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Showing results 26 to 50 of 115
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Posts Made By:
MegaTrain
Forum:
Space Empires: IV & V
March 20th, 2003, 09:50 PM
Replies:
27
New game on PBW - "20 Players, 24 Hours"
Views:
3,700
Posted By
MegaTrain
Re: New game on PBW - "20 Players, 24 Hours"
Password worked, and the empire is alive, although things are VERY CRAMPED!! (20 empires, only 26 TOTAL SYSTEMS!!--and those extra 6 are probably nebulas or asteriods.) I don't think this'll be a...
Forum:
Space Empires: IV & V
March 20th, 2003, 07:12 PM
Replies:
27
New game on PBW - "20 Players, 24 Hours"
Views:
3,700
Posted By
MegaTrain
Re: New game on PBW - "20 Players, 24 Hours"
I missed the first go-around to join up, but just saw an open slot in this game. I wanted to make sure I'm not joining up as an empire (Star Wolves) that has already been destroyed.
Please let me...
Forum:
Space Empires: IV & V
March 20th, 2003, 05:07 PM
Replies:
60
Tug of War - Progress Thread
Views:
9,008
Posted By
MegaTrain
Re: Tug of War - Progress Thread
<font size="2" face="Verdana, Helvetica, sans-serif">Well, I meant disassembling and analyzing the Tug as a method of self-destruction. (I assumed that "fire-on" wouldn't work if it had...
Forum:
Space Empires: IV & V
March 20th, 2003, 12:03 AM
Replies:
60
Tug of War - Progress Thread
Views:
9,008
Posted By
MegaTrain
Re: Tug of War - Progress Thread
I think the other thread you're referring to is here:
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=008404#000001
The other thread mentions that if you give a component...
Forum:
Space Empires: IV & V
March 19th, 2003, 11:36 PM
Replies:
60
Tug of War - Progress Thread
Views:
9,008
Posted By
MegaTrain
Re: Tug of War - Progress Thread
Seems like a pretty cool idea. I might have to jump on this, since I just finished my Last game.
How do you make the "flag" indestructable?
Would it survive even if someone captures it and can't...
Forum:
Space Empires: IV & V
March 15th, 2003, 08:23 PM
Replies:
86
Things in SEIV I never knew about....
Views:
13,084
Posted By
MegaTrain
Re: Things in SEIV I never knew about....
<font size="2" face="Verdana, Helvetica, sans-serif">Are these only true in Devnull mod?
I belive in standard game you can't increase build speed by having more than one space yard? right?
Also in...
Forum:
Space Empires: IV & V
March 15th, 2003, 01:25 AM
Replies:
86
Things in SEIV I never knew about....
Views:
13,084
Posted By
MegaTrain
Re: Things in SEIV I never knew about....
Rather than make a new one, I thought I'd revive this old thread.
Things I learned in my Last PBW game (Devnull Mod, but I don't think that matters for any of these):
1 You can open multiple...
Forum:
Space Empires: IV & V
March 11th, 2003, 12:37 AM
Replies:
8
Question About Remote Mining
Views:
1,190
Posted By
MegaTrain
Re: Question About Remote Mining
Probably a better idea to have it place a satellite at an ASTEROID field, rather than a MINE field, but anyway...
I'm at the end of a 100+ turn (devnull mod) game, and as I'm going around...
Forum:
Space Empires: IV & V
February 7th, 2003, 06:52 PM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
150,316
Posted By
MegaTrain
Re: OT: The House of 1001+ Avatars
That's pretty cool. I'll have to give that sphere a try.
(testing, testing, 1,2,3).
That knot looks pretty cool, too. It is still pretty recognizable as Escher.
Forum:
Space Empires: IV & V
February 7th, 2003, 07:09 AM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
150,316
Posted By
MegaTrain
Re: OT: The House of 1001+ Avatars
Tried to do a bit myself with my amateur photoshop skills. How about this?
http://webpages.charter.net/tinabrad/escherAvatar.gif
Found a colorization someone had done at www.worth1000.com...
Forum:
Space Empires: IV & V
February 7th, 2003, 06:39 AM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
150,316
Posted By
MegaTrain
Re: OT: The House of 1001+ Avatars
<font size="2" face="Verdana, Helvetica, sans-serif">I like the border, although I think the new reflection in the corner interferes with the original reflection in the "glass".
<font size="2"...
Forum:
Space Empires: IV & V
February 7th, 2003, 12:22 AM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
150,316
Posted By
MegaTrain
Re: OT: The House of 1001+ Avatars
Oooo. Very nice stuff, David. I just picked it out of the gallery today, but I wondered what my new "inside the brain" avatar would look like "shined up".
In case you're really bored, what I...
Forum:
Space Empires: IV & V
February 6th, 2003, 08:31 PM
Replies:
39
Newbie question--please answer
Views:
5,914
Posted By
MegaTrain
Re: Newbie question--please answer
Yes, either use another colony ship or build a dedicated population transport ship with cargo containers.
Use the "transfer cargo" button (two arrows) to move some people from your homeworld to...
Forum:
Space Empires: IV & V
February 6th, 2003, 07:37 PM
Replies:
39
Newbie question--please answer
Views:
5,914
Posted By
MegaTrain
Re: Newbie question--please answer
1. Couple of possibilities: If you have a treaty with a race, your ships/planets can pass or coexist without starting battle.
Also, if your ship doesn't have weapons, it will just run for the...
Forum:
Space Empires: IV & V
February 4th, 2003, 12:37 AM
Replies:
3
Questions about changes in 1.84 - Crew ConVersion
Views:
1,464
Posted By
MegaTrain
Re: Questions about changes in 1.84 - Crew ConVersion
So just to clarify, you CAN steal a Master-Computer equipped ship by using a "Crew Insurrection" under the most recent patch?
Or has that never been possible?
Forum:
Space Empires: IV & V
February 3rd, 2003, 09:23 PM
Replies:
3
Questions about changes in 1.84 - Crew ConVersion
Views:
1,464
Posted By
MegaTrain
Questions about changes in 1.84 - Crew ConVersion
Need to be sure I understand a couple of things clearly:
Version 1.83:
1. Fixed - You could stop a "Slow Build" by clearing the queue.
No questions on this one, but OMG!! Amazing this stayed...
Forum:
Space Empires: IV & V
January 13th, 2003, 10:24 PM
Replies:
2
Upgrading selected facilities
Views:
1,557
Posted By
MegaTrain
Upgrading selected facilities
I know that I can view the master construction queue list and click the "Upgrade Facilities" button. This does two things:
1) Adds queue entries for upgrading existing components and
2) Upgrades...
Forum:
Space Empires: IV & V
January 10th, 2003, 09:17 AM
Replies:
150
PBW Server is down - and back up again
Views:
22,387
Posted By
MegaTrain
Re: PBW Server is down - and back up again
Great job on getting it back up and running again... one odd thing, though. It seems to be 12 hours off--AM/PM are reversed.
Can you change it without throwing off the 24-hour cycle of current...
Forum:
Space Empires: IV & V
November 10th, 2002, 07:45 AM
Replies:
6
Homeworld choosing bug in 1.78
Views:
1,624
Posted By
MegaTrain
Re: Homeworld choosing bug in 1.78
Thanks, guys. Guess because it doesn't effect the stock game, its not a huge priority.
Forum:
Space Empires: IV & V
November 10th, 2002, 05:22 AM
Replies:
6
Homeworld choosing bug in 1.78
Views:
1,624
Posted By
MegaTrain
Homeworld choosing bug in 1.78
Although this is only demonstratable currently using a MOD on the basic Gold package, I believe this is a bug of the SEIV programs files, not of the MOD.
Here's the bug: Under certain conditions,...
Forum:
Space Empires: IV & V
November 7th, 2002, 07:09 AM
Replies:
38
Bugs in Gold v1.78?
Views:
6,653
Posted By
MegaTrain
Re: Bugs in Gold v1.78?
Thanks, Mephisto. I assume these intermediate patches are only released to the beta testing team? Any estimate about when a full patch will be released to the public?
In other words, should we go...
Forum:
Space Empires: IV & V
November 5th, 2002, 11:08 PM
Replies:
38
Bugs in Gold v1.78?
Views:
6,653
Posted By
MegaTrain
Bugs in Gold v1.78?
I'm about to start a PBW game after a little break (Last one was 1.49), and I can't seem to find any other postings specifically listing current problems.
Does anybody have a list of the known...
Forum:
Space Empires: IV & V
January 29th, 2002, 07:54 PM
Replies:
29
Ancient Race too powerful?
Views:
5,734
Posted By
MegaTrain
Re: Ancient Race too powerful?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by capnq:
That seems to be assuming Average planets; I've played games where my Bad homeworld's stats were in the...
Forum:
Space Empires: IV & V
January 28th, 2002, 09:16 PM
Replies:
29
Ancient Race too powerful?
Views:
5,734
Posted By
MegaTrain
Re: Ancient Race too powerful?
A lot of great comments concerning my initial post, so allow me to follow up:
I'll concede that the primary advantage of Ancient Race is strongest at the beginning of the game and decreases over...
Forum:
Space Empires: IV & V
January 24th, 2002, 09:08 PM
Replies:
27
Comets
Views:
4,244
Posted By
MegaTrain
Re: Comets
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Growltigga:
not sure this is striclty correct, the rotational period of an orbital body depends on too many...
Showing results 26 to 50 of 115
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