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Showing results 26 to 37 of 37
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Posts Made By:
stecal
Forum:
SEIV
February 10th, 2003, 04:12 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
433,525
Posted By
stecal
Re: SE5, Tell Aaron what\'s on your Wish List
Change neutral empires to allow ships to warp after a human player takes over.
Forum:
Space Empires: IV & V
February 9th, 2003, 09:30 PM
Replies:
7
Human controlled neutral empires
Views:
1,933
Posted By
stecal
Re: Human controlled neutral empires
This might be change to request for the next Version of Space Empires then.
When a (neutral) player is changed from computer Ai to human player the warp limitations are removed. Or have it...
Forum:
Space Empires: IV & V
February 9th, 2003, 01:08 AM
Replies:
7
Human controlled neutral empires
Views:
1,933
Posted By
stecal
Re: Human controlled neutral empires
Are you sure about the drones?
The Neutral_AI_Settings.txt file has these 2 lines that seem to indicate that drones can warp:
Maximum Anti-Ship Drone Target System Distance ...
Forum:
Space Empires: IV & V
February 8th, 2003, 07:07 PM
Replies:
7
Human controlled neutral empires
Views:
1,933
Posted By
stecal
Re: Human controlled neutral empires
What about neutral drones? Can they warp to attack distant planets/ships?
Forum:
Space Empires: IV & V
February 8th, 2003, 06:03 PM
Replies:
7
Human controlled neutral empires
Views:
1,933
Posted By
stecal
Human controlled neutral empires
I am trying to add another player to a SE4 Gold 1.84 by having him take over a neutral. We have made all the changes to make in human controlled and turn off AI, but he tells me he cannot move a...
Forum:
Space Empires: IV & V
February 5th, 2003, 01:43 AM
Replies:
387
Devnull Mod Gold: updates and discussion
Views:
72,262
Posted By
stecal
Re: Devnull Mod Gold: updates and discussion
When is a new Version of Dev Null Mod coming out? I am thinking of starting a PBW game since there seem to be so few DNM games currently available.
Forum:
Space Empires: IV & V
February 5th, 2003, 01:40 AM
Replies:
4
Ground Combat Damage Modifier Percent
Views:
1,670
Posted By
stecal
Re: Ground Combat Damage Modifier Percent
Yes, I looked at the proportion's mod settings. You raised the ground combat to 300%, troop hitpoints to the 100 range, and left the # turns at 10? Was this to make CG the same, but troops are more...
Forum:
Space Empires: IV & V
February 4th, 2003, 02:14 AM
Replies:
38
Ramming Damage
Views:
6,633
Posted By
stecal
Re: Ramming Damage
Ok, A few ideas leap out at me:
1) A ramming warhead weapon mount that adds a lot of structural tonnage to absorb damage to the rammer. This only makes sense since a ship designed for ramming...
Forum:
Space Empires: IV & V
February 4th, 2003, 02:09 AM
Replies:
4
Ground Combat Damage Modifier Percent
Views:
1,670
Posted By
stecal
Ground Combat Damage Modifier Percent
from settings.txt
Ground Combat Damage Modifier Percent := 30
What exactly does this do? Does this mean a Ground Cannon I that does 10 pts of damage really does...
Forum:
Space Empires: IV & V
March 9th, 2002, 04:31 AM
Replies:
23
shipyard graphics
Views:
4,334
Posted By
stecal
Re: shipyard graphics
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Rlaney:
Thats the one. Possibly any weapon is supposed to be able to kill at least 1 pop so 10 is pretty much...
Forum:
Space Empires: IV & V
January 10th, 2002, 03:14 AM
Replies:
5
Finite resources & value improvement plants
Views:
2,954
Posted By
stecal
Finite resources & value improvement plants
I am playing in my first finite resources game right now and some of my planets are hitting 0 kt for minerals. I know value improvement plants in a regular game add 1, 2, or 3 % up to 150% to...
Forum:
Space Empires: IV & V
June 12th, 2001, 03:15 PM
Replies:
17
Turn order in Strategic Combat
Views:
3,410
Posted By
stecal
Turn order in Strategic Combat
What determines who moves first in strategic combat? It seems like my ships always go second no matter whether I iniatiated combat or not. This is especially painfull at warp points where my...
Showing results 26 to 37 of 37
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