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Forum: Dominions 3: The Awakening October 6th, 2011, 06:34 AM
Replies: 98
Views: 18,375
Posted By Question
Re: Whoah theres a lot of micro management in this game

Death is permanent for pretty much all but pretender gods though. As it is any lowly astral 1 mage can assassinate anyone and everything in the world, incuding gods, by casting horror mark. Its...
Forum: Scenarios, Maps and Mods October 6th, 2011, 05:09 AM
Replies: 22
Views: 8,541
Posted By Question
Re: Affliction/horror marking/cursed, what can be modded?

How do i mod them out of the game entirely or give priests healing abilities?
Forum: Dominions 3: The Awakening October 6th, 2011, 05:05 AM
Replies: 98
Views: 18,375
Posted By Question
Re: Whoah theres a lot of micro management in this game

The very first horror that attacked was the hunter of heroes. I was expecting to win...i had a SC pretender god with a shadow brand, shield of valor, luck pendant, girdle of might, chain of...
Forum: Dominions 3: The Awakening October 6th, 2011, 04:27 AM
Replies: 98
Views: 18,375
Posted By Question
Re: Whoah theres a lot of micro management in this game

How much defence do you need for a horror to not reliable hit you? What happens if you banish a horror to the inferno?
Forum: Scenarios, Maps and Mods October 6th, 2011, 03:17 AM
Replies: 509
Views: 201,244
Posted By Question
Re: Conceptual Balance Mod v1.92

Not sure if this is a bug, but i noticed that the Aesir pretender god that comes with a free chain of displacement doesn't actually get her image displaced like glamour/mirror image does.
Forum: Dominions 3: The Awakening October 6th, 2011, 03:16 AM
Replies: 98
Views: 18,375
Posted By Question
Re: Whoah theres a lot of micro management in this game

Is there any way to reliably fight horrors then?
Forum: Scenarios, Maps and Mods October 6th, 2011, 02:45 AM
Replies: 22
Views: 8,541
Posted By Question
Affliction/horror marking/cursed, what can be modded?

Just to confirm, basically nothing at all about these statuses can be modded?

For horror marks, can you accelerate/decrease the rate of horror marking?

Im trying to think of a way to make...
Forum: Dominions 3: The Awakening October 6th, 2011, 02:23 AM
Replies: 98
Views: 18,375
Posted By Question
Re: Whoah theres a lot of micro management in this game

http://forum.shrapnelgames.com/showthread.php?t=34826&highlight=semirandom

Im guessing this is the map generator? Thanks, i will check it out.

As for horror marking...what do i do about it? My...
Forum: Scenarios, Maps and Mods October 5th, 2011, 08:46 AM
Replies: 509
Views: 201,244
Posted By Question
Re: Conceptual Balance Mod v1.92

Kind of means im forced to go nature for gift of health though.

Im looking at the forging reference PDF, its pretty detailed, but my question is...which of those items give path bonuses?
Forum: Dominions 3: The Awakening October 5th, 2011, 07:13 AM
Replies: 98
Views: 18,375
Posted By Question
Re: Whoah theres a lot of micro management in this game

Is there any way to save a script? I saw a quick load screen message about it, but i didnt get to read the full thing before it dissapeared. I dont see anything in the wiki's hotkey list...

What...
Forum: Dominions 3: The Awakening October 5th, 2011, 05:26 AM
Replies: 98
Views: 18,375
Posted By Question
Re: Whoah theres a lot of micro management in this game

I meant use the generate map option to generate a map with no water...apparently you cant select any parameters for generating a random map...
Forum: Dominions 3: The Awakening October 5th, 2011, 02:49 AM
Replies: 98
Views: 18,375
Posted By Question
Re: Whoah theres a lot of micro management in this game

Well that kind of sucks. Hopefully the sequel will be a lot more moddable with less micro management, wasnt this game released 5 years ago though?

About generating maps...how do you generate a map...
Forum: Dominions 3: The Awakening October 5th, 2011, 12:54 AM
Replies: 98
Views: 18,375
Posted By Question
Re: Whoah theres a lot of micro management in this game

Is there any way to stop mages from eating gems? I want them to only use the gems they carry for casting scripted spells.

Actually im kind of surprise there hasnt been any AI improvement mods yet,...
Forum: Scenarios, Maps and Mods October 5th, 2011, 12:53 AM
Replies: 509
Views: 201,244
Posted By Question
Re: Conceptual Balance Mod v1.92

So what am i supposed to do with a undead pretender that has racked up so many afflictions to become useless? I still think the idea of undead being affected by afflictions is really silly.

And i...
Forum: Scenarios, Maps and Mods October 5th, 2011, 12:08 AM
Replies: 509
Views: 201,244
Posted By Question
...Seriously? Wow... What about making...

...Seriously? Wow...

What about making undead immune to afflictions then? Its kind of game breaking when you have undead commanders or your pretender rack up afflictions with no way to get rid of...
Forum: Scenarios, Maps and Mods October 4th, 2011, 07:32 PM
Replies: 509
Views: 201,244
Posted By Question
Re: Conceptual Balance Mod v1.92

What about making undead afflictions curable by labs?
Forum: Scenarios, Maps and Mods October 4th, 2011, 09:07 AM
Replies: 509
Views: 201,244
Posted By Question
Re: Conceptual Balance Mod v1.92

If you cant heal afflictions on undead, how can they get afflictions in the first place?

I dont understand why a "never healing chest wound" would affect an undead creature that heals through...
Forum: Scenarios, Maps and Mods October 4th, 2011, 08:44 AM
Replies: 509
Views: 201,244
Posted By Question
Re: Conceptual Balance Mod v1.92

How do you tell if they were getting afflictions from old age and not something else?

My pretender, prince of death, got 3 afflictions but couldnt get rid of them either...
Forum: Scenarios, Maps and Mods October 4th, 2011, 08:22 AM
Replies: 509
Views: 201,244
Posted By Question
Re: Conceptual Balance Mod v1.92

I dont know if this is a bug, but i was using early Ermor, and had 5 arch bishops + the heroe Innocentius. All of them set to heal for 30+ turns, but they never healed any afflictions at all, and...
Forum: Dominions 3: The Awakening October 4th, 2011, 08:21 AM
Replies: 98
Views: 18,375
Posted By Question
Re: Whoah theres a lot of micro management in this game

Ive looked at some of the wiki articles and the threads here, but im still confused about some things.

My understanding is that going deep into a path of magic is mostly for the bless right? Which...
Forum: Scenarios, Maps and Mods October 4th, 2011, 07:34 AM
Replies: 2
Views: 2,355
Posted By Question
Re: Attacking with units that have stealth

Is there a point to sneaking into the province before attacking? You don't even get a surprise attack bonus or anything.
Forum: Dominions 3: The Awakening October 4th, 2011, 05:38 AM
Replies: 98
Views: 18,375
Posted By Question
Can anyone explain why my iron dragons were...

Can anyone explain why my iron dragons were attacking the closest enemy troops when they were set to "Attack rearmost units" then?

For pretenders, how should i pick magic? I gather that i should...
Forum: Dominions 3: The Awakening October 3rd, 2011, 07:40 PM
Replies: 98
Views: 18,375
Posted By Question
Re: Whoah theres a lot of micro management in this game

Thanks, that helps a lot. Will shift+m automate things like forging items or ritual spells too?

I had manuals of water breathing, but theres no way 25 units per commander could invade a 1500 troop...
Forum: Dominions 3: The Awakening October 3rd, 2011, 07:01 PM
Replies: 98
Views: 18,375
Posted By Question
Whoah theres a lot of micro management in this game

Just started playing this game and theres surprisingly a lot of micro management. There are no hotkeys for some actions like transferring gems...so you have to spam mouse clicks. You can't set rally...
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