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Search: Posts Made By: jvankessel
Forum: TO&Es August 14th, 2005, 02:51 AM
Replies: 0
Views: 1,346
Posted By jvankessel
Mobhack request

These are not bugs, but minor suggestions for change in interface behaviour:
- When selection in the units/weapons/formations listboxes changes, the listbox control loses its focus. The effect is...
Forum: TO&Es August 13th, 2005, 12:10 PM
Replies: 4
Views: 2,505
Posted By jvankessel
Re: Utility to Adjust OOB Values

No, it doesn't. The scaling factor works on everything (armor, vision, etc.) except the ammo loadout.
Example - Obat12.obf - M24 Chaffee:
Scaling 40: Base=1585 Ammo=459 Cost=2044/40 >> Scaled...
Forum: TO&Es August 12th, 2005, 01:19 PM
Replies: 4
Views: 2,505
Posted By jvankessel
Utility to Adjust OOB Values

I have written a VB6 program that allows the user to adjust the value of an entire OOB by entering a cost multiplier. For instance, to make all units available at 80% of the original cost, enter a...
Forum: WinSPMBT August 11th, 2005, 11:28 AM
Replies: 4
Views: 2,458
Posted By jvankessel
Re: problem using campaign generator

Would it be much trouble to have the countries, date and number of battles customized as an ini value for generated campaigns?
Forum: TO&Es August 9th, 2005, 08:48 PM
Replies: 12
Views: 5,448
Posted By jvankessel
Re: Starship Troopers Mobile Infantry

My interest in porting the concept of MI to WinSPMBT is in creating an MI *like* unit. I'll equip it with weapons of my own, but I love the idea of highly mobile 1 man "squads" that can be dropped...
Forum: TO&Es August 7th, 2005, 12:01 PM
Replies: 12
Views: 5,448
Posted By jvankessel
Re: Starship Troopers Mobile Infantry

I just reread from when the bugs broke out until Rico was knocked unconscious and I only found references to hand flamers and bombs. The other weapons used were 'tanglefoot' incapacitating nerve gas.
Forum: TO&Es August 7th, 2005, 10:39 AM
Replies: 12
Views: 5,448
Posted By jvankessel
Re: Starship Troopers Mobile Infantry

I wouldn't want to go the Helo way because the MI didn't fly around; they jumped around and were air dropped to their designated battle areas. Their movement would be like that of an APC. ...
Forum: TO&Es August 6th, 2005, 01:05 PM
Replies: 12
Views: 5,448
Posted By jvankessel
Starship Troopers Mobile Infantry

I was just wondering on how to model these. To clarify, I mean the book's Mobile Infantry, not the troops featured in that godawful movie.

My main concern is the trooper's armour, since I have no...
Forum: TO&Es August 2nd, 2005, 09:59 AM
Replies: 6
Views: 2,702
Posted By jvankessel
Re: Re-naming existing nations

I'm used to ShpEd; I just need to hunt for the right icon. Thanks for narrowing it down a bit, Andy. http://forum.shrapnelgames.com/images/smilies/wink.gif

EDIT: Attached are the results...
Forum: TO&Es August 2nd, 2005, 05:16 AM
Replies: 6
Views: 2,702
Posted By jvankessel
Re: Re-naming existing nations

Ouch. You guys have done a great job on the Windows conversions, but I'm slightly disappointed by the adherence to an IMHO outdated game design; compiled resources instead of xml, lbm/shp instead of...
Forum: TO&Es June 24th, 2005, 01:54 PM
Replies: 50
Views: 12,114
Posted By jvankessel
Re: errors in existing OOB\'s

@narwan

Agreed on the Dutch Leopard 2s. There are two other things that are bothering me at first glance:

- The Leopard 2A5 has an L55 gun, while in reality it still had the L44. The longer...
Showing results 26 to 36 of 36

 
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