.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 26 to 50 of 231
Search took 0.01 seconds; generated 74 minute(s) ago.
Search: Posts Made By: sgqwonkian
Forum: Scenarios and Mods August 2nd, 2010, 11:19 AM
Replies: 44
Views: 56,468
Posted By sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!

I just tested it in the simulator, and I'm also having the problem where the pandomini fighters are unkillable. I put 2 terran battleships and 3 zorg frigates against a single pandomini fighter....
Forum: Scenarios and Mods July 31st, 2010, 12:56 PM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

I hope you get it working. It should shake up the game nicely, and be a lot of fun.
Forum: Scenarios and Mods July 23rd, 2010, 03:51 PM
Replies: 44
Views: 56,468
Posted By sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!

Hmmm, I'll look into it. There may be some small unnoticeable error somewhere, like a typo or something.[/QUOTE]


I wonder if it's case sensitive. Perhaps just changing "Zorg" to "zorg" inside...
Forum: Scenarios and Mods July 23rd, 2010, 03:43 PM
Replies: 44
Views: 56,468
Posted By sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!

Sounds like a GFXP problem. Double-check the GFXP line of every page of all your quests. Did you make any custom planets or stars? They can also have problems with GFXP. Or, if the quest generates a...
Forum: Scenarios and Mods July 22nd, 2010, 06:36 PM
Replies: 44
Views: 56,468
Posted By sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!

Just a heads up -

There may be a problem with the Zorg Fighter Bay. I got it, and it failed to launch any fighters at all when I was fighting the Tchorak. Then I died, so I couldn't really test...
Forum: Scenarios and Mods July 22nd, 2010, 01:55 PM
Replies: 44
Views: 56,468
Posted By sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!

Sounds good! I hope to fit in a few games today, and add to your feedback soon.

I can easily imagine how something based on the mass driver can slow the game down. My "microparticulate duster" in...
Forum: Scenarios and Mods July 20th, 2010, 05:19 PM
Replies: 27
Views: 30,702
Posted By sgqwonkian
Re: Peculiar Planets Mod for Weird Worlds

The anticipation is overwhelming. Must...play...weird worlds.
Forum: Scenarios and Mods April 18th, 2010, 10:25 AM
Replies: 130
Views: 75,436
Posted By sgqwonkian
Re: Mod: Even Weirder Worlds *** Now 1.02

That is great news! I'm really looking forward to your next release.

I nearly didn't post that Tan Ru code error when I noticed it, because I wasn't sure you'd ever see my comment. It had been,...
Forum: Scenarios and Mods March 9th, 2010, 05:43 PM
Replies: 41
Views: 48,062
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v4.0

Thank you all for your kind words about my mod. I'm glad you're enjoying it.
Forum: Scenarios and Mods March 3rd, 2010, 02:04 PM
Replies: 41
Views: 48,062
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v4.0

The first post in this thread has been updated to include a link to the new version 4.0 of Drives'R'Us. There's so much new stuff in it, I seriously considered just giving it a new name. Drives'R'Us...
Forum: Scenarios and Mods February 16th, 2010, 01:29 PM
Replies: 35
Views: 42,780
Posted By sgqwonkian
Re: Odd Adventures In Infinite Space v.001

You've done a great job catching the feel of the original SAIS.

I also like how enough things are different that you really have to stop and reread every item. No taking things for granted in this...
Forum: Scenarios and Mods February 15th, 2010, 10:21 PM
Replies: 1
Views: 10,279
Posted By sgqwonkian
Re: Full Spectrum Analyzer/Stellar Probe

If memory serves correctly, the scoop on PAR1 for sensors, which is set to 0 on all sensors in the main game, was that that particular parameter was going to be range for the FSA/Probe ability, but...
Forum: Scenarios and Mods February 11th, 2010, 09:02 PM
Replies: 3
Views: 10,878
Posted By sgqwonkian
Re: Main Quest Modding

To change this so you get a random mainquest every game:

Open the file "numbers.ini", and change the line that says:

game_mainquest_freq 5

Change only the number at the end of the line. If...
Forum: Scenarios and Mods February 10th, 2010, 07:38 PM
Replies: 1
Views: 9,777
Posted By sgqwonkian
Re: ALLY # + flag always don't mix

Weird. The game sure has some oddball non-intuitive limitations. I added your observation to the "always" page at the modding wiki.

Thanks for pointing it out!
Forum: Scenarios and Mods February 9th, 2010, 03:04 PM
Replies: 8
Views: 16,793
Posted By sgqwonkian
Re: Telepathic Links and Duplicate Ideas

It's fine with me if we have something similar in our mods.

I can think of plenty of ways to put little twists on that basic concept. As you said, you may have it triggered by an item. Or it...
Forum: Scenarios and Mods February 8th, 2010, 04:01 PM
Replies: 8
Views: 16,793
Posted By sgqwonkian
Re: Teeming With Life version 1.4.2

Here's the new 1.4.2 version of Teeming With Life.

While most of this update is just little debugs and (mostly minor) graphics improvements, this version also adds 2 new quests, and an item or...
Forum: Scenarios and Mods February 8th, 2010, 01:24 AM
Replies: 27
Views: 30,702
Posted By sgqwonkian
Re: Peculiar Planets Mod for Weird Worlds

10 new races? Wow. Really looking forward to this.
Forum: Scenarios and Mods February 7th, 2010, 10:43 PM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

That's a bummer, but I understand.

I got really angry with my current modding project earlier today, but stumbled across the solution just as I was about to give up. So, I hear you.
Forum: Scenarios and Mods February 7th, 2010, 12:14 PM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

Found the problem.

According to the Modmaker's Guide:

(emphasis mine)

REQ0 to REQ3 are all triggering. REQ4 and REQ5 have no meaning, and will never be taken into account, as the game...
Forum: Scenarios and Mods February 5th, 2010, 03:09 AM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

Really? I'm pretty sure it worked just fine when I tested it. I'm fairly certain that I got the ally version to generate, with the mercs text, at a time when the wormhate variable was in play. They...
Forum: Scenarios and Mods February 4th, 2010, 07:10 PM
Replies: 130
Views: 75,436
Posted By sgqwonkian
Re: Mod: Even Weirder Worlds *** Now 1.02

Hey Phlagm,

I wonder if your problem with the Cambrians has anything to do with the Tan Ru being set to both "random" and "always". Like, maybe they're either taking up two slots out of the number...
Forum: Weird Worlds: Return to Infinite Space February 4th, 2010, 06:47 PM
Replies: 6
Bug: Mac Bugs
Views: 14,030
Posted By sgqwonkian
Re: Mac Bugs

And another bug I just noticed recently...

The following line is in fb_rav_head.ini (in the main game, no mods):


However, there isn't a file named fb_ravhead.wav in the sounds/combat folder....
Forum: Scenarios and Mods February 4th, 2010, 10:54 AM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

That was, of course, supposed to say "I can't rule it out till it's been tested."
Forum: Scenarios and Mods February 3rd, 2010, 05:24 PM
Replies: 17
Views: 10,928
Posted By sgqwonkian
Re: Updated Mod: Sgqwonkian Crisis 1.5

Version 1.5 of Sgqwonkian Crisis is now available.

+ Improved graphics. Still not up to the standards of my other recent work, but it's not painful to look at anymore, either.

+ Debugged from...
Forum: Scenarios and Mods February 2nd, 2010, 12:16 PM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

Have you ever tried to mod a quest that uses the THIF or SABT commands? I did, a while back, and I found there's all sorts of problems. Neither of those two codes will work with anything but the...
Showing results 26 to 50 of 231

 
Forum Jump

All times are GMT -4. The time now is 01:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.