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Showing results 26 to 50 of 102
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Posts Made By:
Radio_Star
Forum:
Dominions 3: The Awakening
July 9th, 2010, 10:23 PM
Replies:
73
Wh... wha.... what happened to the community?? :'(
Views:
20,645
Posted By
Radio_Star
Re: Wh... wha.... what happened to the community?? :'(
Okay, so this just aint true.
I think that's the big difference between the 'other site' and this. This forum is, more or less, a bouncy ball castle full of child-like fun and unencumbered...
Forum:
Dominions 3: The Awakening
July 9th, 2010, 09:35 PM
Replies:
73
Wh... wha.... what happened to the community?? :'(
Views:
20,645
Posted By
Radio_Star
Re: Wh... wha.... what happened to the community?? :'(
Okay, so this just aint true.
Being an unrepentant newbie, I can speak with authority on the tone of the 'other site', as you dub it. If I have a Dom question, my first tool is the search...
Forum:
Dominions 3: The Awakening
May 3rd, 2010, 09:01 PM
Replies:
126
Night of the Long Knives?
Views:
42,471
Posted By
Radio_Star
Re: Night of the Long Knives?
The saddening reality is that we, as game-consumers and forum-goers have little recourse in this matter. The one option we always have is that old truism, 'vote with your wallet'.
To that end,...
Forum:
Dominions 3: The Awakening
May 3rd, 2010, 12:38 AM
Replies:
4
OT: Political theory
Views:
2,880
Posted By
Radio_Star
OT: Political theory
Two quotes from my man Locke for any folks on the boards who might've slept through this class in school:
"There is only one thing which gathers people into seditious commotion, and that is...
Forum:
Dominions 3: The Awakening
May 3rd, 2010, 12:14 AM
Replies:
59
Managing Communions - the sombre challenge.
Views:
21,740
Posted By
Radio_Star
Re: Managing Communions - the sombre challenge.
Wait, I'm not in violation? "Moderation in moderation" doesn't cross the line?:mad:
What's a guy gotta do to get banned around here, anyway?
Forum:
Dominions 3: The Awakening
May 2nd, 2010, 11:27 PM
Replies:
59
Managing Communions - the sombre challenge.
Views:
21,740
Posted By
Radio_Star
Re: Managing Communions - the sombre challenge.
To get back on topic, your problem is that even though you're using hundred mage armies, your strategy is too diverse. Moderation will only get you a seat at life's loser table. You need to commit...
Forum:
Scenarios, Maps and Mods
April 18th, 2010, 07:57 PM
Replies:
18
LA Mod Combo Pack - V 2 - fixed
Views:
7,970
Posted By
Radio_Star
Re: LA Mod Combo Pack - V 2 - fixed
Deleted mod and reinstalled. Fixed. Cheers!
Forum:
Scenarios, Maps and Mods
April 18th, 2010, 02:11 PM
Replies:
18
LA Mod Combo Pack - V 2 - fixed
Views:
7,970
Posted By
Radio_Star
Re: LA Mod Combo Pack - V 2 - fixed
Kharam Dzu's angel killer's weapon is a fist.
Forum:
Scenarios, Maps and Mods
April 11th, 2010, 11:03 AM
Replies:
12
Mod:
Carne Adovada
Views:
9,492
Posted By
Radio_Star
Re: Carne Adovada
Clicking siege trebuchet in the spell list causes a badsplnr crash.
Forum:
Scenarios, Maps and Mods
April 2nd, 2010, 02:06 PM
Replies:
74
Mod:
Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Views:
31,892
Posted By
Radio_Star
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
What I mean about the Tarkhans is that they alone among the commanders have a flaming bow. It seems like Khans, at the least, should also have them.
Forum:
Scenarios, Maps and Mods
April 2nd, 2010, 10:53 AM
Replies:
74
Mod:
Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Views:
31,892
Posted By
Radio_Star
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Tarkhans have a flaming bow.
Nokud bowman have no bows.
Chariots have no bows.
Light cav have a 1-shot lance and no sword.
Forum:
Scenarios, Maps and Mods
April 2nd, 2010, 09:46 AM
Replies:
16
Mod:
MA Nation : Atreus, Curse of the Gods
Views:
9,400
Posted By
Radio_Star
Re: MA Nation : Atreus, Curse of the Gods
It hatches eventually! :) Once enough virgin's blood is spilled on it of course.[/QUOTE]
I guess I'm just being slow, but I don't see the mechanic to make this happen. Help?
Forum:
Scenarios, Maps and Mods
April 1st, 2010, 11:17 PM
Replies:
8
Mod:
MA Nation: Goguryeo, Smoke on the Water 0.7
Views:
8,962
Posted By
Radio_Star
Re: MA Nation: Goguryeo, Smoke on the Water 0.1
Again, more detailed feedback is coming, but the Gukseon attack sprite has a black box behind it.
Forum:
Scenarios, Maps and Mods
April 1st, 2010, 11:25 AM
Replies:
8
Mod:
MA Nation: Goguryeo, Smoke on the Water 0.7
Views:
8,962
Posted By
Radio_Star
Re: MA Nation: Goguryeo, Smoke on the Water 0.1
I'll get more in depth later, but I wanted to point out real fast that the 2 rocket spells have no graphical component.
Forum:
Scenarios, Maps and Mods
March 21st, 2010, 12:36 PM
Replies:
74
Mod:
Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Views:
31,892
Posted By
Radio_Star
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2
Summons for chotgor and abaasy require air magic, but this is not displayed.
Amurs only have a bite attack. I thought I remembered reading somewhere that they were supposed to have a leap attack?...
Forum:
Scenarios, Maps and Mods
March 12th, 2010, 07:19 PM
Replies:
74
Mod:
Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Views:
31,892
Posted By
Radio_Star
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
The texturing on the horse's head throws me a little, but I think it's mostly the uninteded circle on the rider, bounded near the top by the buckler, running counter-clockwise just over the rider's...
Forum:
Scenarios, Maps and Mods
March 12th, 2010, 03:11 PM
Replies:
74
Mod:
Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Views:
31,892
Posted By
Radio_Star
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
I've been following the progress of this mod for awhile now and have some feedback.
Tenger (Hero) has 7A. Seems pretty high?
Shudkers in PD have no leaders and rout.
The description for the...
Forum:
Scenarios, Maps and Mods
March 12th, 2010, 12:14 PM
Replies:
74
Mod:
Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Views:
31,892
Posted By
Radio_Star
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
The mounted commander looks good, but almost seems too .. busy? It's very detailed, but I sort of lose the overall feel when looking at it.
The archer, particularly the attack sprite, is just...
Forum:
Scenarios, Maps and Mods
March 7th, 2010, 10:22 AM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
46,379
Posted By
Radio_Star
Re: Kingdom of Angmar - Version 0.51 available
It seems like orcs and goblins should have the same (probably 100) darkvision? Is the difference a balance consideration or a flavor consideration?
Forum:
Dominions 3: The Awakening
February 22nd, 2010, 10:56 PM
Replies:
14
How big is too big?
Views:
4,922
Posted By
Radio_Star
How big is too big?
Pretty much as the title says ... what balance are people looking for in initial expansion? How many provinces (understandably, this can vary from nation to nation and era to era) is enough to give...
Forum:
Dominions 3: The Awakening
January 16th, 2010, 09:14 AM
Replies:
12
Guide:
Tomb Kings: The Honorable Dead
Views:
10,602
Posted By
Radio_Star
Re: Tomb Kings: The Honorable Dead
And if you GoR them, they pick up D2 and can soul vortex with a gem.
Forum:
Scenarios, Maps and Mods
January 13th, 2010, 01:48 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
243,347
Posted By
Radio_Star
Re: Conceptual Balance Mod 1.6
Jomon
Forum:
Scenarios, Maps and Mods
December 27th, 2009, 08:55 PM
Replies:
35
Warhammer: Wood Elves
Views:
17,473
Posted By
Radio_Star
Re: Warhammer: Wood Elves
Quick detail: Call of the Hunt isn't summoning a magicleader, leading to an instarout.
Forum:
Scenarios, Maps and Mods
December 27th, 2009, 02:04 PM
Replies:
35
Warhammer: Wood Elves
Views:
17,473
Posted By
Radio_Star
Re: Warhammer: Wood Elves
It looks like wardancers are going to be very hard to balance. Out of the box they are absurdly good at wasting your gold and giving the enemy xp, but that changes really, really, really fast. A...
Forum:
Scenarios, Maps and Mods
December 27th, 2009, 09:21 AM
Replies:
35
Warhammer: Wood Elves
Views:
17,473
Posted By
Radio_Star
Re: Warhammer: Wood Elves
I've got a fair amount of input, but so much of it hinges on things that could possibly change drastically in the near future. I think if we could get a new version with at least a definite unit...
Showing results 26 to 50 of 102
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