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Showing results 26 to 50 of 500
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Posts Made By:
MaxWilson
Forum:
Dominions 3: The Awakening
January 5th, 2010, 10:40 PM
Replies:
4
Kill counts and awards
Views:
2,359
Posted By
MaxWilson
Re: Kill counts and awards
"One of the F keys, maybe F3" in this context means the keyboard function-key F3, typically found at the very top of your keyboard, not the key for the letter "F." Obviously you've already found the...
Forum:
Dominions 3: The Awakening
January 5th, 2010, 10:39 PM
Replies:
37
Eriu guide
Views:
32,930
Posted By
MaxWilson
Re: Eriu guide
I don't think taking blood on your pretender is a very good way to leverage into communion slaves. Either you have blood and/or astral already, in which case you already have slaves, or else you have...
Forum:
Dominions 3: The Awakening
December 29th, 2009, 09:51 PM
Replies:
30
Commander Battles
Views:
6,487
Posted By
MaxWilson
Re: Commander Battles
Look, the original statement I disagreed with was, "50hp giant is worth ~250hp of *good* troops, give or take, although with gear and blessing the giant is likely even better." Clearly that excludes...
Forum:
Dominions 3: The Awakening
December 29th, 2009, 06:30 PM
Replies:
30
Commander Battles
Views:
6,487
Posted By
MaxWilson
Re: Commander Battles
I'm not trying to talk about strategies for commander battles here, I'm addressing your point that 60 HP of giant units is worth 250 HP of regular units for expansion and that therefore human nations...
Forum:
Dominions 3: The Awakening
December 29th, 2009, 04:38 PM
Replies:
30
Commander Battles
Views:
6,487
Posted By
MaxWilson
Re: Commander Battles
Okay. In retrospect my comment was probably so obvious to modders like you that I should have known you were suggesting an different rule.
-Max
Forum:
Dominions 3: The Awakening
December 29th, 2009, 04:34 PM
Replies:
30
Commander Battles
Views:
6,487
Posted By
MaxWilson
Re: Commander Battles
That's not because of the HP, it's because Niefel Giants are sacreds with good stats and have chill auras. Try expanding with 60 HP of Jotun Hirdmans and see how much fun that it. :-/
EA Ermor...
Forum:
Dominions 3: The Awakening
December 28th, 2009, 07:31 PM
Replies:
7
Can lifeless beings life drain?
Views:
2,151
Posted By
MaxWilson
Re: Can lifeless beings life drain?
Well, it still damages them, but doesn't heal the wielder or recover fatigue. I don't know if it causes fatigue on lifeless units.[/QUOTE]
I used to think this was true, but someone corrected me...
Forum:
Dominions 3: The Awakening
December 26th, 2009, 04:20 AM
Replies:
4
Seasonal effects
Views:
1,724
Posted By
MaxWilson
Re: Seasonal effects
Are you looking for a description of how the seasons affect heat/cold scales, or how cold/heat/spring/dark/etc. power work? If the latter then as Lingchih said. If the former then it's complicated,...
Forum:
Dominions 3: The Awakening
December 26th, 2009, 02:14 AM
Replies:
82
Stacking Luck
Views:
20,131
Posted By
MaxWilson
Re: Stacking Luck
-6% luck is good because that means 6% of the time your enemies will do negative damage to you, i.e. they'll heal you instead of hurting you. It's obviously much better to have high negative luck....
Forum:
Dominions 3: The Awakening
December 26th, 2009, 02:04 AM
Replies:
30
Commander Battles
Views:
6,487
Posted By
MaxWilson
Re: Commander Battles
It can't be done with a mod, since #poorleader sets the number of units you can lead and not the max HP of units you lead. For instance, a #poorleader could still violate the rules by leading 10...
Forum:
Dominions 3: The Awakening
December 25th, 2009, 12:35 AM
Replies:
30
Commander Battles
Views:
6,487
Posted By
MaxWilson
Re: Commander Battles
I thought about writing a footnote that said "Except that a commander >60 HP counts as only 60 HP, so you can still use SC pretenders etc." but I sort of figured that in practice it would up to the...
Forum:
Dominions 3: The Awakening
December 24th, 2009, 08:16 PM
Replies:
30
Commander Battles
Views:
6,487
Posted By
MaxWilson
Re: Commander Battles
Variant on this game: a commander can only lead 60 HP worth of troops, including himself. Giant nations like Hinnom/Ashdod/Niefelheim could only solo, but Marverni could have small squads of elite...
Forum:
Dominions 3: The Awakening
December 23rd, 2009, 02:05 PM
Replies:
190
Exploit question
Views:
41,655
Posted By
MaxWilson
Re: Exploit question
As an aside, if you want to weaken blood magic you would probably increase both magic site % and income/resources/supply %. By linearly scaling up everything EXCEPT population, you are effectively...
Forum:
Dominions 3: The Awakening
December 23rd, 2009, 05:53 AM
Replies:
44
Updated Manual?
Views:
13,306
Posted By
MaxWilson
Re: Updated Manual?
Actually, that's actually how the manual says the missile equation works. Shield Prot should only come into play in melee, according to the manual.
-Max[/QUOTE]
That's not how I read "Damage is...
Forum:
Dominions 3: The Awakening
December 22nd, 2009, 04:09 PM
Replies:
44
Updated Manual?
Views:
13,306
Posted By
MaxWilson
Re: Updated Manual?
I struggle to accept that anyone can have 'no idea' what att 12 and def 10 mean after looking at a handful of units.
Militia has 8 attack, a soldier has 10, an elite has 13. Durr, what could they...
Forum:
Dominions 3: The Awakening
December 22nd, 2009, 04:03 PM
Replies:
44
Updated Manual?
Views:
13,306
Posted By
MaxWilson
Re: Updated Manual?
Actually, that's actually how the manual says the missile equation works. Shield Prot should only come into play in melee, according to the manual.
-Max
Forum:
Dominions 3: The Awakening
December 22nd, 2009, 03:56 PM
Replies:
190
Exploit question
Views:
41,655
Posted By
MaxWilson
Re: Exploit question
On the one hand, from a decision theory perspective, removing an option which dominates all other options can increase the *interesting* set of options and thus the strategic complexity of the game....
Forum:
Dominions 3: The Awakening
December 19th, 2009, 11:00 PM
Replies:
190
Exploit question
Views:
41,655
Posted By
MaxWilson
Re: Exploit question
Theorycrafting:
You could also make a guess at figuring out what his scripting orders are. Did that D4 mage cast Raise Skeletons because he was scripted to do so, or was he scripted to...
Forum:
Dominions 3: The Awakening
December 18th, 2009, 08:17 PM
Replies:
44
Updated Manual?
Views:
13,306
Posted By
MaxWilson
Re: Updated Manual?
Formulas in the manual are invaluable IMHO. A new player has no idea what "Attack 15" or "Defense 12" means, or how that applies to what makes a unit good or bad. He can probably figure out...
Forum:
Dominions 3: The Awakening
December 18th, 2009, 05:19 PM
Replies:
190
Exploit question
Views:
41,655
Posted By
MaxWilson
Re: Exploit question
All this is true. Let me add: it used to be that the only way to break a battlefield enchantment[1] was by killing the caster, which meant that if the caster Retreated or cast Returning or was...
Forum:
Dominions 3: The Awakening
December 18th, 2009, 05:14 PM
Replies:
190
Exploit question
Views:
41,655
Posted By
MaxWilson
Re: Exploit question
Um, I guess I could, if I knew how to do stuff like that ;) Since I've never played around with the guts of Dominions before, I'd really need someone to walk me through that (PM me with details if...
Forum:
Dominions 3: The Awakening
December 18th, 2009, 03:01 PM
Replies:
190
Exploit question
Views:
41,655
Posted By
MaxWilson
Re: Exploit question
That's really interesting. Was it just chance? Can you re-run the battle a few times with new randomization? (Add a unit to the replay and immediately kill it, Shift-U + Shift-K, which resets the...
Forum:
Dominions 3: The Awakening
December 18th, 2009, 02:13 PM
Replies:
190
Exploit question
Views:
41,655
Posted By
MaxWilson
Re: Exploit question
Ahahahahaha! That explains so much. :) Thanks for finding that.
-Max
Forum:
Dominions 3: The Awakening
December 17th, 2009, 08:05 PM
Replies:
61
Terrible Player.
Views:
19,446
Posted By
MaxWilson
Re: Terrible Player.
An unbuffed Adon (<Bless, Hold, attack>) is actually pretty weak, since he has no helmet. But yeah, an E9Nx Adon could probably take most indy provinces before he starts taking crits, since the...
Forum:
Dominions 3: The Awakening
December 17th, 2009, 07:46 PM
Replies:
1
Special Damage in the Combat Sequence
Views:
2,519
Posted By
MaxWilson
Re: Special Damage in the Combat Sequence
Ambient damage like from heat/cold auras, or Cloud of Death, etc., is calculated for a unit at the very start of its side's turn. If player A and B both have units within the same ambient effect, it...
Showing results 26 to 50 of 500
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