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Search: Posts Made By: sgqwonkian
Forum: Scenarios and Mods February 1st, 2010, 07:54 PM
Replies: 41
Views: 48,062
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v3.1

New version: 3.1
Download link attached to this post.

Changes in 3.1 version:
+ Created new score category for the cursed Primordian items - they're like artifacts, but more so. :)
+...
Forum: Scenarios and Mods January 27th, 2010, 09:30 PM
Replies: 41
Views: 48,062
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v3.0

ExplorerBob, you're making me blush. :o

There's plenty of design space left out there, by the way. Drives'R'Us is almost entirely just items. One area it's pretty weak in is quests and races....
Forum: Scenarios and Mods January 27th, 2010, 06:41 PM
Replies: 41
Views: 48,062
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v3.0

So, I made a few changes... and they led to some major sweeping changes. :D

I'm pleased to release Drives'R'Us, version 3.0!

Changes in 3.0 version:
The 3.0 versions upgrades are mostly about...
Forum: Weird Worlds: Return to Infinite Space January 26th, 2010, 01:59 PM
Replies: 1
Views: 12,164
Posted By sgqwonkian
Thief has FLAG "event" and "always". Possible bug?

I was just looking at the main game's files, and noted that the Thief quest has the FLAGs "event" and "always".

So then I opened the pre-patch version that I archived before installing the patch....
Forum: Scenarios and Mods January 25th, 2010, 12:53 PM
Replies: 0
Views: 4,476
Posted By sgqwonkian
World New Modmaking Resource

It's been several years since the Modmaker's Guide To The Galaxy was last updated, so I don't expect to get any new advice or clarification new out of Digital Eel. That's okay, they make games to...
Forum: Scenarios and Mods January 25th, 2010, 10:19 AM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

Try inserting this bit of code into any quest that seems to generate an empty planet (or, if you can't tell which quest is doing it, insert this to every new quest that doesn't have a STAR block, or...
Forum: Scenarios and Mods January 23rd, 2010, 12:45 PM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

Having looked briefly at your code and not found any obvious typos or conflicts*, I suspect the problem lies in when "TYPE homeworld" triggers.

I think it triggers only upon arriving at a...
Forum: Scenarios and Mods January 19th, 2010, 12:26 PM
Replies: 11
Views: 7,997
Posted By sgqwonkian
Re: A lurker delurks... with a mod?

In the copy of your mod on my computer, I fixed a handful of bugs: The GFXP line that was causing crashes, and the text overflow on that item, mentioned in the post above.

I also fixed the...
Forum: Weird Worlds: Return to Infinite Space January 19th, 2010, 10:41 AM
Replies: 5
Views: 14,522
Posted By sgqwonkian
Re: OS X crash log?

By the way, in my experience, the most common cause for a crash upon arriving at a star is that there's a typo in the name of the graphics file for a quest at that star. If the game goes looking for...
Forum: Weird Worlds: Return to Infinite Space January 19th, 2010, 10:36 AM
Replies: 5
Views: 14,522
Posted By sgqwonkian
Re: OS X crash log?

Open up Terminal (it's in the Utilities folder).

Once it's open, at the prompt, type:

cd /Applications/Weird\ Worlds/Weird\ Worlds.app/Contents/MacOS
./ww -verbose

When you hit return, it...
Forum: Scenarios and Mods January 15th, 2010, 02:56 PM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

Turns out the problem is "preenc". Try setting it to "encounter" and it'll work just fine.

Relevant snippets from another thread...
Forum: Scenarios and Mods January 15th, 2010, 02:36 AM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

Debugging suggestions:

Change "SVAR wormthink wormlove" to "UVAR wormthink wormlove" in the STAR block. UVAR initializes a variable, SVAR sets it if you're changing the variable's value after it's...
Forum: Scenarios and Mods January 14th, 2010, 05:21 PM
Replies: 1
Views: 4,612
Posted By sgqwonkian
Re: Fighter Ace (Very, very early-stage stuff)

I really like your new intro screens, and your half-way mission message. The smaller maps were kinda neat too, as it lets you squeak in "one more game" when you're pinched for time. Overall, pretty...
Forum: Weird Worlds: Return to Infinite Space January 14th, 2010, 11:12 AM
Replies: 6
Bug: Mac Bugs
Views: 14,030
Posted By sgqwonkian
Mac Bugs

Two apparently minor bugs I noticed recently for the mac version.

1st, when playing with the tutorial mode enabled, one of the early screens mentions that you can bring up a help screen at any...
Forum: Scenarios and Mods January 12th, 2010, 04:53 PM
Replies: 4
Views: 6,583
Posted By sgqwonkian
Re: Tech Transparency v2.0

As mentioned in the "Repairbot PAR0 and PAR1" thread, it turns out the repair units don't quite work like I was thinking in the previous post.

Correcting for that, here's 2.1.1
Forum: Scenarios and Mods January 12th, 2010, 02:56 PM
Replies: 41
Views: 48,062
Posted By sgqwonkian
Re: Updated Mod: Drives 'R' Us v2.1

I was playing around, and noticed a couple things didn't make it into the 2.0 version. So, here's 2.1.

Changes in 2.1 version:


Removed all the Superweapon KEYS. Thought I'd implemented that...
Forum: Scenarios and Mods January 12th, 2010, 02:36 PM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

It's been more than a year since I've messed with UVAR, and the mod I was making that used it got eaten when my laptop died. IIRC, the uvars exist outside of the quests. Any uvar may be accessed by...
Forum: BRAINPIPE: A Plunge to Unhumanity January 12th, 2010, 10:49 AM
Replies: 3
Poll: Wishlist: Pipe Dream
Views: 13,625
Posted By sgqwonkian
Re: Pipe Dream

I love this "brainpipe as black holes" idea, and I would gladly pay for Weird Worlds 3.
Forum: Scenarios and Mods January 12th, 2010, 12:08 AM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

Thanks!

It feels good to be modding again.
Forum: Scenarios and Mods January 11th, 2010, 07:20 PM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

Hmm. Sorry, but I don't think I can be very helpful on that one. I don't think I've ever made a quest that sets an ENMY on a race you haven't met yet.

You might try expanding the quest out a...
Forum: Scenarios and Mods January 11th, 2010, 12:55 PM
Replies: 11
Views: 7,997
Posted By sgqwonkian
Re: A lurker delurks... with a mod?

That did indeed fix it.

No more crashes.




Minor Spoiler Alert:

So, I got the two items mentioned above, and combined them, which produces a third item.
Forum: Scenarios and Mods January 11th, 2010, 12:50 PM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

Awesome. Glad that fixed it. If you get things working to a level you're comfortable with, please post the mod. Evil zorg sound like fun.
Forum: Scenarios and Mods January 11th, 2010, 12:20 PM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

What's your regular routine when you start the game? Do you immediately grab the nearest planet to fly off to, or do you stop to look at the map? I've noticed just a tiny bit of wonkiness with the...
Forum: Scenarios and Mods January 9th, 2010, 04:29 PM
Replies: 41
Views: 48,062
Posted By sgqwonkian
Re: Updated Mod: Drives 'R' Us v2.0

Here's a brand new expanded version of Drives'R'Us. Pretty much everything has changed, so I'll probably leave the old version on this thread as well in case anyone prefers that version. But I don't...
Forum: Scenarios and Mods January 9th, 2010, 11:38 AM
Replies: 36
Views: 36,374
Posted By sgqwonkian
Re: Variations in Friendliness

I have an idea.

In Drives R Us, I used a Condition structure on Hope:
STAR 0
FLAG existing
PLNT hope
ITEM wp_2bbeamlasr
END STAR

CONDITION 0
Showing results 51 to 75 of 231

 
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