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Search: Posts Made By: rextorres
Forum: Space Empires: IV & V June 27th, 2002, 06:26 PM
Replies: 0
Views: 1,327
Posted By rextorres
Open Spot PBW game Empire Strikes Back

The game is only on the first turn so you can jump right in!

The games has no bells and whistles just straight forward v 1.67 with patch.

Why wait for a game to start when you can play now.
Forum: Space Empires: IV & V June 24th, 2002, 07:52 PM
Replies: 10
Views: 3,051
Posted By rextorres
Re: Non-Function: System Maintenence Reduction?

I can't imagine the point of playing the AI when you have real people to be able to play against.

Having a reason not to glass your opponent's planets might make the game more interesting from a...
Forum: Space Empires: IV & V June 14th, 2002, 09:06 PM
Replies: 22
Views: 2,830
Posted By rextorres
Re: Possible Survivor 2 tourney...

Cool! Count me in. When do we start.
Forum: Space Empires: IV & V May 30th, 2002, 08:50 AM
Replies: 100
Views: 12,850
Posted By rextorres
Re: PPB Rebalance Poll

Once PPBs come into the picture no one going up against the PPBs is going to have shields - they would be using armor - I know that's what I would do. So these tests lack a little realism.

Certain...
Forum: Space Empires: IV & V May 29th, 2002, 07:33 AM
Replies: 100
Views: 12,850
Posted By rextorres
Re: PPB Rebalance Poll

I used to think that PPB was the killer weapon until I started playing PBW and ran into a fleet armed with APB XII. PPB is great in the middle game, but its short range counteracts any supposed...
Forum: Space Empires: IV & V May 14th, 2002, 09:35 PM
Replies: 6
Views: 1,585
Posted By rextorres
Idea for PBW game your feedback

Hi All,

I am looking to start a PBW game where everyone has a different victory condition other than Last empire standing. Hopefully this will encourage more interesting play other than just...
Forum: Space Empires: IV & V May 6th, 2002, 09:34 PM
Replies: 10
Views: 2,843
Posted By rextorres
Re: System versus Planetary Facilitys

Thanks your right - I just checked. Also system and planetary do stack.
Forum: Space Empires: IV & V May 6th, 2002, 07:37 PM
Replies: 10
Views: 2,843
Posted By rextorres
Re: System versus Planetary Facilitys

Well I just did a test to see if the system and planet wide facilities stacked and I discovered something even more disturbing. It doesn't seem as if the system wide facilities work at all much less...
Forum: Space Empires: IV & V April 19th, 2002, 09:49 PM
Replies: 10
Views: 3,118
Posted By rextorres
Re: emissive armor

I like to call it dismissive armore myself
Forum: Space Empires: IV & V April 8th, 2002, 11:26 PM
Replies: 39
Views: 8,771
Posted By rextorres
Re: Official statement of cheating on PBW.

That's happened to me a couple of times in PBW - but it's part of the game. Alliances are one of the fun things about playing humans - if the admin doesn't like it and doesn't think of it as a...
Forum: Space Empires: IV & V March 29th, 2002, 08:17 PM
Replies: 27
Views: 6,096
Posted By rextorres
Re: MOO3 officially moved to Q3 2002

Does anyone know if MOO3 will have some sort of way to play other humans aka PBW. PBW makes SEIV better than any other 4X game by far. Playing against the computer gets old FAST.
Forum: Space Empires: IV & V March 24th, 2002, 10:09 PM
Replies: 4
Views: 1,789
Posted By rextorres
Re: Emissive armor?

Someone correct me if I'm wrong cause if I am missing something I'd like to know.

My guess is that emissive armor was intended as a protection against low tech races and small weapon types carried...
Forum: Space Empires: IV & V March 24th, 2002, 09:50 PM
Replies: 31
Views: 6,650
Posted By rextorres
Re: Opening Strategies

This all may sound obvious, but I'll give my 2 cents anyways.

SEIV is like any 4X game it's just a huge land grab. The key to winning is to expand, expand, expand. The best tactics won't beat an...
Forum: Space Empires: IV & V January 9th, 2002, 10:48 PM
Replies: 53
Views: 10,636
Posted By rextorres
Re: PBW network problems.

The only reason SEIV is better - IMO - than other competing 4x games is because of PBW. The AI's are just way too easy to beat in any computer game. It would probably make sense especially for...
Showing results 351 to 364 of 364

 
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