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Showing results 276 to 294 of 294
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Posts Made By:
Seawolf
Forum:
Space Empires: IV & V
October 16th, 2000, 08:54 PM
Replies:
1
Column Sorts
Views:
2,339
Posted By
Seawolf
Re: Column Sorts
GOod post thanks for the tip
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 16th, 2000, 08:51 PM
Replies:
2
e-mail ???
Views:
2,827
Posted By
Seawolf
Re: e-mail ???
Guys,
The game has turn based email games. Actuall it has 2 verions 1 is where each player in order runs thier tunr then gives it to the next player, like it is now. It also has the option of...
Forum:
Space Empires: IV & V
October 16th, 2000, 08:47 PM
Replies:
3
AI lacks targeting sensors
Views:
3,331
Posted By
Seawolf
Re: AI lacks targeting sensors
This get's fixed in later Versions. It is an AI preforence item I think
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 16th, 2000, 08:39 PM
Replies:
24
A research question
Views:
5,969
Posted By
Seawolf
Re: A research question
NO idea I will check and get back to you
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 13th, 2000, 04:53 PM
Replies:
16
The Gold Demo: A Mixed Blessing
Views:
5,346
Posted By
Seawolf
Re: The Gold Demo: A Mixed Blessing
Cybes,
.99 is the new demo not a patch.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 13th, 2000, 04:37 PM
Replies:
24
A research question
Views:
5,969
Posted By
Seawolf
Re: A research question
General,
But whenyou get more and more reseach points you can have 2-4 projects done in a turn. The lack of carryover may be changed later, but think about this you need to know the tech before...
Forum:
Space Empires: IV & V
October 13th, 2000, 04:33 PM
Replies:
9
Retrofitting
Views:
2,496
Posted By
Seawolf
Re: Retrofitting
General,
I think the reason is that since you can push the AI to surrender to you if you were to get everything on your list then a Player race can get very powerful very fast. In the later...
Forum:
Space Empires: IV & V
October 12th, 2000, 06:43 PM
Replies:
7
SE3 vs SE4, yes, some things got fubar
Views:
3,579
Posted By
Seawolf
Re: SE3 vs SE4, yes, some things got fubar
Noble,
In SE4 the time need to build stuff is based upon the total number of "supplies" needed to build a ship or base. Each class of Shipyard can only use a certain number supplies per turn. As...
Forum:
Space Empires: IV & V
October 12th, 2000, 06:33 PM
Replies:
9
Retrofitting
Views:
2,496
Posted By
Seawolf
Re: Retrofitting
But then how would you maintain it? WOuld be cool but not very probable
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 11th, 2000, 09:38 PM
Replies:
3
Combat formations
Views:
2,372
Posted By
Seawolf
Re: Combat formations
Hurm... can't do it in stragigic... a possible suggestion?
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 11th, 2000, 03:53 PM
Replies:
3
Combat formations
Views:
2,372
Posted By
Seawolf
Combat formations
Can't find the orginal post but someone was complaining about moving 1 ship at a time and that foramtions we useless. I want you to know that you can make multi formations in a combat. During your...
Forum:
Space Empires: IV & V
October 11th, 2000, 03:44 PM
Replies:
10
Weapon Platforms
Views:
3,725
Posted By
Seawolf
Re: Weapon Platforms
Haven't gotten to WP.s as of yet.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 11th, 2000, 03:40 PM
Replies:
24
A research question
Views:
5,969
Posted By
Seawolf
Re: A research question
Psi,
Yes if not used the research points are lost. There is no "storage" for research points.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 10th, 2000, 11:23 PM
Replies:
7
SE3 vs SE4, yes, some things got fubar
Views:
3,579
Posted By
Seawolf
Re: SE3 vs SE4, yes, some things got fubar
Dog,
Wait for next demo things like this get fixed big time.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 10th, 2000, 08:20 PM
Replies:
3
Detail question on the Organic weapons
Views:
2,901
Posted By
Seawolf
Re: Detail question on the Organic weapons
Mark,
Name change for flavor purposes.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 10th, 2000, 04:29 PM
Replies:
24
Gold Yet?
Views:
7,042
Posted By
Seawolf
Re: Gold Yet?
New demo should be "soon" whatever that means.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
October 5th, 2000, 05:19 PM
Replies:
13
Intelligence Opps
Views:
4,725
Posted By
Seawolf
Re: Intelligence Opps
Just an FYI,
They work on this in later Versions
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
September 22nd, 2000, 09:19 PM
Replies:
10
Weapon Platforms
Views:
3,725
Posted By
Seawolf
Re: Weapon Platforms
FYI you will need mutli targetin too to use them effectively
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
September 22nd, 2000, 09:18 PM
Replies:
10
Strategic vs. Tactical
Views:
4,050
Posted By
Seawolf
Re: Strategic vs. Tactical
There is no tactical combat options in multiplayer games. Best bet is do design ships and their stratigies well and hope for the best. Remember the type of game this is an overall conquest not...
Showing results 276 to 294 of 294
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