic with only two L9 bless strategies. I am making an excel table and will ask...
Forum:
Multiplayer & AARs
October 9th, 2005, 09:37 AM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: The Council of Wyrms
OK, I don't know anything about map making.
1. This is the first I have heard about the #start command.
2. I did look at the surrounding terrain when making the start positions. I even changed...
Forum:
Multiplayer & AARs
October 8th, 2005, 10:03 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: The Council of Wyrms
OK, that's fine. Get it in as soon as you can. So far, I have 12 of the 17 pretenders.
Forum:
Multiplayer & AARs
October 8th, 2005, 08:30 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: The Council of Wyrms - Game Starts Monday
I suggested 50% and posted that on the COW site. No one ever said anything positive or negative about that.
Forum:
Multiplayer & AARs
October 8th, 2005, 07:57 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
The Council of Wyrms - Game Starts Monday
I have attached the revised map file. You must download the attached file, put it in the map directory, and remove the .txt extension (which was necessary to attach it in this forum).
It was...
Forum:
Multiplayer & AARs
October 8th, 2005, 11:53 AM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: The Council of Wyrms
As for the victory conditions and game setup, I looked at the map in great detail last night. Because it seems to me that a mere 5 VPs to win is much too few, I am now planning the following:
1....
Forum:
Multiplayer & AARs
October 8th, 2005, 11:36 AM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: The Council of Wyrms
Actually, since ghost riders is anonymous, then you might be able to cast it and get away with it. However, it is required to be against the rules since it results in province ownership change. Using...
Forum:
Multiplayer & AARs
October 7th, 2005, 11:27 PM
Replies:
1,411
The Council of Wyrms
Views:
218,529
Posted By
The Panther
Re: The Council of Wyrms - 2 spots open
Ok, here is the plan. We might as well keep it simple.
1. We will use random start positions. I will also take out all special provinces from the map and add in a lot of #nostart positions to try...
Showing results 251 to 275 of 500
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