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Showing results 51 to 75 of 180
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Posts Made By:
zircher
Forum:
Weird Worlds: Return to Infinite Space
September 24th, 2005, 10:25 PM
Replies:
11
Oooh, Nifty.
Views:
5,820
Posted By
zircher
Re: Oooh, Nifty.
Any plan to have a developer's handbook so we can easily go about our heart's content modding this after we master the orginal setting?
--
TAZ
Forum:
Space Empires: IV & V
September 15th, 2005, 08:59 PM
Replies:
9
Creating .x objects
Views:
2,710
Posted By
zircher
Re: Creating .x objects
If you're on a budget and want a fairly easy learning curve, you might want to try DoGA CGA as a designer and Metasequoia LE as the model tweaking tool.
I recently wrote up a three part tutorial...
Forum:
Space Empires: IV & V
July 21st, 2005, 09:58 PM
Replies:
39
STARGATE and BSG
Views:
7,475
Posted By
zircher
Re: FAR-GATE and BSG
Don't forget to tune in an hour earlier Friday because Sci-Fi will be showing Firefly. Man, talk about 4 hours of good television.
--
TAZ
Forum:
Space Empires: IV & V
July 8th, 2005, 09:27 AM
Replies:
9
Using Doga models in SE5/Starfury
Views:
1,996
Posted By
zircher
Re: Using Doga models in SE5/Starfury
I'm going to try and have daily updates of my DoGA\Meta tutorial as I write it. You can find the links in the tutorial section of my DoGA support page at httP://zircher.iwarp.com/doga . When the...
Forum:
Space Empires: IV & V
July 5th, 2005, 10:42 PM
Replies:
5
Metasequoia Model
Views:
2,421
Posted By
zircher
Re: Metasequoia Model
Nice job on the textures, it really helps you to get the most bang for your polygon budget. Is the engine glow a texture or a rendering special effect?
--
TAZ
Forum:
Space Empires: IV & V
July 5th, 2005, 12:51 AM
Replies:
9
Using Doga models in SE5/Starfury
Views:
1,996
Posted By
zircher
Re: Using Doga models in SE5/Starfury
Given time, I'll see about writing up a Meta tutorial. It's something that I've wanted to do. But, I would deliberately make it only for Metasequoia LE r2.1. It's very accessible and does not...
Forum:
Space Empires: IV & V
July 5th, 2005, 12:32 AM
Replies:
9
Using Doga models in SE5/Starfury
Views:
1,996
Posted By
zircher
Re: Using Doga models in SE5/Starfury
It's all a matter of patience. You just need to know how to select points, weld them together, select faces so you can hide them and then delete the stuff that's hidden. Really just a bunch of...
Forum:
Space Empires: IV & V
July 5th, 2005, 12:18 AM
Replies:
9
Using Doga models in SE5/Starfury
Views:
1,996
Posted By
zircher
Re: Using Doga models in SE5/Starfury
Plan B: If Blender does not work for you or it adds too many polygons during the boolean union/CSG process, you can always export the DoGA model as a SUF file, read that into Metasequoia LE, clean...
Forum:
Space Empires: IV & V
June 25th, 2005, 06:36 PM
Replies:
25
Yew maht be uh Jehd-eye redneck if...
Views:
4,203
Posted By
zircher
Re: Yew maht be uh Jehd-eye redneck if...
You might be a redneck Jedi if...
42. you forsake your Jedi robes for a pair of blue jeans, a baseball cap, and a pod racing t-shirt.
43. force powers means never having to look for the remote...
Forum:
Space Empires: IV & V
May 29th, 2005, 04:03 PM
Replies:
10
Homeworld Source Code!?!?
Views:
4,027
Posted By
zircher
Re: Homeworld Source Code!?!?
I didn't see any classes, so I'm going to say that it is plain jane C code that is crippled just enough to be unusable until you replace all the commercial libraries that Relic used but could not...
Forum:
Space Empires: IV & V
May 22nd, 2005, 10:00 AM
Replies:
134
OT - Star Wars Ep III
Views:
16,265
Posted By
zircher
Re: OT - Star Wars Ep III
SPOILER sort of...
What I love about epIII is how they tied some many threads together and answered little questions (Like why is Darth Vader is taller than Aniken Skywalker. Or, how the emperor...
Forum:
Space Empires: IV & V
May 5th, 2005, 02:04 PM
Replies:
26
Poll:
GeForce Or Radeon
Views:
6,971
Posted By
zircher
Re: GeForce Or Radeon
What's your budget? For under $100 US, you can get a FX 5700 LE with 128 mb of memory. What's important to look at is also what version of DirectX and OpenGL are supported, which pixel and vertex...
Forum:
Space Empires: IV & V
May 2nd, 2005, 12:03 PM
Replies:
110
Interested in a Homeworld Mod?
Views:
24,195
Posted By
zircher
Re: Interested in a Homeworld Mod?
You're welcome. Actually, I did have a very good reason to ask. I wanted to export the actual ship models from the HW series to SEV V when it was released. The technology exists, but I wanted to...
Forum:
Space Empires: IV & V
April 26th, 2005, 04:10 PM
Replies:
110
Interested in a Homeworld Mod?
Views:
24,195
Posted By
zircher
Re: Interested in a Homeworld Mod?
Hmmm, don't shoot the messenger, but here's the result of my quest to get something official ruled on concerning the mod. It you don't like the answer, you can always shoot Akula for asking the...
Forum:
Space Empires: IV & V
April 18th, 2005, 09:08 PM
Replies:
59
OT: Check out this hot woman!
Views:
11,670
Posted By
zircher
Re: OT: Check out this hot woman!
I'm curious to see what you're internal organs look like. Please don't be pissed if I chop you up into a steaming pile of flesh with your rib cage poking into the night sky like a silent cathedral. ...
Forum:
Space Empires: IV & V
April 18th, 2005, 11:50 AM
Replies:
35
OT: Favorite Sci-Fi/Fantasy/Whatever Quotes
Views:
5,719
Posted By
zircher
Re: OT: Favorite Sci-Fi/Fantasy/Whatever Quotes
O'Neil's "It's what I do", quote is a signature move for that character. :-)
After jerking Baal's chain...
Aide: "Do you think it is wise to provoke him?"
Jack: "It's what I do."
And a couple...
Forum:
Space Empires: IV & V
April 15th, 2005, 04:20 PM
Replies:
110
Interested in a Homeworld Mod?
Views:
24,195
Posted By
zircher
Re: Interested in a Homeworld Mod?
To continue... I got pointed to a VUGames forum admin and I'm now coresponding with him on the subject as I work my way up the food chain. Of course, at some point they might tell us to stop all...
Forum:
Space Empires: IV & V
April 15th, 2005, 09:24 AM
Replies:
56
New Screenshots are *sick!!!*
Views:
11,543
Posted By
zircher
Re: New Screenshots are *sick!!!*
The DirectX material template supports both kinds. Most modeller prefer textures and UV coordinates since they can add more detail to thir model without adding extra polygons. When you use colored...
Forum:
Space Empires: IV & V
April 14th, 2005, 08:24 PM
Replies:
23
Who Rules SEV..?
Views:
4,032
Posted By
zircher
Re: Who Rules SEV..?
lithiumxsl, did anyone force you to read the off topic posts?
I have my favorites and I stick to those. As to any SEV rants, fire away. I'm curious about what you have to say (whether for...
Forum:
Space Empires: IV & V
April 14th, 2005, 05:39 PM
Replies:
110
Interested in a Homeworld Mod?
Views:
24,195
Posted By
zircher
Re: Interested in a Homeworld Mod?
Fair enough, paranoia has its place. Does anyone want to try their hand at writing up a letter and contacting Relic and/or their parent company for permission? Of course, since Relic was bought by...
Forum:
Space Empires: IV & V
April 14th, 2005, 03:19 PM
Replies:
110
Interested in a Homeworld Mod?
Views:
24,195
Posted By
zircher
Re: Interested in a Homeworld Mod?
Technically, based on the license you have to agree to in order to install Homeworld, you already have permission for personal use. Distribution is another animal. But, I would not worry unless...
Forum:
Space Empires: IV & V
April 14th, 2005, 09:14 AM
Replies:
110
Interested in a Homeworld Mod?
Views:
24,195
Posted By
zircher
Re: Interested in a Homeworld Mod?
Akula, the copyrights are in still in place. This would be a fan mod and for personal use only. So, it would never see the inside of a CD, it should never be sold for profit, and it wouldn't hurt...
Forum:
Space Empires: IV & V
April 14th, 2005, 02:44 AM
Replies:
110
Interested in a Homeworld Mod?
Views:
24,195
Posted By
zircher
Re: Interested in a Homeworld Mod?
Yeah, I'm rather pleased with myself. Not only can people export the models from HW and render them into ship sets. You can in theory export those models and textures to SE V when it is released. ...
Forum:
Space Empires: IV & V
April 14th, 2005, 02:34 AM
Replies:
110
Interested in a Homeworld Mod?
Views:
24,195
Posted By
zircher
Re: Interested in a Homeworld Mod?
Of course! I just needed to test it first.
http://www.fire-on-the-suns.com/WinBig.zip
I grabbed the first ship that I saw and converted it to .X so I could do quick view in my DarkBasic Pro...
Forum:
Space Empires: IV & V
April 14th, 2005, 02:06 AM
Replies:
110
Interested in a Homeworld Mod?
Views:
24,195
Posted By
zircher
Re: Interested in a Homeworld Mod?
Good links, I did get WinBig to compile so I'm playing with that. When I get HW2, I'll definately need those other tools.
--
TAZ
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