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Showing results 26 to 50 of 121
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Posts Made By:
Jourin
Forum:
Space Empires: IV & V
December 7th, 2001, 02:18 AM
Replies:
4
Maybe it's just me...
Views:
1,265
Posted By
Jourin
Re: Maybe it\'s just me...
Check out the Politcs and Anger file for the AI. Changing some of those numbers could help.
Forum:
Space Empires: IV & V
December 7th, 2001, 01:57 AM
Replies:
11
Race vs. Culture
Views:
3,205
Posted By
Jourin
Re: Race vs. Culture
I can not load my htm file, but I will try to use the lit UBB cod.
[LIST]
Culture Racial Value Production Research Intelligence Trade Space Combat Ground Combat Happiness Maintenance
...
Forum:
Space Empires: IV & V
December 6th, 2001, 11:40 PM
Replies:
11
Race vs. Culture
Views:
3,205
Posted By
Jourin
Re: Race vs. Culture
Whatever works for you. My goal and yours was to balance the cultures so one culture does not get an unfair advantage.
I analyzed the original culture values and found a range from +525 for...
Forum:
Space Empires: IV & V
December 6th, 2001, 08:11 PM
Replies:
50
POST DEFINITIVE MODS/PROGRAMS HERE!!!
Views:
7,511
Posted By
Jourin
Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Noticed that the actual culture mod zip file did not make it to this post.
Like the new way to upload files, much easier.
Culture Mod (http://forum.shrapnelgames.com/newuploads/1007661485.ZIP)
Forum:
SEIV Scenarios and Mods
December 6th, 2001, 08:04 PM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
103,306
Posted By
Jourin
Re: Space Empires IV: Data/Sound/Graphic
Culture Mod: I balanced the Culture values based on an equivalent racial characteristic cost. I used 800 points as the base value determined by using a 2 in all fields for a neutral culture (making...
Forum:
Space Empires: IV & V
December 6th, 2001, 07:46 PM
Replies:
11
Race vs. Culture
Views:
3,205
Posted By
Jourin
Re: Race vs. Culture
Torkle
I already did that. Check out the Excel spreadsheet included in my Culture.zip file. It balanced all the culture traits based on an equal amount of racial points. I used 800 points based...
Forum:
Space Empires: IV & V
December 4th, 2001, 11:00 PM
Replies:
1
Victory Conditions ? and Suggestion
Views:
1,600
Posted By
Jourin
Re: Victory Conditions ? and Suggestion
I think only one victory conditions is an "and" - the one defining how many years before the other victory conditions take place. I like your idea or combining multiple victory conditions. But what...
Forum:
Space Empires: IV & V
December 3rd, 2001, 05:10 PM
Replies:
21
Better AI Idea - modders please read
Views:
4,524
Posted By
Jourin
Re: Better AI Idea - modders please read
No I have not been hiting add reply twice. I was hitting the back button which would tell me to hit reload. Maybe that acted like another add reply.
I will try a different approach this time.
Forum:
Space Empires: IV & V
November 30th, 2001, 10:34 PM
Replies:
30
Your History With SEIV
Views:
6,482
Posted By
Jourin
Re: Your History With SEIV
I started with Civ I as my first computer game, then CivII. I then tried other like games, but very disappointed. I then found MOOII. In the discussion they mentioned SEIII as a great game. I...
Forum:
Space Empires: IV & V
November 30th, 2001, 09:26 PM
Replies:
30
Your History With SEIV
Views:
6,482
Posted By
Jourin
Re: Your History With SEIV
I started with Civ I as my first computer game, then CivII. I then tried other like games, but very disappointed. I then found MOOII. In the discussion they mentioned SEIII as a great game. I...
Forum:
Space Empires: IV & V
November 30th, 2001, 09:21 PM
Replies:
30
Your History With SEIV
Views:
6,482
Posted By
Jourin
Re: Your History With SEIV
I started with Civ I as my first computer game, then CivII. I then tried other like games, but very disappointed. I then found MOOII. In the discussion they mentioned SEIII as a great game. I...
Forum:
Space Empires: IV & V
November 30th, 2001, 07:13 PM
Replies:
3
Culture Mod
Views:
1,659
Posted By
Jourin
Culture Mod
Val wrote
-----------------
Liked your cultures mod a lot! I was working on something similar for our Babylon 5 Mod, but yours is quite a bit more balanced. Would you mind if we included your...
Forum:
Space Empires: IV & V
November 30th, 2001, 07:08 PM
Replies:
21
Better AI Idea - modders please read
Views:
4,524
Posted By
Jourin
Re: Better AI Idea - modders please read
Thanks,
My test environment was a custom map where I paired the AIs together. The AIs, I used where Earh Alliance (me/AI) - XiChung (AI/me), Orks - Norak, Jraenar - Colonials, Krill - Sergetti,...
Forum:
Space Empires: IV & V
November 30th, 2001, 07:06 PM
Replies:
21
Better AI Idea - modders please read
Views:
4,524
Posted By
Jourin
Re: Better AI Idea - modders please read
Thanks,
My test environment was a custom map where I paired the AIs together. The AIs, I used where Earh Alliance (me/AI) - XiChung (AI/me), Orks - Norak, Jraenar - Colonials, Krill - Sergetti,...
Forum:
Space Empires: IV & V
November 28th, 2001, 09:21 PM
Replies:
21
Better AI Idea - modders please read
Views:
4,524
Posted By
Jourin
Re: Better AI Idea - modders please read
This past weekend I ran a series of 5 test games with 10 AIs (I sometimes took control). I changed the minimum number of mine sweepers to 6 in all the AI scripts. Prior to an attack, the AI built 6...
Forum:
Space Empires: IV & V
November 28th, 2001, 09:18 PM
Replies:
21
Better AI Idea - modders please read
Views:
4,524
Posted By
Jourin
Re: Better AI Idea - modders please read
This past weekend I ran a series of 5 test games with 10 AIs (I sometimes took control). I changed the minimum number of mine sweepers to 6 in all the AI scripts. Prior to an attack, the AI built 6...
Forum:
Space Empires: IV & V
November 21st, 2001, 10:59 PM
Replies:
21
Better AI Idea - modders please read
Views:
4,524
Posted By
Jourin
Re: Better AI Idea - modders please read
Master Belisarius,
Thanks for the feedback on the states. Does anyone know the rules why an AI would go into each state? Maybe we could ask MM to publish the rules.
Since the Last patch I...
Forum:
Space Empires: IV & V
November 21st, 2001, 07:47 PM
Replies:
21
Better AI Idea - modders please read
Views:
4,524
Posted By
Jourin
Better AI Idea - modders please read
Recent game I was attacked by the XiChung. I was defending warp point with only mines, but had 100+ on the warp point (If you have 99 and then lay the mines from 1 ship it is possible to get more...
Forum:
Space Empires: IV & V
November 21st, 2001, 01:14 AM
Replies:
145
TDM-ModPack 2.00 BETA
Views:
16,926
Posted By
Jourin
Re: TDM-ModPack 2.00 BETA
Tampa, I understand. I was just trying to provide balance by correcting the inbalances in the original Culture.txt
Forum:
Space Empires: IV & V
November 20th, 2001, 11:02 PM
Replies:
8
More than 20 ?
Views:
1,949
Posted By
Jourin
Re: More than 20 ?
If it is easy, let him do it. I would probably still play with less then 20 anyways so I would not care and it would make other people happy. But only if it is easy. I would rather have Arron...
Forum:
Space Empires: IV & V
November 20th, 2001, 10:58 PM
Replies:
5
Atmospheric ConVersion Facilities
Views:
1,681
Posted By
Jourin
Re: Atmospheric ConVersion Facilities
Does it take 20 turns or two years. For the facilities that take years, I think the counter starts in .0 of that year. Meaning if you complete the facility in .1 it does not start working until the...
Forum:
Space Empires: IV & V
November 20th, 2001, 12:35 AM
Replies:
8
More than 20 ?
Views:
1,949
Posted By
Jourin
Re: More than 20 ?
20 is more then enough for me. I like to play with 10 AI races (mod pack), and 5 neutrals. When I play with 20 15/5, the quandrant just gets too crowded. If AIs are close they just fight each...
Forum:
Space Empires: IV & V
November 19th, 2001, 06:12 PM
Replies:
5
question for ai modders
Views:
1,813
Posted By
Jourin
Re: question for ai modders
The AI builds according to the spaces per 1. I use the external missile mod for components, but felt only 1 could be justified per ship, so I added the only 1 per vehicle restrictiion - worked good...
Forum:
Space Empires: IV & V
November 19th, 2001, 05:50 PM
Replies:
145
TDM-ModPack 2.00 BETA
Views:
16,926
Posted By
Jourin
Re: TDM-ModPack 2.00 BETA
Tampa,
Please consider my culture mod for the mod pack. With culture values working properly, they can now have an impact.
The cultural values where not balanced. I weighted the values...
Forum:
Space Empires: IV & V
November 16th, 2001, 05:44 PM
Replies:
6
making "one-shot" components
Views:
1,523
Posted By
Jourin
Re: making \"one-shot\" components
I play with a modded component called External Mount Missiles inspired from the Honor series by David Webber. I took this component from DavesMod or Delmod. The reload rate is 30 so it can only...
Showing results 26 to 50 of 121
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