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Search: Posts Made By: Emperor Zodd
Forum: Space Empires: IV & V January 12th, 2001, 01:04 PM
Replies: 5
Views: 1,678
Posted By Emperor Zodd
Multitracking

Does the AI utilize Multitracking?
Forum: Space Empires: IV & V January 12th, 2001, 01:02 PM
Replies: 0
Views: 1,047
Posted By Emperor Zodd
AI Storage

To help the AI out,it should have unlimited amount of storage for resources when you select a computer bonus. Maybe it all ready does, I never checked,has anyone?
Forum: Space Empires: IV & V January 11th, 2001, 08:50 PM
Replies: 19
Views: 5,175
Posted By Emperor Zodd
Ancient Ruins dud!

Has anyone else colonized a planet with ruins and it said you found ancient technology but listed nothing below it. I loaded the save game from the turn before and tried again and still I recieved...
Forum: Space Empires: IV & V January 11th, 2001, 08:40 PM
Replies: 22
Views: 5,001
Posted By Emperor Zodd
Re: Raising The Bar...

There are times when I load zero or just 1m population. Usually when I colonize a distant tiny planet that has ruins.I would not want to be stuck with a auto full load system. Besides whats so hard...
Forum: Space Empires: IV & V January 11th, 2001, 08:13 PM
Replies: 2
Views: 1,350
Posted By Emperor Zodd
Re: Warp Point damage

Since the AI has such a hard time with unstable warp points,I lowered the damage point value on them from 200 to 50.
Forum: Space Empires: IV & V January 11th, 2001, 07:49 PM
Replies: 22
Views: 5,001
Posted By Emperor Zodd
Re: Raising The Bar...

I never played SE3 and then I found the SE4 demo and loved it. It was fun learning the game using the demo while I waited for my copy in the mail. I got the hang of this game in just a few days. When...
Forum: Space Empires: IV & V January 11th, 2001, 07:25 PM
Replies: 2
Views: 1,270
Posted By Emperor Zodd
Re: New forum

I agree.
Forum: Space Empires: IV & V January 11th, 2001, 11:07 AM
Replies: 2
Views: 1,270
Posted By Emperor Zodd
New forum

I wish we had a forum where we can post all the problems we find with the game and things that we would like added or modified,so MM can read them at their leisure,and we can comment on each others...
Forum: Space Empires: IV & V January 11th, 2001, 09:17 AM
Replies: 27
Views: 5,613
Posted By Emperor Zodd
Re: Solar Sail???????

We have a lot of sail boaters here. Not me, I'd rather skim across the surface at high speed in my bass boat!
Forum: Space Empires: IV & V January 11th, 2001, 09:13 AM
Replies: 3
Views: 1,142
Posted By Emperor Zodd
Re: A.I. ships without formations

Since no one knows here, I started a game with formations turned off.
Forum: Space Empires: IV & V January 11th, 2001, 01:59 AM
Replies: 8
Views: 1,888
Posted By Emperor Zodd
Re: oh, the abuse

I wish MM would post stuff here on this forum once in a while to keep us informed and to exchange ideas.
Forum: Space Empires: IV & V January 10th, 2001, 11:09 PM
Replies: 3
Views: 1,142
Posted By Emperor Zodd
Re: A.I. ships without formations

Since different class ships may have different weapons,wouldn't ships being confined to a formation be at a disadvantage by not being able to manuever into an optimal range and strategy that's more...
Forum: Space Empires: IV & V January 10th, 2001, 07:31 PM
Replies: 7
Views: 2,113
Posted By Emperor Zodd
Re: Crew Insurrection

Yes,it should be a level 4,since you lose so much tech!
Forum: Space Empires: IV & V January 10th, 2001, 07:15 PM
Replies: 7
Views: 2,113
Posted By Emperor Zodd
Re: Crew Insurrection

That needs to be changed.
Forum: Space Empires: IV & V January 10th, 2001, 11:18 AM
Replies: 7
Views: 2,113
Posted By Emperor Zodd
Crew Insurrection

Can a Crew Insurrection Intel program work against a ship with a master computer?
Forum: Space Empires: IV & V January 10th, 2001, 02:24 AM
Replies: 2
Views: 1,484
Posted By Emperor Zodd
Re: Ancient Race for A.I.

I was thinking about giving all the AI races the Ancient race trait to help them out,since I use it,and it helps me so much early in the game.
Forum: Space Empires: IV & V January 10th, 2001, 01:38 AM
Replies: 12
Views: 3,253
Posted By Emperor Zodd
Re: AI+Minefield/AI+Black Hole=Disaster (longish)

I still have unstable WP's, but I lowered the damage from 200 to 50 instesd of disabeling them completely.
Forum: Space Empires: IV & V January 10th, 2001, 01:36 AM
Replies: 53
Views: 11,086
Posted By Emperor Zodd
Re: I\'d rather have MM work on AI as opposed to TCP/IP

I agree, first the AI and other refinements!
Forum: Space Empires: IV & V January 10th, 2001, 01:00 AM
Replies: 2
Views: 1,484
Posted By Emperor Zodd
Ancient Race for A.I.

Does the A.I. get a real advantage from seeing the entire galaxy? Will they seek out ruins and valuable planets first?
Forum: Space Empires: IV & V January 10th, 2001, 12:45 AM
Replies: 3
Views: 1,142
Posted By Emperor Zodd
A.I. ships without formations

Does anyone feel that the AI is better off with "Break formation for ships" set to true?
Forum: Space Empires: IV & V January 10th, 2001, 12:40 AM
Replies: 3
Views: 1,354
Posted By Emperor Zodd
Re: Maximum Systems to Defend at a Time

I noticed that Tampa,but tell me,do they play better? What are the pro's and con's?




[This message has been edited by Emperor Zodd (edited 10 January 2001).]
Forum: Space Empires: IV & V January 9th, 2001, 11:49 PM
Replies: 3
Views: 1,354
Posted By Emperor Zodd
Maximum Systems to Defend at a Time

Has anyone raised the value for Maximum Systems to Defend at a Time from 3. If so,what were the A.I.'s results?



[This message has been edited by Emperor Zodd (edited 10 January 2001).]
Forum: Space Empires: IV & V January 9th, 2001, 07:25 PM
Replies: 12
Views: 3,253
Posted By Emperor Zodd
Re: AI+Minefield/AI+Black Hole=Disaster (longish)

Mines are too powerful because they are invisible. A ship has to decloak to fire it's weapon. Mines should have to do the same. Or make them visible. If they are visible you would have to combine...
Forum: Space Empires: IV & V January 9th, 2001, 11:25 AM
Replies: 3
Views: 1,626
Posted By Emperor Zodd
Re: AI improvements

You would think that ship design would be the one thing that would be easy to program for the AI to do,since the designs would be layed out for them by a human ahead of time.
Forum: Space Empires: IV & V January 9th, 2001, 06:10 AM
Replies: 20
Views: 4,519
Posted By Emperor Zodd
Re: RANGE CHECK ERRORS

Has anyone gotten a range check error that didn't change the number of systems past 100 in the settings? I got the error starting the game, I wonder if using more than 100 systems has anything to do...
Showing results 251 to 275 of 312

 
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