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Search: Posts Made By: Seawolf
Forum: Space Empires: IV & V October 16th, 2000, 08:54 PM
Replies: 1
Views: 2,339
Posted By Seawolf
Re: Column Sorts

GOod post thanks for the tip

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Seawolf on the prowl
Forum: Space Empires: IV & V October 16th, 2000, 08:51 PM
Replies: 2
Views: 2,827
Posted By Seawolf
Re: e-mail ???

Guys,

The game has turn based email games. Actuall it has 2 verions 1 is where each player in order runs thier tunr then gives it to the next player, like it is now. It also has the option of...
Forum: Space Empires: IV & V October 16th, 2000, 08:47 PM
Replies: 3
Views: 3,331
Posted By Seawolf
Re: AI lacks targeting sensors

This get's fixed in later Versions. It is an AI preforence item I think

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Seawolf on the prowl
Forum: Space Empires: IV & V October 16th, 2000, 08:39 PM
Replies: 24
Views: 5,969
Posted By Seawolf
Re: A research question

NO idea I will check and get back to you

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Seawolf on the prowl
Forum: Space Empires: IV & V October 13th, 2000, 04:53 PM
Replies: 16
Views: 5,346
Posted By Seawolf
Re: The Gold Demo: A Mixed Blessing

Cybes,

.99 is the new demo not a patch.

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Seawolf on the prowl
Forum: Space Empires: IV & V October 13th, 2000, 04:37 PM
Replies: 24
Views: 5,969
Posted By Seawolf
Re: A research question

General,

But whenyou get more and more reseach points you can have 2-4 projects done in a turn. The lack of carryover may be changed later, but think about this you need to know the tech before...
Forum: Space Empires: IV & V October 13th, 2000, 04:33 PM
Replies: 9
Views: 2,496
Posted By Seawolf
Re: Retrofitting

General,

I think the reason is that since you can push the AI to surrender to you if you were to get everything on your list then a Player race can get very powerful very fast. In the later...
Forum: Space Empires: IV & V October 12th, 2000, 06:43 PM
Replies: 7
Views: 3,579
Posted By Seawolf
Re: SE3 vs SE4, yes, some things got fubar

Noble,

In SE4 the time need to build stuff is based upon the total number of "supplies" needed to build a ship or base. Each class of Shipyard can only use a certain number supplies per turn. As...
Forum: Space Empires: IV & V October 12th, 2000, 06:33 PM
Replies: 9
Views: 2,496
Posted By Seawolf
Re: Retrofitting

But then how would you maintain it? WOuld be cool but not very probable

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Seawolf on the prowl
Forum: Space Empires: IV & V October 11th, 2000, 09:38 PM
Replies: 3
Views: 2,372
Posted By Seawolf
Re: Combat formations

Hurm... can't do it in stragigic... a possible suggestion?

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Seawolf on the prowl
Forum: Space Empires: IV & V October 11th, 2000, 03:53 PM
Replies: 3
Views: 2,372
Posted By Seawolf
Combat formations

Can't find the orginal post but someone was complaining about moving 1 ship at a time and that foramtions we useless. I want you to know that you can make multi formations in a combat. During your...
Forum: Space Empires: IV & V October 11th, 2000, 03:44 PM
Replies: 10
Views: 3,725
Posted By Seawolf
Re: Weapon Platforms

Haven't gotten to WP.s as of yet.

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Seawolf on the prowl
Forum: Space Empires: IV & V October 11th, 2000, 03:40 PM
Replies: 24
Views: 5,969
Posted By Seawolf
Re: A research question

Psi,

Yes if not used the research points are lost. There is no "storage" for research points.

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Seawolf on the prowl
Forum: Space Empires: IV & V October 10th, 2000, 11:23 PM
Replies: 7
Views: 3,579
Posted By Seawolf
Re: SE3 vs SE4, yes, some things got fubar

Dog,

Wait for next demo things like this get fixed big time.



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Seawolf on the prowl
Forum: Space Empires: IV & V October 10th, 2000, 08:20 PM
Replies: 3
Views: 2,901
Posted By Seawolf
Re: Detail question on the Organic weapons

Mark,

Name change for flavor purposes.

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Seawolf on the prowl
Forum: Space Empires: IV & V October 10th, 2000, 04:29 PM
Replies: 24
Views: 7,042
Posted By Seawolf
Re: Gold Yet?

New demo should be "soon" whatever that means.

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Seawolf on the prowl
Forum: Space Empires: IV & V October 5th, 2000, 05:19 PM
Replies: 13
Views: 4,725
Posted By Seawolf
Re: Intelligence Opps

Just an FYI,

They work on this in later Versions

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Seawolf on the prowl
Forum: Space Empires: IV & V September 22nd, 2000, 09:19 PM
Replies: 10
Views: 3,725
Posted By Seawolf
Re: Weapon Platforms

FYI you will need mutli targetin too to use them effectively

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Seawolf on the prowl
Forum: Space Empires: IV & V September 22nd, 2000, 09:18 PM
Replies: 10
Views: 4,050
Posted By Seawolf
Re: Strategic vs. Tactical

There is no tactical combat options in multiplayer games. Best bet is do design ships and their stratigies well and hope for the best. Remember the type of game this is an overall conquest not...
Showing results 276 to 294 of 294

 
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