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Showing results 251 to 275 of 294
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Posts Made By:
Seawolf
Forum:
Space Empires: IV & V
November 8th, 2000, 06:37 PM
Replies:
8
Cumulative facility effects?
Views:
2,388
Posted By
Seawolf
Re: Cumulative facility effects?
Lint,
To the best of my knowledge they are not cumulative
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 8th, 2000, 06:31 PM
Replies:
7
Cultural Modifiers
Views:
2,453
Posted By
Seawolf
Re: Cultural Modifiers
Hey I always wanted to play the Swiss!! http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 8th, 2000, 06:28 PM
Replies:
10
Go vote, you slackers
Views:
3,944
Posted By
Seawolf
Re: Go vote, you slackers
1,700 decided the election so far. I feel bad for all those people who believed Nader when he said that voting for him would not effect the election.
Prediction that the lawyers will get involved...
Forum:
Space Empires: IV & V
November 8th, 2000, 06:12 PM
Replies:
14
.99 Demo Code = Shipped Code?
Views:
4,109
Posted By
Seawolf
Re: .99 Demo Code = Shipped Code?
Jub,
I think you can create treaties you just can't send Messages about them
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 3rd, 2000, 01:07 AM
Replies:
7
Repeat Galaxies
Views:
2,674
Posted By
Seawolf
Re: Repeat Galaxies
Just a point,
Just becasue the planets were in the same location doesn't mean that they had the same minerals and the like. Also if ou set it to "hard" trsut me you would like knowing where...
Forum:
Space Empires: IV & V
November 3rd, 2000, 01:04 AM
Replies:
9
Diplomacy
Views:
2,670
Posted By
Seawolf
Re: Diplomacy
Uh just a thought.
If you are willing to trade with them why wouldn't you want them to be neighbors? Also remember if you agree to a trade agreement how are you supposed to trade if their are no...
Forum:
Space Empires: IV & V
November 1st, 2000, 08:52 PM
Replies:
5
comment
Views:
2,195
Posted By
Seawolf
Re: comment
Jub,
I see it, there was a game, played on MAC that allowed you to design weapons like that. It would be cool balance wouldn't be problem but it just would create so many different weapons that...
Forum:
Space Empires: IV & V
November 1st, 2000, 01:18 AM
Replies:
5
comment
Views:
2,195
Posted By
Seawolf
Re: comment
Jub,
I think that sensors and vessel experience change the "base" to hit number too.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 31st, 2000, 01:55 AM
Replies:
31
Depleted Uranium Cannons to powerful!
Views:
7,235
Posted By
Seawolf
Re: Depleted Uranium Cannons to powerful!
Bye the way where do you get phased shield? That tech tree? level?
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 31st, 2000, 01:48 AM
Replies:
3
Initial thoughts on SEIV
Views:
1,575
Posted By
Seawolf
Re: Initial thoughts on SEIV
Fifth There is tech stuff that allows you to use resources more efficently, but the game would be differnt but still playable.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 31st, 2000, 01:46 AM
Replies:
10
Will there be leaders/heroes??
Views:
3,015
Posted By
Seawolf
Re: Will there be leaders/heroes??
Backing up Baron no hero's. Besides any empire would have hit teams take them out first.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 31st, 2000, 01:44 AM
Replies:
24
A research question
Views:
5,969
Posted By
Seawolf
Re: A research question
Ok it seems that if you spend funds on research then stop the points spent are remembered and yuo only have to add the difference. But the tech expense listed won't show it.
------------------...
Forum:
Space Empires: IV & V
October 31st, 2000, 01:41 AM
Replies:
7
Direct Fire Weapon Accuracy
Views:
2,386
Posted By
Seawolf
Re: Direct Fire Weapon Accuracy
Jub,
Besides all the below each weapon has different weight and expense to build.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 27th, 2000, 11:01 PM
Replies:
23
Strategy tip for carriers
Views:
5,135
Posted By
Seawolf
Re: Strategy tip for carriers
T
Teh only problem with using cargo carriers as fighter carries is they are limited in the amount of fighters they can launch at a time. So the Star wars use of them isn't really practical.
...
Forum:
Space Empires: IV & V
October 27th, 2000, 08:47 PM
Replies:
16
Well EXCUSE me for living!
Views:
3,802
Posted By
Seawolf
Re: Well EXCUSE me for living!
Now who was saying that beating the AI was easy? Also the AI does not cheat!! Nice work MM!
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 25th, 2000, 04:38 PM
Replies:
11
How does SEIV compare to SMAC?
Views:
2,814
Posted By
Seawolf
Re: How does SEIV compare to SMAC?
DMM,
Sorry my post did come out a bit strong.... Will replay later but consider yourself lucky that your wife does not like computer games as she is not fighting for computer time with you!
...
Forum:
Space Empires: IV & V
October 25th, 2000, 04:28 PM
Replies:
4
multi player?
Views:
1,925
Posted By
Seawolf
Re: multi player?
Just a follow up to Comar's comment. While there is multi-player mode if you play against the computer you will not have a cake walk.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 25th, 2000, 04:26 PM
Replies:
22
Ground Combat
Views:
6,002
Posted By
Seawolf
Re: Ground Combat
Whoa Mark!
You are creating another totally seperate game there! Whay tou are proposing is a little beyond the scope of the game currently.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 25th, 2000, 01:12 AM
Replies:
11
How does SEIV compare to SMAC?
Views:
2,814
Posted By
Seawolf
Re: How does SEIV compare to SMAC?
Um,
Seems you want to be convinced to get SE IV. Either you like it or don't you really can't compare the 2. Unless you a reviewer and you trying to get us to do your work for you.
...
Forum:
Space Empires: IV & V
October 25th, 2000, 01:08 AM
Replies:
8
Additional Sounds to Customize
Views:
2,637
Posted By
Seawolf
Re: Additional Sounds to Customize
It would also add to the amount of time needed to run things. IMHO
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 17th, 2000, 10:39 PM
Replies:
6
Newbie questions
Views:
2,330
Posted By
Seawolf
Re: Newbie questions
Rumor has it a former auditor did the documentation. Be ready to be cross indexed!!
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 16th, 2000, 11:33 PM
Replies:
7
List of changes in 0.99
Views:
1,815
Posted By
Seawolf
Re: List of changes in 0.99
Just a general note.
The AI is no longer a pushover!!!! Get ready to worry about that the AI is doing!! You hve been warned!! http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
...
Forum:
Space Empires: IV & V
October 16th, 2000, 09:05 PM
Replies:
9
Things (BUGS?) that didn't change
Views:
3,819
Posted By
Seawolf
Re: Things (BUGS?) that didn\'t change
Guys,
This is being worked on. Planets now can target up to 10 ships at a time.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 16th, 2000, 08:59 PM
Replies:
4
Does the computer cheat?
Views:
2,876
Posted By
Seawolf
Re: Does the computer cheat?
Detailed answer.
When you create a ship there is a mount button to the left. If you push it it will show you different mount types and the requirements for them. The advanage of mounts is that...
Forum:
Space Empires: IV & V
October 16th, 2000, 08:57 PM
Replies:
22
Ground Combat
Views:
6,002
Posted By
Seawolf
Re: Ground Combat
It is being worked on as we speak
------------------
Seawolf on the prowl
Showing results 251 to 275 of 294
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