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Search: Posts Made By: Makinus
Forum: Dominions 3: The Awakening July 1st, 2011, 07:03 AM
Replies: 25
Views: 8,541
Posted By Makinus
Re: New Patch & Mods - Possible bugs.

Just an update on the video issues i´m getting:

I noticed that i did not have the latest drivers for my graphics and updated them from the Intel site... now Dominions only accepts resolutions up...
Forum: Dominions 3: The Awakening June 30th, 2011, 07:00 PM
Replies: 25
Views: 8,541
Posted By Makinus
Re: New Patch & Mods - Possible bugs.

Following Gandalf comment i tried other resolutions (hard to remember the option on the menu that changes resolutions) and discovered that the problem only shows up when i set the resolution for...
Forum: Dominions 3: The Awakening June 30th, 2011, 07:15 AM
Replies: 25
Views: 8,541
Posted By Makinus
Re: New Patch & Mods - Possible bugs.

I just updated DOM3 with the latest patch and now all menu options got changed to a mishmash of letters (CCCCCCc or DDDDDDd). I remember this happening on a patch a long time ago and the fix was a...
Forum: Scenarios, Maps and Mods June 8th, 2011, 12:40 PM
Replies: 14
Views: 9,024
Posted By Makinus
Re: StaticGemGens 1.0

Did you check to see if the AI uses the new spells? It would be cool if it did.

Any way to use them with CBM (latest version)?
Forum: Dominions 3: The Awakening June 6th, 2011, 07:59 AM
Replies: 7
Views: 4,475
Posted By Makinus
Re: UI Requests

There already is one: the arrows keys.[/QUOTE]

That does not apply to tablets: they normally do not have arrow keys.... i was thinking about an actual scroll bar/button on the UI itself...
Forum: Dominions 3: The Awakening June 4th, 2011, 04:47 PM
Replies: 7
Views: 4,475
Posted By Makinus
Re: UI Requests

Also, can it be added somewhere in the UI (may be optional) a way to scroll the map without needing to move the mouse to the screen borders? I ask because, except for map scrolling, Dom3 is already...
Forum: Dominions 3: The Awakening May 27th, 2011, 09:21 AM
Replies: 44
Info: updates
Views: 16,585
Posted By Makinus
Re: updates

Any chance of 1024x600 being implemented?
Forum: Dominions 3: The Awakening April 19th, 2011, 03:00 PM
Replies: 22
Views: 10,090
Posted By Makinus
Re: "Painless" Doc Jhonson, or how to kill your commander

You can always send the commander to a province with a site that causes disease.... the problem is only that the wight will have only a single hit point and you will probably accumulate some...
Forum: Dominions 3: The Awakening April 18th, 2011, 06:39 AM
Replies: 4
Views: 3,264
Posted By Makinus
Re: OT: Erfworld

I love Erfworld....

I also keep track of some other good webcomics:
- Sluggy Freelance
- Schlock Mercenary
- Evil Comic
- Freefall
- Full Frontal Nerdity
Forum: Dominions 3: The Awakening April 6th, 2011, 08:56 PM
Replies: 6
Views: 3,705
Posted By Makinus
Re: How to kit a merman captain

i cannot build ichitids... i only have access to merman captains and the mermans (the ones that cost 8 gold and 2 resources each) and wish to attack a ichtyd province....
Forum: Dominions 3: The Awakening April 6th, 2011, 08:47 PM
Replies: 6
Views: 3,705
Posted By Makinus
How to kit a merman captain

I'm in LA game (cbm 1.84) with Ulm in the very early game and wish to expand to some sea provinces with ichtids (sp?) and my only amphib unit is merman captains from a coast province... any hints in...
Forum: Dominions 3: The Awakening April 5th, 2011, 07:18 AM
Replies: 35
Views: 10,806
Posted By Makinus
Re: Making leadership matter

maybe another thing is to limit leadership a little more.... as it is the number is too high for most commanders... specially after experience increases... to make leadership more important we should...
Forum: Dominions 3: The Awakening April 3rd, 2011, 02:49 PM
Replies: 13
Views: 4,850
Posted By Makinus
Re: Compatibility with Windows 7

solved the issue: forgot to update the graphics driver... i just left the one win7 autodetects... downloaded the most recent one from nvidia and now the problem is solved....
Forum: Dominions 3: The Awakening April 3rd, 2011, 11:25 AM
Replies: 13
Views: 4,850
Posted By Makinus
Re: Compatibility with Windows 7

I recently installed windows 7 ultimate in my desktop and i´m having problesm with dom3.... i use dom3 in a flashdrive and it works normally in my winXP netbook, but when i try to play it on the...
Forum: Scenarios, Maps and Mods March 24th, 2011, 07:09 PM
Replies: 21
Views: 7,159
Posted By Makinus
Re: Attacking Unconnected Provinces

Thanks for the tips NTJedi... i will not create a mod for the map as i want to be able to play it with CBM and other mods, but since i already was thinking of adding special sites to the "pocket...
Forum: Scenarios, Maps and Mods March 24th, 2011, 03:31 PM
Replies: 21
Views: 7,159
Posted By Makinus
Re: Attacking Unconnected Provinces

Ok... then i will simply assign some very powerfull guardians to the "gates" to these provinces instead.... thanks.
Forum: Scenarios, Maps and Mods March 24th, 2011, 02:50 PM
Replies: 21
Views: 7,159
Posted By Makinus
Attacking Unconnected Provinces

If i make a map with some unconnected provinces (say around 6) as special "pocket planes", when the AI reaches the research for teleporting/etc... will the Ai attack these provinces?
Forum: Scenarios, Maps and Mods February 23rd, 2011, 06:39 AM
Replies: 9
Views: 3,205
Posted By Makinus
Re: stronger independents

Just to see if i understood everything correctly todo what i want:

1. I must create a mod where i create the "independent leaders" with autospawn (like the "Barbarian King" suggested) that is...
Forum: Scenarios, Maps and Mods February 21st, 2011, 07:21 PM
Replies: 9
Views: 3,205
Posted By Makinus
Re: stronger independents

what exactly defines the independent commander that shows up? maybe i can create a copy of the commander with the autospawn and another to be recruitable, without autospawn...
Forum: Scenarios, Maps and Mods February 21st, 2011, 03:39 PM
Replies: 9
Views: 3,205
Posted By Makinus
stronger independents

If i add an autospawn ability to a independent commander (i.e. barbarian chief) would the independents get stronger with time or autospawn abilities do not have any effect on independents?
Forum: Scenarios, Maps and Mods February 20th, 2011, 12:40 PM
Replies: 148
Views: 40,311
Posted By Makinus
Re: CBM 1.8 released

Eternal Knights, with LA Ulm, using Loemedor map... They only disappear when they enter a battle...

Attached is the savegame, only CBM mod enabled with the Loemedor map...
Forum: Scenarios, Maps and Mods February 20th, 2011, 09:22 AM
Replies: 148
Views: 40,311
Posted By Makinus
Re: CBM 1.8 released

just an update on the new "Possession" spell: it is useless with mercenaries...

You get the mercenary troop as a commander and it remains with you after the mercenary contract ends, but you cannot...
Forum: Scenarios, Maps and Mods February 18th, 2011, 08:05 AM
Replies: 5
Views: 2,811
Posted By Makinus
Making Capital Only units

Just to see if there is not a easier way to do this: the best way to make all national units capital-only is changing them so they are produced by the sites found in capitals?
Forum: Multiplayer and AARs February 17th, 2011, 08:13 AM
Replies: 7
Views: 3,148
Posted By Makinus
Re: Dominions on a smartphone?

And on one of these recent china android tablets? You can get a 7" tablet with android 2.1 for as low as $130 these days... It would be interesting to see if the linux version of Dom3 can be somehow...
Forum: Dominions 3: The Awakening February 14th, 2011, 09:01 AM
Replies: 35
Views: 9,467
Posted By Makinus
Re: undead question

Yes, there is a difference, not all undead are lifeless (a majority is tough) and not all lifeless are undead.
Showing results 51 to 75 of 500

 
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