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Showing results 251 to 275 of 290
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Posts Made By:
Pablo
Forum:
Space Empires: IV & V
December 13th, 2002, 07:27 PM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
150,329
Posted By
Pablo
Re: OT: The House of 1001+ Avatars
David,
put your hands on my avatar http://forum.shrapnelgames.com/images/icons/icon12.gif
if you have time of course.
Forum:
Space Empires: IV & V
December 12th, 2002, 03:37 PM
Replies:
4,045
Are you tough enough to be the "King of the Hill"?
Views:
432,928
Posted By
Pablo
Re: Are you tough enough to be the "King of the Hill"?
Geo,
In the game 'KOTH Stonemill vs Pablo' please make turn duration 'after Last player upload'. Thanx http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
December 11th, 2002, 04:22 PM
Replies:
4,045
Are you tough enough to be the "King of the Hill"?
Views:
432,928
Posted By
Pablo
Re: Are you tough enough to be the "King of the Hill"?
Geo,
I've sent you an e-mail so count me in http://forum.shrapnelgames.com/images/icons/icon12.gif
edit: I'm in SEIVGold game
[ December 11, 2002, 14:25: Message edited by: Pablo ]
Forum:
Space Empires: IV & V
December 11th, 2002, 04:06 PM
Replies:
30
Emergency Build problem
Views:
4,478
Posted By
Pablo
Re: Emergency Build problem
Ruatha,
that may probably be true (in 1 system) in case you don't have a space port http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
December 11th, 2002, 09:51 AM
Replies:
30
Emergency Build problem
Views:
4,478
Posted By
Pablo
Re: Emergency Build problem
One is enough for the whole empire http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
December 11th, 2002, 08:54 AM
Replies:
30
Emergency Build problem
Views:
4,478
Posted By
Pablo
Re: Emergency Build problem
If you put a space yard on emergency build, will it also repair 150% faster?
(I know I saw this answered somewhere but just can't fing the thread)
If you are building something (ships, units or...
Forum:
Space Empires: IV & V
December 4th, 2002, 08:53 AM
Replies:
5
Sensors, Mines and Nebulas
Views:
1,644
Posted By
Pablo
Re: Sensors, Mines and Nebulas
AFAIK, mines work everywhere http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
December 3rd, 2002, 10:40 PM
Replies:
36
thinking: OA vs CA
Views:
4,356
Posted By
Pablo
Re: thinking: OA vs CA
Back about Organic Armor. Is there a really big difference between pre-regenerating & regenerating after the battle?
I believe there is, in case OA is _not_ on your ship ...
Forum:
Space Empires: IV & V
December 2nd, 2002, 03:30 PM
Replies:
4
Installation error
Views:
1,628
Posted By
Pablo
Re: Installation error
try going to control panel -> network properties -> add adapter -> dialup.
I might be wrong because it is a long time since Win95 http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
December 2nd, 2002, 03:00 PM
Replies:
7
Minesweepers
Views:
1,464
Posted By
Pablo
Re: Minesweepers
Skulky, you mean mines 'skip' shields? Or did I misunderstood?
Forum:
Space Empires: IV & V
December 2nd, 2002, 01:48 PM
Replies:
36
thinking: OA vs CA
Views:
4,356
Posted By
Pablo
Re: thinking: OA vs CA
Talking about armor - which is hit first: armor or shields? Any difference for OA or CA or scattering armor etc.?
Forum:
Space Empires: IV & V
November 29th, 2002, 02:48 AM
Replies:
36
thinking: OA vs CA
Views:
4,356
Posted By
Pablo
Re: thinking: OA vs CA
Right, dogscoff. I searched through the forum and found that OA will not PRE-regenerate.
Thanks for making such a simple statement and my life happier ...
Forum:
Space Empires: IV & V
November 29th, 2002, 02:26 AM
Replies:
19
Blowing up a star
Views:
2,960
Posted By
Pablo
Re: Blowing up a star
Yes, Stellar manipulation but I don't remember which level exactly. But that's a LOT of researching, building and maintaining.
It's interesting for me too, because I've never used such a component...
Forum:
Space Empires: IV & V
November 28th, 2002, 09:10 AM
Replies:
36
thinking: OA vs CA
Views:
4,356
Posted By
Pablo
Re: thinking: OA vs CA
My most liked advanced tech was organic armor but
after the new patch is released, OA will loose its power. Who needs regenerating armor if it regenerates only AFTER the battle? I don't see the...
Forum:
Space Empires: IV & V
November 28th, 2002, 08:37 AM
Replies:
13
cloacking
Views:
3,035
Posted By
Pablo
Re: cloacking
Any difference between these scanners/sensors besides the cost?
I know that they all scan different things but what I mean is do you have to research only 1 of them to the max level and that's it?...
Forum:
Space Empires: IV & V
November 27th, 2002, 03:54 PM
Replies:
18
Breaking formation
Views:
2,841
Posted By
Pablo
Re: Breaking formation
Didn't want to start a new thread because the question is about a similar thing.
Is it possible to change a ship's strategy if the ship is already built or captured? I just couldn't find such an...
Forum:
Space Empires: IV & V
November 22nd, 2002, 01:44 PM
Replies:
6
OT: Where Do You Go
Views:
2,937
Posted By
Pablo
Re: OT: Where Do You Go
One more
http://bandwidthplace.com/speedtest/
[ November 22, 2002, 11:45: Message edited by: Pablo ]
Forum:
Space Empires: IV & V
November 22nd, 2002, 01:33 PM
Replies:
16
Crew Insurection question
Views:
2,533
Posted By
Pablo
Re: Crew Insurection question
I think it is possible to self-destruct if the device is installed.
Forum:
Space Empires: IV & V
November 19th, 2002, 01:29 PM
Replies:
7
PBW Internal Error
Views:
1,459
Posted By
Pablo
Re: PBW Internal Error
any ideas when the server will be up again?
Forum:
Space Empires: IV & V
November 14th, 2002, 09:52 AM
Replies:
290
Things we'd like to see in the next patch
Views:
35,910
Posted By
Pablo
Re: Things we\'d like to see in the next patch
SJ that's the way I do it i.e. madly clicking every tech. But if you have let's say 4 partners? Oh man!
That's why I ask for this 'feature' which I think shouldn't be very difficult to implement but...
Forum:
Space Empires: IV & V
November 12th, 2002, 01:09 PM
Replies:
290
Things we'd like to see in the next patch
Views:
35,910
Posted By
Pablo
Re: Things we\'d like to see in the next patch
I would appreciate a button 'Add all' included in the trade technology screen. It takes (sometimes) time and patience to click every tech you've researched to give to your partner. It would be great...
Forum:
Space Empires: IV & V
November 5th, 2002, 08:57 AM
Replies:
28
Retrofit Order revocation
Views:
4,117
Posted By
Pablo
Re: Retrofit Order revocation
One more thing I think is worth mentioning is that you may not wait till all your 'craters' are repaired before retrofiting to another design. I mean, for example you retrofit 2 big ships. One is...
Forum:
Space Empires: IV & V
October 24th, 2002, 02:24 PM
Replies:
15
good mp3 player?
Views:
2,722
Posted By
Pablo
Re: good mp3 player?
WinAmp before v.3 is best and not resource consuming. Get a skin (I don't remember exact name of it but there was something like 'OneBit' or 'OneByte' Amp). What is nice about it - it's FREE! and...
Forum:
Space Empires: IV & V
October 19th, 2002, 01:59 AM
Replies:
14
Newbie questions
Views:
4,048
Posted By
Pablo
Re: Newbie questions
When Counter Intel is almost finished I just replace it with the fresh one. Just don't want to risk having troubles http://forum.shrapnelgames.com/images/icons/icon12.gif
And yes, turn Divide...
Forum:
Space Empires: IV & V
October 10th, 2002, 10:30 AM
Replies:
33
Your Favorite/worse weapon poll
Views:
4,598
Posted By
Pablo
Re: Your Favorite/worse weapon poll
Favs: seeking parasite (fastest reloading missiles) and PPB.
Least use: Massive shield depleater/disperser. Just hate to think that I could miss with that and then all the space it takes is wasted ...
Showing results 251 to 275 of 290
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