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Showing results 51 to 75 of 294
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Posts Made By:
Seawolf
Forum:
Space Empires: IV & V
February 23rd, 2001, 08:39 PM
Replies:
49
SE4 and the Navy
Views:
9,688
Posted By
Seawolf
Re: SE4 and the Navy
Guys,
Nothing against the military but do we really need this thread in the SE4 files?
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 21st, 2001, 06:16 PM
Replies:
20
Big Fat Bug
Views:
4,179
Posted By
Seawolf
Re: Big Fat Bug
You guys kill me,
Yes there is a bug with the patch. Not really a major one just an obvious one and yet everyone is acting like the rest of the patch is worthless. Aaron spends hours upon hours...
Forum:
Space Empires: IV & V
February 21st, 2001, 12:21 AM
Replies:
3
AI actually intelligent!! Thanx to modders
Views:
1,694
Posted By
Seawolf
Re: AI actually intelligent!! Thanx to modders
Jason,
Wait till you see the MM patch... You think the mod pack makes it fun.. HE HE HE!!!
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 20th, 2001, 05:56 PM
Replies:
12
Scenario Editor, where is it?
Views:
3,078
Posted By
Seawolf
Re: Scenario Editor, where is it?
Possum,
Editors are way down the list. We need to get game working properly first.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 19th, 2001, 06:03 PM
Replies:
13
OK wheres this patch
Views:
3,922
Posted By
Seawolf
Re: OK wheres this patch
To those players "Over the pond"
It is a holiday here in the States. A holiday I must thank the English for. So if any of you who are waiting for this patch are in the British Isles you have no...
Forum:
Space Empires: IV & V
February 15th, 2001, 11:27 PM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
11,074
Posted By
Seawolf
Re: I\'d rather have MM work on AI as opposed to TCP/IP
I'm going to make a few real silly points.
1) Those who want to TCP/IP and can play for hours at a need are younger persons who have lots of free time on their hands. (IMHO)
2) The rest of us...
Forum:
Space Empires: IV & V
February 15th, 2001, 11:04 PM
Replies:
6
New Idea for S.E.4?
Views:
2,148
Posted By
Seawolf
Re: New Idea for S.E.4?
I think they have something in the events, 1 is unstable wormholes and the other is a space anomoly that flings yours ships/bases to another sector.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 13th, 2001, 06:22 PM
Replies:
3
Combat movement points
Views:
1,601
Posted By
Seawolf
Re: Combat movement points
You got it Zod
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 9th, 2001, 09:18 PM
Replies:
10
turn vs simul. pains
Views:
1,928
Posted By
Seawolf
Re: turn vs simul. pains
Jub,
I just meant that there are many problems with the sim tunr and we are working on to fix them all.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 9th, 2001, 04:44 AM
Replies:
11
Diplomacy, limited wars, etc...
Views:
3,886
Posted By
Seawolf
Re: Diplomacy, limited wars, etc...
Guys,
Tactial combat would make the game alot longer to play and is beyond the scope of the game currently.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 9th, 2001, 01:14 AM
Replies:
17
Question for Beta Testers on the new AI
Views:
3,923
Posted By
Seawolf
Re: Question for Beta Testers on the new AI
Cold,
People do get upset, and I am not currently testing the mod directories. We need to get teh gaem to work with the way it is set up before we go playing with mods.
------------------...
Forum:
Space Empires: IV & V
February 9th, 2001, 01:09 AM
Replies:
5
Handy Dandy Patch Changes Reference List
Views:
1,510
Posted By
Seawolf
Re: Handy Dandy Patch Changes Reference List
Just be advised all that there may be additional fixes that we won't be aware of.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 9th, 2001, 01:06 AM
Replies:
31
TG contest question
Views:
5,050
Posted By
Seawolf
Re: TG contest question
Nyx,
Thanks for the link and the info but they want too much personal information on me to join. Good luck to all those that play in it.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 8th, 2001, 06:54 PM
Replies:
31
TG contest question
Views:
5,050
Posted By
Seawolf
Re: TG contest question
I would join if I could find it on the web page. Do you have to join first to have access the the SE IV tourny? Let me know
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 8th, 2001, 01:46 AM
Replies:
22
Interview With Aaron Hall
Views:
2,736
Posted By
Seawolf
Re: Interview With Aaron Hall
Nyx,
Is it too late to get in that tourny?
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 8th, 2001, 01:19 AM
Replies:
158
Up to date beta patch info..
Views:
28,912
Posted By
Seawolf
Re: Up to date beta patch info..
I have started playing against new AI... not easy not easy at all.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 8th, 2001, 01:10 AM
Replies:
10
turn vs simul. pains
Views:
1,928
Posted By
Seawolf
Re: turn vs simul. pains
Well now you know what we have been working on while people have been yelling for a patch
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 8th, 2001, 01:02 AM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,632
Posted By
Seawolf
Re: Armor, Shields and Damage (FAQ)
While I understand the concept here I wonder then do we want a damaged components to have any penalty assigned to them? Or are all these changes only for destruction of components?
...
Forum:
Space Empires: IV & V
February 6th, 2001, 07:52 PM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,632
Posted By
Seawolf
Re: Armor, Shields and Damage (FAQ)
Kudoes to Z for getting that information but I think no one has pointed out is that if we go to this damaged but not destroyed system for components what impact wil it have on the game? If they...
Forum:
Space Empires: IV & V
February 6th, 2001, 06:44 PM
Replies:
3
organic armor
Views:
1,497
Posted By
Seawolf
Re: organic armor
Just itself
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 5th, 2001, 10:07 PM
Replies:
5
easy question - help with attacking
Views:
1,785
Posted By
Seawolf
Re: easy question - help with attacking
Get rid of treaty. if you have treaty you can't attack
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
February 5th, 2001, 10:02 PM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,632
Posted By
Seawolf
Re: Armor, Shields and Damage (FAQ)
I wish I had that much free time on my hands.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
January 31st, 2001, 11:40 PM
Replies:
9
What's ahppened in the Last 2 weeks?
Views:
1,991
Posted By
Seawolf
Re: What\'s ahppened in the Last 2 weeks?
Nothing really game based happened. Lots of custom mods made and some games started. Hope you are feeling better.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
January 31st, 2001, 07:04 PM
Replies:
4
question about multiple targeting
Views:
1,615
Posted By
Seawolf
Re: question about multiple targeting
This is true if you do not have a multi targeting componet on your ship
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
January 31st, 2001, 06:05 PM
Replies:
47
Ship size vs. weapons
Views:
7,308
Posted By
Seawolf
Re: Ship size vs. weapons
Since all this tech stuff is above me let me address the fields of fire issue. In space a ship would be able to rotate in any direction so that all weapons can come to bear.
------------------...
Showing results 51 to 75 of 294
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