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Showing results 26 to 50 of 105
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Posts Made By:
jars_u
Forum:
Star Legacy
March 29th, 2010, 08:48 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
93,881
Posted By
jars_u
Re: Welcome Star Legacy Development Group!
I think time has a way of warping memories, X-Com is still one of my favorite games of all time and nothing in that vein has ever equaled it (Chaos Gate was close but not quite) but that doesn't mean...
Forum:
Star Legacy
March 28th, 2010, 04:24 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
93,881
Posted By
jars_u
Re: Welcome Star Legacy Development Group!
I've played many of them myself and thought it was a fairly good history for the time frame it covered - couldn't really find anything comparable for 2002 - Present. But this covered some:
...
Forum:
Star Legacy
March 27th, 2010, 10:27 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
93,881
Posted By
jars_u
Re: Welcome Star Legacy Development Group!
With SL rekindling my interest in the genre I just wanted to share this article I found in my surfing that might be of interest to this group:
history of space empire games 1980-2002...
Forum:
Star Legacy
March 27th, 2010, 08:32 PM
Replies:
50
Ship Talk
Views:
53,044
Posted By
jars_u
Re: Ship Talk
I'll start by saying again that I certainly both understand and appreciate the need to balance things for the sake of game play/fun/entertainment and certainly KISS rules play a part of that.
But...
Forum:
Star Legacy
March 27th, 2010, 09:23 AM
Replies:
50
Ship Talk
Views:
53,044
Posted By
jars_u
Re: Ship Talk
As simple as it was - anyone who remembers the classic arcade game Asteroids - I think did a fair representation of 2D space movement. Adding weapons mounted in places other then just the "front"...
Forum:
Star Legacy
March 27th, 2010, 09:04 AM
Replies:
43
Planets and Resources
Views:
47,106
Posted By
jars_u
Re: Planets and Resources
I think in order to avoid being bogged down in any single aspect of a 4X game certain liberties will have to be taken to make the game fun. In that respect I actually like the SE4/5 model of only...
Forum:
Star Legacy
March 27th, 2010, 09:00 AM
Replies:
142
Welcome Star Legacy Development Group!
Views:
93,881
Posted By
jars_u
Re: Welcome Star Legacy Development Group!
I agree with the MP aspect and if the game is to work for PBEM, then having the autoresolution done Dominions 3 style would be the best option.[/QUOTE]
:up:
Forum:
Star Legacy
March 27th, 2010, 08:52 AM
Replies:
50
Ship Talk
Views:
53,044
Posted By
jars_u
Re: Ship Talk
In sum I would like to say:
YES! :D
Forum:
Star Legacy
March 22nd, 2010, 07:21 PM
Replies:
50
Ship Talk
Views:
53,044
Posted By
jars_u
Re: Ship Talk
I would not want to sacrifice game play for realism but I think in ship design most games (certainly SE4 and 5) depict engines at one end only but I think maneuvering thrusters not at that end should...
Forum:
Star Legacy
March 21st, 2010, 07:45 PM
Replies:
50
Ship Talk
Views:
53,044
Posted By
jars_u
Re: Ship Talk
:confused: Cartesian-vector-based (http://en.wikipedia.org/wiki/Cartesian_coordinate_system) ...so the Cartesian coordinate plane can still be done in hexes RIGHT? :D
I'm afraid I'm not familiar...
Forum:
Star Legacy
March 21st, 2010, 11:38 AM
Replies:
50
Ship Talk
Views:
53,044
Posted By
jars_u
Re: Ship Talk
I think another applicable example of firing arcs as well as movement is from The War Engine (http://www.matrixgames.com/products/356/details/The.War.Engine) which actually has its roots here at...
Forum:
Star Legacy
March 20th, 2010, 04:07 PM
Replies:
43
Planets and Resources
Views:
47,106
Posted By
jars_u
Re: Planets and Resources
True enough - as long as the setup options allow me to configure the game to be played the right way I'm ok with it... ;)
Forum:
Star Legacy
March 20th, 2010, 09:57 AM
Replies:
43
Planets and Resources
Views:
47,106
Posted By
jars_u
Re: Planets and Resources
I think there should be fewer Earth or otherwise species ideal planets and more emphasis placed on developing smaller bodies like moons and asteroids etc. Both strategically/logistically and from a...
Forum:
Star Legacy
March 20th, 2010, 09:49 AM
Replies:
50
Ship Talk
Views:
53,044
Posted By
jars_u
Re: Ship Talk
I agree a full 3D environment has great application in any space game but for the sake of playability and mod-ability if SL is to be 2d I was thinking more isometric tile sets with an oversimplified...
Forum:
Star Legacy
March 20th, 2010, 09:38 AM
Replies:
142
Welcome Star Legacy Development Group!
Views:
93,881
Posted By
jars_u
Re: Welcome Star Legacy Development Group!
I think it is always a tough one to balance as 4X games attract Grognards I think. In both SE4 and 5 I always felt I spent way too much time managing my empire in non fun ways and in this respect I...
Forum:
Star Legacy
March 20th, 2010, 09:18 AM
Replies:
142
Welcome Star Legacy Development Group!
Views:
93,881
Posted By
jars_u
Re: Welcome Star Legacy Development Group!
While I'm wishing for random stuff how about the implementation of a simplified Z axis for the tactical portion of the game? More for the sake of game play than realism - if SL is to be 2d I'm...
Forum:
Star Legacy
March 19th, 2010, 09:47 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
93,881
Posted By
jars_u
Re: Welcome Star Legacy Development Group!
I agree. RTS combat is not the way to go for a serious 4X game. I think the best although I would not call it a compromise is the "WEGO" system as found in the Combat Mission games. ...
Forum:
Star Legacy
March 19th, 2010, 09:28 PM
Replies:
50
Ship Talk
Views:
53,044
Posted By
jars_u
Re: Ship Talk
Ship design was always my favorite element of the SE series. I probably spent more time tweaking ship designs and studying the weapons tables in the SE5 ship simulator then I spent playing the...
Forum:
The Honorably Discharged
April 16th, 2008, 10:16 AM
Replies:
17
The War Engine
Views:
28,715
Posted By
jars_u
Re: The War Engine
Thanks!
For others who might be interested you can read the full story about the release of The War Engine and sites that have it mirrored for download at:
http://tinyurl.com/6oye6d
Forum:
The Honorably Discharged
March 20th, 2008, 08:28 PM
Replies:
17
The War Engine
Views:
28,715
Posted By
jars_u
Re: The War Engine
Don't make any special effort on my account but would be curious to know. Always kind of nice I think to see the history/evolution of a game the way http://www.malfador.com/ has the old Space...
Forum:
The Honorably Discharged
March 19th, 2008, 08:46 PM
Replies:
17
The War Engine
Views:
28,715
Posted By
jars_u
Re: The War Engine
Cool, and here I thought my copy of AoA from 1999 was the "original." Kind of got anxious waiting for the newer TWE to be re-released and installed and played a game last night - still one of my...
Forum:
Shrapnel General
March 16th, 2008, 11:22 AM
Replies:
3
Out Of Print Games
Views:
1,871
Posted By
jars_u
Re: Out Of Print Games
For anyone else whom might be interested Michael Cooney and Boku are now partnered with Matrix and The War Engine is going to be released as a free download "soon" I'm assuming in conjunction with a...
Forum:
The Honorably Discharged
March 16th, 2008, 11:16 AM
Replies:
17
The War Engine
Views:
28,715
Posted By
jars_u
Re: The War Engine
Hi there, I was also able to discover the same from contacting sales at Matrix when someone else had told me Boku is now partnered with them. Was a good little piece of news and free makes it even...
Forum:
The Honorably Discharged
February 24th, 2008, 07:51 PM
Replies:
17
The War Engine
Views:
28,715
Posted By
jars_u
The War Engine
Trying to locate someone with a copy of The War Engine that they would be willing to trade/sell me since it is no longer in print.
I also own a copy of Armies of Armageddon: WDK 2K that was...
Forum:
Shrapnel General
February 18th, 2008, 08:18 PM
Replies:
3
Out Of Print Games
Views:
1,871
Posted By
jars_u
Out Of Print Games
I own a copy of the original Armies of Armageddon (which eventually became The War Engine) that Boku use to sell online at battlefront.com and am looking for someone who has a copy of The War Engine...
Showing results 26 to 50 of 105
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