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Search: Posts Made By: neofit
Forum: Space Empires: IV & V November 10th, 2006, 04:05 PM
Replies: 1,561
Views: 341,075
Posted By neofit
Re: Colony Types

When we click on 'Autocomplete' in the Ship Design window, do the components that are being automatically assigned to the ship depend on the mod, or is the feature hardcoded? Because I've just tried...
Forum: Space Empires: IV & V November 10th, 2006, 03:58 PM
Replies: 9
Views: 2,387
Posted By neofit
Re: Crashes after combat, any eta on a fix?

Not fair! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V November 10th, 2006, 03:34 PM
Replies: 9
Views: 2,387
Posted By neofit
Re: Crashes after combat, any eta on a fix?

Can you please try the savegame I have attached in my Slow AI turns (1.13) (http://www.shrapnelcommunity.com/threads/showthreaded.php?Number=468929) thread? Log in to Player2, he will start a...
Forum: Space Empires: IV & V November 10th, 2006, 03:28 PM
Replies: 7
Views: 2,761
Posted By neofit
Re: \"Share minefield codes\" clause

According to the paper manual it's what you said, e.g. who shoots at whom during combat. I just hoped there were also some diplomatic consequences that did not made it into the manual.
Forum: Space Empires: IV & V November 10th, 2006, 03:14 PM
Replies: 1,561
Views: 341,075
Posted By neofit
Re: Ship speed calculations

I've tried changing "Ability 1 Amount 1 Formula" for the solar sail from 1 to 5. I still get no speed increase when I add one. Looks like it's pretty complicated, so I'll refrain from using solar...
Forum: Space Empires: IV & V November 10th, 2006, 02:37 PM
Replies: 7
Views: 2,761
Posted By neofit
Re: \"Share minefield codes\" clause

hehe, I love the "might" http://forum.shrapnelgames.com/images/smilies/wink.gif. But on the diplomatic front, might he be a tiny bit enclined to send a few ships if I am being attacked? Or be a bit...
Forum: Space Empires: IV & V November 10th, 2006, 02:19 PM
Replies: 1,561
Views: 341,075
Posted By neofit
Ship speed calculations

The ship speed calculations seem a bit off. I am creating a remote miner in a Destroyer lvl3 hull. With 4x lvl1 Ion Engines he has a speed of 7. I remove an engine, the speed drops to 5. I add a lvl1...
Forum: Space Empires: IV & V November 10th, 2006, 01:45 PM
Replies: 7
Views: 2,761
Posted By neofit
\"Share minefield codes\" clause

I've got a treaty with an empire that has a "share minefield codes" clause. I didn't really want to include it, but it took me about 20 turns of counter-proposals to its totally random...
Forum: Space Empires: IV & V November 10th, 2006, 01:07 PM
Replies: 10
Views: 3,674
Posted By neofit
Re: What resolution and settings are you running S

AA and SLI are killing the framerate and mouse movement for me. I'm on an nVidia 7950GX2 though.

Constantly changing the global drivers setup when switching between games is a drag. Forget to...
Forum: Space Empires: IV & V November 10th, 2006, 12:41 PM
Replies: 1,561
Views: 341,075
Posted By neofit
Re: MainStrings.txt

Great job Captain Kwok. My last save that took 6m50s to compute with 0.95 is now resolved in 30s in 0.96. I'm a bit wary of reducing the combat length to 150s though.
Forum: Space Empires: IV & V November 10th, 2006, 04:14 AM
Replies: 21
Views: 3,846
Posted By neofit
Re: Slow AI turns (1.13)

Ohn the results of Player2's attack are pre-determined: 3 fresh frigates on one side, and on the other, one damaged yet still mobile one, one half-crippled and one immobile. The half-mobile one tries...
Forum: Space Empires: IV & V November 9th, 2006, 02:47 PM
Replies: 21
Views: 3,846
Posted By neofit
Re: Slow AI turns (1.13)

Maybe, if enough people state that this bug actually made the game unplayable, unlike all other issues, this may warrant a quick hotfix for this issue only, instead of having us wait for another two...
Forum: Space Empires: IV & V November 9th, 2006, 02:23 PM
Replies: 21
Views: 3,846
Posted By neofit
Re: Slow AI turns (1.13)

More news from the frontline. Thanks to Raapys I managed to log into Player2.

In that "stable" savegame Player2's turn takes about 50 secs. What he does is move half a dozen ships, colonizes a...
Forum: Space Empires: IV & V November 9th, 2006, 01:20 PM
Replies: 21
Views: 3,846
Posted By neofit
Re: Slow AI turns (1.13)

That's what I said: 'Nothing helps, BUT "Space Combat Maximum Time (Seconds)"' http://forum.shrapnelgames.com/images/smilies/happy.gif. When set to 10 secs, Player2's turn takes 10 secs. I was asking...
Forum: Space Empires: IV & V November 9th, 2006, 12:28 PM
Replies: 21
Views: 3,846
Posted By neofit
Re: Slow AI turns (1.13)

Now I've got a "stable" savegame, i.e. in which the same empires generate a slowdown, namely 'Player 2'. I've tried playing with a few parameters in "settings.txt".

"Number Of Space Combat...
Forum: Space Empires: IV & V November 9th, 2006, 10:37 AM
Replies: 21
Views: 3,846
Posted By neofit
Re: Slow AI turns (1.13)

It IS combat that is causing this slowdown during the AI turns. I went into settings.txt and changed 2 values: "Space Combat Maximum Time (Seconds)" and "Ground Combat Maximum Time (Seconds)" to 10....
Forum: Space Empires: IV & V November 9th, 2006, 09:10 AM
Replies: 21
Views: 3,846
Posted By neofit
Re: Slow AI turns (1.13)

I am playing on everything by default, average map size I believe.

I've tried running the AI resolution phase 3 times from the same savegame. All three times it took 4-5 minutes (stardate 2043.2)...
Forum: Space Empires: IV & V November 9th, 2006, 07:31 AM
Replies: 21
Views: 3,846
Posted By neofit
Slow AI turns (1.13)

Hi,

I've just started a second game of SEV with the 1.13 patch and the Balance Mod v0.95. I'm at around turn 40 and at least once per turn 1 to 3 random empires take a few minutes to make their...
Forum: Space Empires: IV & V September 22nd, 2006, 06:31 PM
Replies: 465
Views: 72,866
Posted By neofit
Re: SE5 Demo Bug Reports

A couple of days ago I've been searching the web for a place to pre-order the SEV. Not anymore, until I see a playable demo first.

I'm a big fan of SEIV. My system: Intel Dual Core 2 Duo E6600,...
Forum: Space Empires: IV & V April 22nd, 2002, 11:34 PM
Replies: 38
Views: 6,405
Posted By neofit
Re: AI concerns

Thanks for the advice.

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Master Belisarius:
Small Galaxy (the max number of systems should be the standard:...
Forum: Space Empires: IV & V April 22nd, 2002, 11:02 PM
Replies: 36
Views: 8,623
Posted By neofit
Re: TDM-ModPack v3.10 released

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by [K126]Mephisto:
Here is a small patch that will fix all the reported problems.
<hr></blockquote>
Thanks, that...
Forum: Space Empires: IV & V April 22nd, 2002, 08:21 PM
Replies: 36
Views: 8,623
Posted By neofit
Re: TDM-ModPack v3.10 released

And while I am at it, what is the difference between say Aquileans 2000, 3000 and 5000? The 5000s are harder than the 2000s? Like bonus levels?
Forum: Space Empires: IV & V April 22nd, 2002, 08:13 PM
Replies: 36
Views: 8,623
Posted By neofit
Re: TDM-ModPack v3.10 released

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Dracus:
Is this the one from the tdm or the one form the down section? I may not have updated the one on the...
Forum: Space Empires: IV & V April 22nd, 2002, 08:07 PM
Replies: 36
Views: 8,623
Posted By neofit
Re: TDM-ModPack v3.10 released

Seems to be a problem with the Colonials in the file I downloaded 30 minutes ago:

AI Design creation errors:
...\races\colonial\colo...
*Unknown value "Drone Attack" for default strategy record...
Forum: Space Empires: IV & V April 22nd, 2002, 06:56 PM
Replies: 38
Views: 6,405
Posted By neofit
Re: AI concerns

Where can I get the Shadows Patch please? It's not on the Gold CD, and a search on this board gave three threads with no urls..
Showing results 26 to 50 of 64

 
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