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Search: Posts Made By: Uncle_Joe
Forum: World Supremacy January 1st, 2011, 03:56 AM
Replies: 20
Views: 30,462
Posted By Uncle_Joe
Re: New patch and multiplayer map pack

Yes, I doubled the hit points of Infantry and that at least makes them useful to soak up attacks. They are also fairly versatile as they get 100% vs Land and 80% vs Air (although their basic attack...
Forum: World Supremacy December 31st, 2010, 12:54 AM
Replies: 20
Views: 30,462
Posted By Uncle_Joe
Re: New patch and multiplayer map pack

Exactly, which is hopefully a situation which has been planned for via a time limit. But there are other situations where it could happen even if the player has a clue (ie, they lose their...
Forum: Mods and Scenarios December 30th, 2010, 02:40 AM
Replies: 15
Views: 26,541
Posted By Uncle_Joe
Re: Balance Mod

Good call. I'd also look into reducing the damage from bombers. They do ridiculous damage in the stock game. I cut them in half and they are STILL a good buy so I think in 'stock', they are...
Forum: World Supremacy December 30th, 2010, 02:38 AM
Replies: 20
Views: 30,462
Posted By Uncle_Joe
Re: New patch and multiplayer map pack

Is there a time limit for the battles and if so, then does the defender win if time runs out? What happens to the attackers?

If there is no time limit, I can see 'Mexican stand-offs' developing...
Forum: Mods and Scenarios December 28th, 2010, 04:45 PM
Replies: 15
Views: 26,541
Posted By Uncle_Joe
Re: Balance Mod

Thanks for the mod! It looks like a lot of your observations mirror my own.

One of the things I've noticed is how poor of a buy Infantry is. Not only do they die in seconds, they are slow on the...
Forum: World Supremacy December 28th, 2010, 01:04 PM
Replies: 20
Views: 30,462
Posted By Uncle_Joe
Re: New patch and multiplayer map pack

A downloaded the updated demo and gave it a go. Definitely a huge improvement. It still feels a little rough and I think there are a number of balance issue to clear up but it's a big step in the...
Forum: World Supremacy December 14th, 2010, 10:56 PM
Replies: 1
Views: 12,185
Posted By Uncle_Joe
Entertaining game....needs a lot of work

I grabbed the demo for this and had some high hopes since it was put out by Malfador and I loved SE2-SE4 (SE5? notsomuch...). And it definitely feels like those old SE games. :) Fun...but very very...
Forum: WinSPMBT June 4th, 2009, 09:37 PM
Replies: 56
Views: 22,252
Posted By Uncle_Joe
Re: is aircraft worth it?

Hi all,

A bit late on the discussion, but I've just recently dug back into SP-MBT recently in resolving battles generated by GDW's The Third World War.

Anyways, I completely agree that...
Forum: War Plan Pacific April 13th, 2009, 07:44 PM
Replies: 15
Views: 12,530
Posted By Uncle_Joe
Re: No Amphib Grps For Us

Yep, I've had this happen since the patch and I've more or less stopped playing as a result. It really is incredibly frustrating when it happens. I can't imagine playing multiplayer and having this...
Forum: War Plan Pacific December 30th, 2008, 03:15 AM
Replies: 15
Views: 12,530
Posted By Uncle_Joe
Re: No Amphib Grps For Us

Yep, I had the same problem in one game. I had the initial 2 or 3, but then no more after that. I suspect a bug, but I have no idea how to repro it.
Forum: War Plan Pacific December 22nd, 2008, 09:55 PM
Replies: 3
Views: 4,661
Posted By Uncle_Joe
Re: Review Dec 20 2008

A long shot, but did you have the base 'operational' - ie, had it grown from the initial conquered state? I was able to cut the Sea LOC fairly easily in my game as Japan (but I took Epirito Santo).
Forum: War Plan Pacific December 22nd, 2008, 07:30 PM
Replies: 14
Views: 9,099
Posted By Uncle_Joe
Re: Some thoughts, some issues

Thats fine and it makes sense. But I had used all the Amphibs assigned to me and I never received any more. The last was used in about mid 43 and that was it till the game ended in early 45.
...
Forum: War Plan Pacific December 22nd, 2008, 01:17 PM
Replies: 14
Views: 9,099
Posted By Uncle_Joe
Re: Some thoughts, some issues

This last game as played as the Allies, I received a total of 9 Amphib units over the course of the game. This is plenty - enough to do the job, but scarce enough to require planning. The prior game...
Forum: War Plan Pacific December 22nd, 2008, 11:19 AM
Replies: 14
Views: 9,099
Posted By Uncle_Joe
Re: Some thoughts, some issues

Yes, the reinforcement list can change. I restarted a new game as the Allies and saw the same 2 amphibs on the list. But as the game progressed, a few more appeared on the list (and in-theatre). The...
Forum: War Plan Pacific December 21st, 2008, 03:28 PM
Replies: 14
Views: 9,099
Posted By Uncle_Joe
Re: Some thoughts, some issues

Ok, I just finished the game out and I'm hoping that this is a bug and not a design flaw. Because if its working as intended, its a serious game killer IMO.

Not a single Marine unit from 1943...
Forum: War Plan Pacific December 21st, 2008, 03:21 PM
Replies: 14
Views: 9,099
Posted By Uncle_Joe
Re: Some thoughts, some issues

Gonna have to disagree with ya 100%. I've now played the game out another SEVEN MONTHS and not a single Marine unit. I dont believe its even possible for me to win now since I cant the bases in time...
Forum: War Plan Pacific December 20th, 2008, 04:35 PM
Replies: 14
Views: 9,099
Posted By Uncle_Joe
Some thoughts, some issues

Hi all,

My copy arrived on Thursday and I've now had a chance to play a few games. My first was as Japan and it was mostly a learning experience. I managed to win with a 'Cut the Sea Lanes'...
Forum: War Plan Pacific December 13th, 2008, 06:14 PM
Replies: 7
Views: 5,467
Posted By Uncle_Joe
Re: 500lb Gorilla

Thanks again for the replies. :)

And yes, Timothy mentioned the reason for my question - the AI was massing up its forces and crushing anything I had that was parcelled out in smaller groups. If I...
Forum: War Plan Pacific December 12th, 2008, 07:19 PM
Replies: 7
Views: 5,467
Posted By Uncle_Joe
Re: 500lb Gorilla

Thanks for the answer. About how large of a fleet would be required to 'damage' a base? It seems like almost every base includes aircraft after it's infancy stage and those seem to be sufficient to...
Forum: War Plan Pacific December 12th, 2008, 03:37 PM
Replies: 7
Views: 5,467
Posted By Uncle_Joe
500lb Gorilla

I've been playing and enjoying the demo. It does share a lot in common with one of my favorite old board games, Victory in the Pacific.

Four turns is not anywhere near long enough to tell, but...
Forum: War Plan Pacific November 27th, 2008, 03:42 PM
Replies: 14
Views: 11,064
Posted By Uncle_Joe
Re: Why no destroyers?

Hi folks,

I just saw this game pop up in the latest Shrapnel Newsletter and it definately caught my eye. I am ALL FOR a Pacific wargame that can be played in a reasonable amount of time. For...
Forum: Space Empires: IV & V January 6th, 2008, 09:41 PM
Replies: 13
Views: 7,095
Posted By Uncle_Joe
Re: Round 6 ( last prelim) Sci Fi Beauties

FYI, Athena on the original BSG was played by Maren Jensen, not Jones. http://forum.shrapnelgames.com/images/smilies/happy.gif

http://imdb.com/name/nm0421596/
Forum: Space Empires: IV & V June 14th, 2007, 08:02 PM
Replies: 39
Views: 9,216
Posted By Uncle_Joe
Re: Man, it\'s just not there.

I'm still in the same boat with many of y'all. I WANT to really like SE5, but it still leaves me feeling like I'm missing something.

Every time a new patch comes out, I wait for Kwok's latest...
Forum: WinSPWW2 May 27th, 2007, 03:16 PM
Replies: 7
Views: 2,306
Posted By Uncle_Joe
Re: AI has it gotten any smarter??

I think it makes better use of its artillery and it tends to have a better force mix, both of which make it a tougher opponent.

Its been a long time since I've played the SSI versions so I dont...
Forum: Space Empires: IV & V March 28th, 2007, 04:57 AM
Replies: 30
Views: 6,831
Posted By Uncle_Joe
Re: How is the game now?

The problems at this point are just a ton of little niggling things that combine to reduce the fun of playing.

Even slight interface items like the Planet names covering up the red/green dots for...
Showing results 26 to 50 of 163

 
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