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World War II! The 2024 winSPWW2 Upgrade Patch is In!
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Showing results 26 to 50 of 98
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Posts Made By:
desh44
Forum:
WinSPWW2
May 18th, 2006, 07:09 AM
Replies:
13
when to fire back
Views:
6,658
Posted By
desh44
Re: when to fire back
One thing I find which works is to have some scout units in my force. They can move closer without taking fire and bring the enemy under fire to suppress. In addition they can sometimes spot other...
Forum:
WinSPWW2
May 18th, 2006, 06:47 AM
Replies:
6
Not sure if this is a glitch but..................
Views:
4,091
Posted By
desh44
Re: Not sure if this is a glitch but..................
The wreck is probably taking hits from area weapons. Any area weapon has can affect anything in the hex. The infantry may be taking supression hits and the vehicle solid hits. Take a look at the...
Forum:
WinSPWW2
May 17th, 2006, 11:06 PM
Replies:
58
German Biased?
Views:
15,559
Posted By
desh44
Re: German Biased?
I am in the process of gathering info for a Russian based campaign. Time period would be winter of 1941 when the Russians launched attacks against Army Group North. This will most probably be a...
Forum:
WinSPMBT
May 16th, 2006, 11:50 PM
Replies:
7
game freezing when pressing start button
Views:
2,832
Posted By
desh44
Re: game freezing when pressing start button
Did you install the game in 98 and then upgrade? Try reinstalling. I started with 98 and when I upgraded over a year ago I had to reinstall a lot of progarms to get them to work.
Tom
Forum:
WinSPWW2
May 16th, 2006, 05:32 AM
Replies:
6
unit cost in the long campain
Views:
4,430
Posted By
desh44
Re: unit cost in the long campain
might be a glitch...will pass it on to Andy and Don
Tom
Forum:
WinSPWW2
May 16th, 2006, 04:14 AM
Replies:
5
"Z" - fire
Views:
4,065
Posted By
desh44
Re: \"Z\" - fire
Yes. Z-fire scatters even when you have a line of sight to the target. In addition it tends to supress but cause fewer casualties then direct fire. When facing masses of troops it sometimes pays...
Forum:
WinSPWW2
May 16th, 2006, 04:10 AM
Replies:
6
unit cost in the long campain
Views:
4,430
Posted By
desh44
Re: unit cost in the long campain
The costs to change tend to be lower....You get sort of a trade-in on the old vehicle. Also you are paying for the vehicle while the crew transfers in to the vehicle. When you expand you have to pay...
Forum:
Campaigns, Scenarios & Maps
April 21st, 2006, 02:36 AM
Replies:
17
DUTCH TERROR! - Mini Campaign
Views:
5,554
Posted By
desh44
Re: DUTCH TERROR! Mini campaign
Hi Mike
Am looking forward to playing this one. As soon as real life settles down to get into it
Tom
Forum:
Campaigns, Scenarios & Maps
December 19th, 2005, 11:45 AM
Replies:
2
Map editing problem
Views:
1,558
Posted By
desh44
Re: Map editing problem
Yes Andy I used the shift key and tried the control and alt keys also...each time nothing happens...I am going to check out the keyboard to see if there is a problem there and I will get back to you...
Forum:
Campaigns, Scenarios & Maps
December 17th, 2005, 06:28 PM
Replies:
2
Map editing problem
Views:
1,558
Posted By
desh44
Map editing problem
I recently was reworking a campaign. When I went into the editor of the scenario file and tried to set the start line for a user campaign using the "!" there was not response. is this a bug which...
Forum:
Opponents Wanted
December 12th, 2005, 01:18 AM
Replies:
19
Sticky:
Re-titled to "WinSPMBT - The Role-playing Game!"
Views:
24,079
Posted By
desh44
Re: Muliplayer Campaign Idea with SIngle Man units
Sounds fun....I can remember Twilight 2000 real well. If you need any reference materials from the game let me know Mike.. I still have a ton of them stored in the basement family room.
Tom
Forum:
Campaigns, Scenarios & Maps
November 8th, 2005, 08:42 PM
Replies:
2
Scenario Idea
Views:
1,480
Posted By
desh44
Re: Scenario Idea
Look for a campaign using a merc company soon. am in the final stages of testing
Tom D
Forum:
WinSPMBT
November 8th, 2005, 07:05 AM
Replies:
9
HAPPY BIRTHDAY - SEMPER FI!
Views:
2,998
Posted By
desh44
Re: HAPPY BIRTHDAY - SEMPER FI!
I'll be sure to pass on your best wishes to my dad.
As you say there is no such thing as an ex-marine.
Tom D
Forum:
WinSPMBT
November 8th, 2005, 01:13 AM
Replies:
29
WinSPMBT Supplemental Patch Now Available!
Views:
6,178
Posted By
desh44
Re: WinSPMBT Supplemental Patch Now Available!
Thanks to Don and Andy for all the hard work
Tom D
Forum:
Campaigns, Scenarios & Maps
November 7th, 2005, 12:58 AM
Replies:
6
The Battle (Campaign) of LZ X-ray is READY
Views:
2,645
Posted By
desh44
Re: The Battle (Campaign) of LZ X-ray is READY
Looking forward to playing this one...Now I just have to find the time to do it. LOL
Tom D
Forum:
Campaigns, Scenarios & Maps
October 29th, 2005, 10:51 AM
Replies:
171
Sticky:
SCENARIOS!
Views:
153,988
Posted By
desh44
Re: New Scenario
Hi X
Just got a chance to play your scenario....I like it. When you first start playing it looks grim with all the armor coming at you but if you set up right you can take a toll on them.
I got...
Forum:
WinSPMBT
October 25th, 2005, 11:31 PM
Replies:
3
HMG splashes
Views:
1,856
Posted By
desh44
Re: HMG splashes
I don't consider it a game quirk Don. The type of MG's which have splash ability for the most part are Infantry tripod models. These weapons allow for locking in the weapon and adjusting fire within...
Forum:
Campaigns, Scenarios & Maps
October 13th, 2005, 04:22 PM
Replies:
4
Campaign force question
Views:
1,769
Posted By
desh44
Re: Campaign force question
Thanks Mike....The way I set it up is when I bought the units I bought the besieged force with the settings for defend. I then switched to attack and bought the auxiliary force which will be with...
Forum:
Campaigns, Scenarios & Maps
October 13th, 2005, 03:43 PM
Replies:
4
Campaign force question
Views:
1,769
Posted By
desh44
Re: Campaign force question
Thanks Artur....will try this...the first scenario is done and it has only the core force which is fixed.
Tom http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum:
Campaigns, Scenarios & Maps
October 13th, 2005, 03:13 PM
Replies:
4
Campaign force question
Views:
1,769
Posted By
desh44
Campaign force question
Am currently working on second scenario of a campaign game. In this one I wanted the core force with a couple of added auxiliary units to rescue a unit under attack. Is it possible to deploy units...
Forum:
WinSPMBT
October 12th, 2005, 02:29 PM
Replies:
17
Adding new scenario utility
Views:
5,442
Posted By
desh44
Re: Adding new scenario utility
In a later version is there going to be the ability to look at the place you are extracting to to see if it is empty?
That would be a great help so you don't have to open the program to make sure...
Forum:
WinSPMBT
October 11th, 2005, 03:53 PM
Replies:
2
Help with map editor
Views:
1,726
Posted By
desh44
Re: Help with map editor
Thanks....in the manual it says to use it in the map editor...
Appreciate the help
Tom
Forum:
WinSPMBT
October 11th, 2005, 01:35 PM
Replies:
2
Help with map editor
Views:
1,726
Posted By
desh44
Help with map editor
I am trying to change the start lines for a user designed scenario. When I use the hot key "!" it asks me if I want to remove all damage from the map? I checked the help section and the updated...
Forum:
Campaigns, Scenarios & Maps
October 10th, 2005, 05:34 AM
Replies:
1
campaign design question
Views:
1,607
Posted By
desh44
campaign design question
I am currently designing a fixed core campaign. I want to start with a core force and expand the core force in the next scenario. Is it possible to do this? The game starts with 1 company in node 0...
Forum:
Campaigns, Scenarios & Maps
October 9th, 2005, 01:07 AM
Replies:
21
Can you change the direction of AI retreat?
Views:
4,756
Posted By
desh44
Re: Can you change the direction of AI retreat?
Hi Don One other thing which would be nice to add on with rally points would be to set it so units do not retreat onto enemy unit. The problem I run into is when I have a blocking force that had...
Showing results 26 to 50 of 98
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