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Showing results 26 to 50 of 59
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Posts Made By:
PurpleRhino
Forum:
Space Empires: IV & V
June 25th, 2001, 11:26 PM
Replies:
23
Cultural Modifiers
Views:
4,594
Posted By
PurpleRhino
Re: Cultural Modifiers
I just made them all do nothing... seeing as how its a disadvantage to those who use the cultures with broken modifiers. Now I see them as more of a Role-Playing thing...
Forum:
Space Empires: IV & V
June 25th, 2001, 08:29 PM
Replies:
20
New kinds of PDCs
Views:
5,564
Posted By
PurpleRhino
Re: New kinds of PDCs
Actually, I was messing around with PDCs and came up with the greatest pacifist PDC. Wormhole PDCs http://www.shrapnelgames.com/ubb/images/icons/icon7.gif They work excellent against fighters and...
Forum:
Space Empires: IV & V
June 25th, 2001, 08:22 PM
Replies:
7
Should I have music?
Views:
1,682
Posted By
PurpleRhino
Re: Should I have music?
yucca: you can use a program like Real Jukebox to get the music on your drive and play them...
And just to be nitpicky... Its Gipsy Kings http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
June 25th, 2001, 08:16 PM
Replies:
34
Bug in 1.41
Views:
7,755
Posted By
PurpleRhino
Re: Bug in 1.41
Actually... its only 1/2% chance to find a ruins planet (value is in tenths). And, as I recall, thats the same its always been.
Forum:
Space Empires: IV & V
June 22nd, 2001, 08:26 PM
Replies:
8
What you tink about this design ?
Views:
1,741
Posted By
PurpleRhino
Re: What you tink about this design ?
Looks ok, but two things... add more shields, and remove the multi-plexor.
Forum:
Space Empires: IV & V
June 14th, 2001, 07:01 PM
Replies:
6
To AI modders
Views:
1,785
Posted By
PurpleRhino
Re: To AI modders
Quote: Don't know why but this could be it, the Race folders are specifying a certain strategy that the Default AI files just don't have.
Well, I was think that be the case as well... so I copied...
Forum:
Space Empires: IV & V
June 13th, 2001, 07:41 PM
Replies:
6
To AI modders
Views:
1,785
Posted By
PurpleRhino
Re: To AI modders
Firstly, I'm upto date on BOTH Versions, SE4 & the ModPack. Second, I selected the race sytle for the race I was using. Also, the stategies WERE in the default.
So, again, can anybody confirm this...
Forum:
Space Empires: IV & V
June 13th, 2001, 05:45 AM
Replies:
6
To AI modders
Views:
1,785
Posted By
PurpleRhino
To AI modders
Just wondering if anybody else has noticed this, but if you assign a created (not one of the standard) strategies to a design, it fails to use it? The way I found the problem was to take one of the...
Forum:
Space Empires: IV & V
June 11th, 2001, 09:56 PM
Replies:
8
Organic AI not using organic armor in max-tech game
Views:
2,196
Posted By
PurpleRhino
Re: Organic AI not using organic armor in max-tech game
Anybody know how to make the AI use JUST the normal armor? All the mine seem to want to use the scattering... http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
Forum:
Space Empires: IV & V
June 11th, 2001, 09:54 PM
Replies:
8
Just got a GeForce 3
Views:
2,448
Posted By
PurpleRhino
Re: Just got a GeForce 3
LemmyM, just to let you know... it DOES matter what kind of card you are using, even if it isn't 3D accelerated. Some cards, ATI in particular, have always had clearer, crisper colors... From what...
Forum:
Space Empires: IV & V
June 7th, 2001, 09:58 PM
Replies:
13
Carriers/(Don't Get Hurt) in Strategic Combat
Views:
3,273
Posted By
PurpleRhino
Re: Carriers/(Don\'t Get Hurt) in Strategic Combat
Love the 'nul' weapon idea... but one thing. You would have to have the range maxed out... otherwise it would fly towards a Base or missile ship... possible putting it in range... Especially if its a...
Forum:
Space Empires: IV & V
June 7th, 2001, 09:47 PM
Replies:
25
Technology Research Suggestions
Views:
4,018
Posted By
PurpleRhino
Re: Technology Research Suggestions
Not sure if anybody is intersted, but I have most of these suggestions in place in a MOD that I'm tweaking. I've done a lot of things... More mine warheads, some changes to shields, armor, remote...
Forum:
Space Empires: IV & V
June 4th, 2001, 06:50 PM
Replies:
20
PlanetSize.txt and creating new Sizes
Views:
4,097
Posted By
PurpleRhino
Re: PlanetSize.txt and creating new Sizes
I was trying to do something much like this... I was trying to put asteroids around planets. I was able to get it to work, but with one big downfall. I had to make all the asteroids 'asteroid'...
Forum:
Space Empires: IV & V
June 2nd, 2001, 08:53 PM
Replies:
5
Using my events file?
Views:
1,656
Posted By
PurpleRhino
Re: Using my events file?
I really like them... I had something that was normally an Intel project affect me, and it made me pause because it was fairly early in the game. I was thinking I was in for some BIG problems because...
Forum:
Space Empires: IV & V
June 1st, 2001, 08:26 AM
Replies:
6
Searching for Add ons
Views:
1,675
Posted By
PurpleRhino
Re: Searching for Add ons
IIRC Universal Shipyards still has this MOD, and a couple other older ones. Hope that helps.
Forum:
Space Empires: IV & V
May 31st, 2001, 09:51 PM
Replies:
21
is the forum support good?
Views:
5,799
Posted By
PurpleRhino
Re: is the forum support good?
I have an idea... maybe its not that good, but its an idea. Would it be possible to setup a weekly 'forum' with MM, SG, and the people here to have a 'meeting of the minds', so to speak. How it would...
Forum:
Space Empires: IV & V
May 29th, 2001, 06:13 PM
Replies:
6
Set up game Poll
Views:
1,973
Posted By
PurpleRhino
Re: Set up game Poll
Personally, I like the warp points located anywhere in system... and I ALWAYS uncheck the 'all warp points connected'... it tends to give a bunch of 'mini' systems. Which can make the game very...
Forum:
Space Empires: IV & V
April 24th, 2001, 07:10 PM
Replies:
19
Question about Racial techs
Views:
4,053
Posted By
PurpleRhino
Re: Question about Racial techs
I did try the negative racial trait, but it only caused lots of problems... (I tried making an 'Unlucky' trait.)
Forum:
Space Empires: IV & V
April 23rd, 2001, 07:04 PM
Replies:
10
Asteroids question
Views:
2,357
Posted By
PurpleRhino
Re: Asteroids question
Long time ago I asked MM if they could add asteroid colonies, because I saw that the info was put into one of the files... but info I mean max pop, fac., ect. The reply I got was, Not gonna do it...
Forum:
Space Empires: IV & V
April 17th, 2001, 03:32 AM
Replies:
7
Changes to the units
Views:
1,777
Posted By
PurpleRhino
Re: Changes to the units
I don't think the numbers are actual numbers for mines &troops... I would think of each as a squadron/group. When you think about it... what are the chances that a ship will hit a single 10 ton...
Forum:
Space Empires: IV & V
April 4th, 2001, 08:00 PM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,681
Posted By
PurpleRhino
Re: Armor, Shields and Damage (FAQ)
I would have to agree with Sinapus about how to apply damage to armor and internals. The way I see armor is not as individual pieces, but as a single one... Think of each piece as a layer around the...
Forum:
Space Empires: IV & V
March 26th, 2001, 11:16 PM
Replies:
27
Does Anyone Use Escorts?
Views:
6,849
Posted By
PurpleRhino
Re: Does Anyone Use Escorts?
Personally, I've modded my Escorts and Frigates to have 8 and 7 engines. Works out really well too. With 8 engines escorts are perfect for scouting... just add 2 supply pods. Frigates work great with...
Forum:
Space Empires: IV & V
March 23rd, 2001, 12:43 AM
Replies:
0
Another question...
Views:
1,329
Posted By
PurpleRhino
Another question...
Guess what? I have, suprise! Another question... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif In the _AI_Strategies file, is there a way to set the options under "Damage" when you modify...
Forum:
Space Empires: IV & V
March 23rd, 2001, 12:32 AM
Replies:
10
Design type & Strats.
Views:
2,523
Posted By
PurpleRhino
Re: Design type & Strats.
Dang, I guess I'm still not clear enough... Ok, say for example, I want to create a TYPE of ship called 'Scout' and assign a default stategy to it... How do I do that. Now I know that the AI won't...
Forum:
Space Empires: IV & V
March 23rd, 2001, 12:12 AM
Replies:
10
Design type & Strats.
Views:
2,523
Posted By
PurpleRhino
Re: Design type & Strats.
Two things... One that doesn't change the default. (if you modify the design after setting it, it will revert to the default, which, for a unknown type, is Optimal Firing Range) Two, that wasn't what...
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