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Showing results 51 to 75 of 500
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Posts Made By:
Makinus
Forum:
Dominions 3: The Awakening
July 1st, 2011, 07:03 AM
Replies:
25
New Patch & Mods - Possible bugs.
Views:
8,541
Posted By
Makinus
Re: New Patch & Mods - Possible bugs.
Just an update on the video issues i´m getting:
I noticed that i did not have the latest drivers for my graphics and updated them from the Intel site... now Dominions only accepts resolutions up...
Forum:
Dominions 3: The Awakening
June 30th, 2011, 07:00 PM
Replies:
25
New Patch & Mods - Possible bugs.
Views:
8,541
Posted By
Makinus
Re: New Patch & Mods - Possible bugs.
Following Gandalf comment i tried other resolutions (hard to remember the option on the menu that changes resolutions) and discovered that the problem only shows up when i set the resolution for...
Forum:
Dominions 3: The Awakening
June 30th, 2011, 07:15 AM
Replies:
25
New Patch & Mods - Possible bugs.
Views:
8,541
Posted By
Makinus
Re: New Patch & Mods - Possible bugs.
I just updated DOM3 with the latest patch and now all menu options got changed to a mishmash of letters (CCCCCCc or DDDDDDd). I remember this happening on a patch a long time ago and the fix was a...
Forum:
Scenarios, Maps and Mods
June 8th, 2011, 12:40 PM
Replies:
14
Mod:
StaticGemGens 1.1
Views:
9,024
Posted By
Makinus
Re: StaticGemGens 1.0
Did you check to see if the AI uses the new spells? It would be cool if it did.
Any way to use them with CBM (latest version)?
Forum:
Dominions 3: The Awakening
June 6th, 2011, 07:59 AM
Replies:
7
UI Requests
Views:
4,475
Posted By
Makinus
Re: UI Requests
There already is one: the arrows keys.[/QUOTE]
That does not apply to tablets: they normally do not have arrow keys.... i was thinking about an actual scroll bar/button on the UI itself...
Forum:
Dominions 3: The Awakening
June 4th, 2011, 04:47 PM
Replies:
7
UI Requests
Views:
4,475
Posted By
Makinus
Re: UI Requests
Also, can it be added somewhere in the UI (may be optional) a way to scroll the map without needing to move the mouse to the screen borders? I ask because, except for map scrolling, Dom3 is already...
Forum:
Dominions 3: The Awakening
May 27th, 2011, 09:21 AM
Replies:
44
Info:
updates
Views:
16,585
Posted By
Makinus
Re: updates
Any chance of 1024x600 being implemented?
Forum:
Dominions 3: The Awakening
April 19th, 2011, 03:00 PM
Replies:
22
"Painless" Doc Jhonson, or how to kill your commander
Views:
10,090
Posted By
Makinus
Re: "Painless" Doc Jhonson, or how to kill your commander
You can always send the commander to a province with a site that causes disease.... the problem is only that the wight will have only a single hit point and you will probably accumulate some...
Forum:
Dominions 3: The Awakening
April 18th, 2011, 06:39 AM
Replies:
4
OT: Erfworld
Views:
3,264
Posted By
Makinus
Re: OT: Erfworld
I love Erfworld....
I also keep track of some other good webcomics:
- Sluggy Freelance
- Schlock Mercenary
- Evil Comic
- Freefall
- Full Frontal Nerdity
Forum:
Dominions 3: The Awakening
April 6th, 2011, 08:56 PM
Replies:
6
How to kit a merman captain
Views:
3,705
Posted By
Makinus
Re: How to kit a merman captain
i cannot build ichitids... i only have access to merman captains and the mermans (the ones that cost 8 gold and 2 resources each) and wish to attack a ichtyd province....
Forum:
Dominions 3: The Awakening
April 6th, 2011, 08:47 PM
Replies:
6
How to kit a merman captain
Views:
3,705
Posted By
Makinus
How to kit a merman captain
I'm in LA game (cbm 1.84) with Ulm in the very early game and wish to expand to some sea provinces with ichtids (sp?) and my only amphib unit is merman captains from a coast province... any hints in...
Forum:
Dominions 3: The Awakening
April 5th, 2011, 07:18 AM
Replies:
35
Making leadership matter
Views:
10,806
Posted By
Makinus
Re: Making leadership matter
maybe another thing is to limit leadership a little more.... as it is the number is too high for most commanders... specially after experience increases... to make leadership more important we should...
Forum:
Dominions 3: The Awakening
April 3rd, 2011, 02:49 PM
Replies:
13
Compatibility with Windows 7
Views:
4,850
Posted By
Makinus
Re: Compatibility with Windows 7
solved the issue: forgot to update the graphics driver... i just left the one win7 autodetects... downloaded the most recent one from nvidia and now the problem is solved....
Forum:
Dominions 3: The Awakening
April 3rd, 2011, 11:25 AM
Replies:
13
Compatibility with Windows 7
Views:
4,850
Posted By
Makinus
Re: Compatibility with Windows 7
I recently installed windows 7 ultimate in my desktop and i´m having problesm with dom3.... i use dom3 in a flashdrive and it works normally in my winXP netbook, but when i try to play it on the...
Forum:
Scenarios, Maps and Mods
March 24th, 2011, 07:09 PM
Replies:
21
Attacking Unconnected Provinces
Views:
7,159
Posted By
Makinus
Re: Attacking Unconnected Provinces
Thanks for the tips NTJedi... i will not create a mod for the map as i want to be able to play it with CBM and other mods, but since i already was thinking of adding special sites to the "pocket...
Forum:
Scenarios, Maps and Mods
March 24th, 2011, 03:31 PM
Replies:
21
Attacking Unconnected Provinces
Views:
7,159
Posted By
Makinus
Re: Attacking Unconnected Provinces
Ok... then i will simply assign some very powerfull guardians to the "gates" to these provinces instead.... thanks.
Forum:
Scenarios, Maps and Mods
March 24th, 2011, 02:50 PM
Replies:
21
Attacking Unconnected Provinces
Views:
7,159
Posted By
Makinus
Attacking Unconnected Provinces
If i make a map with some unconnected provinces (say around 6) as special "pocket planes", when the AI reaches the research for teleporting/etc... will the Ai attack these provinces?
Forum:
Scenarios, Maps and Mods
February 23rd, 2011, 06:39 AM
Replies:
9
stronger independents
Views:
3,205
Posted By
Makinus
Re: stronger independents
Just to see if i understood everything correctly todo what i want:
1. I must create a mod where i create the "independent leaders" with autospawn (like the "Barbarian King" suggested) that is...
Forum:
Scenarios, Maps and Mods
February 21st, 2011, 07:21 PM
Replies:
9
stronger independents
Views:
3,205
Posted By
Makinus
Re: stronger independents
what exactly defines the independent commander that shows up? maybe i can create a copy of the commander with the autospawn and another to be recruitable, without autospawn...
Forum:
Scenarios, Maps and Mods
February 21st, 2011, 03:39 PM
Replies:
9
stronger independents
Views:
3,205
Posted By
Makinus
stronger independents
If i add an autospawn ability to a independent commander (i.e. barbarian chief) would the independents get stronger with time or autospawn abilities do not have any effect on independents?
Forum:
Scenarios, Maps and Mods
February 20th, 2011, 12:40 PM
Replies:
148
Mod:
CBM 1.8 released
Views:
40,311
Posted By
Makinus
Re: CBM 1.8 released
Eternal Knights, with LA Ulm, using Loemedor map... They only disappear when they enter a battle...
Attached is the savegame, only CBM mod enabled with the Loemedor map...
Forum:
Scenarios, Maps and Mods
February 20th, 2011, 09:22 AM
Replies:
148
Mod:
CBM 1.8 released
Views:
40,311
Posted By
Makinus
Re: CBM 1.8 released
just an update on the new "Possession" spell: it is useless with mercenaries...
You get the mercenary troop as a commander and it remains with you after the mercenary contract ends, but you cannot...
Forum:
Scenarios, Maps and Mods
February 18th, 2011, 08:05 AM
Replies:
5
Making Capital Only units
Views:
2,811
Posted By
Makinus
Making Capital Only units
Just to see if there is not a easier way to do this: the best way to make all national units capital-only is changing them so they are produced by the sites found in capitals?
Forum:
Multiplayer and AARs
February 17th, 2011, 08:13 AM
Replies:
7
Dominions on a smartphone?
Views:
3,148
Posted By
Makinus
Re: Dominions on a smartphone?
And on one of these recent china android tablets? You can get a 7" tablet with android 2.1 for as low as $130 these days... It would be interesting to see if the linux version of Dom3 can be somehow...
Forum:
Dominions 3: The Awakening
February 14th, 2011, 09:01 AM
Replies:
35
undead question
Views:
9,467
Posted By
Makinus
Re: undead question
Yes, there is a difference, not all undead are lifeless (a majority is tough) and not all lifeless are undead.
Showing results 51 to 75 of 500
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