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Search: Posts Made By: Maltrease
Forum: Dominions 3: The Awakening January 13th, 2007, 02:06 PM
Replies: 4
Views: 1,502
Posted By Maltrease
Re: Ladder opened

Great! Thank you for getting this started!
Forum: Multiplayer and AARs January 13th, 2007, 01:33 PM
Replies: 16
Views: 5,280
Posted By Maltrease
Re: The Masterized Game / Evolutive mod concept

I'd definitely be interesting in playing in a game like this!
Forum: Multiplayer and AARs January 13th, 2007, 12:14 PM
Replies: 130
Views: 24,154
Posted By Maltrease
Re: Rant

I vote for Rhyleh to AI, unless Shawn request otherwise.

Oh and nice write up doctor!

I was going to write something stupid in reply... but it would pale to the elegance of your post so I'll...
Forum: Multiplayer and AARs January 13th, 2007, 12:08 PM
Replies: 313
Views: 31,094
Posted By Maltrease
Re: Announcement from Tien Chi

It might have been that way. But was we stated truthfully throughout we were utterly unprepared for Caelums alliance with Tien empire. Sadly were were not able to shift gears fast enough, and ULM...
Forum: Dominions 3: The Awakening January 13th, 2007, 12:59 AM
Replies: 174
Views: 33,402
Posted By Maltrease
Re: Repeat request.

Newthough,

I find the idea of a spell that simulates battles incredibly interesting! This is really almost a completely seperate issue from the save game... but what a neat idea!

I'd say the...
Forum: Dominions 3: The Awakening January 12th, 2007, 04:21 PM
Replies: 74
Views: 9,705
Posted By Maltrease
Re: Gandalf\'s Crazy Solo Games

Here is another idea. Although this would be much better for a MP game instead of AI.

A map like this (see attachement) could be built for any number of players. Basically a spoke wheel of...
Forum: Dominions 3: The Awakening January 12th, 2007, 04:07 PM
Replies: 21
Views: 3,797
Posted By Maltrease
Re: Improved Multiplayer

I really like that idea Gandalf. Actually what would most likely happen is you do your most critical turn elements and submit it. Then go back and do more things and hope to have time to resubmit...
Forum: Dominions 3: The Awakening January 12th, 2007, 03:55 PM
Replies: 74
Views: 9,705
Posted By Maltrease
Re: Gandalf\'s Crazy Solo Games

It would certainly be a very different game and would definitely need to play with balanced nations (all good rushers or all bad). What would be interesting is no provence would every be "safe". So...
Forum: Dominions 3: The Awakening January 12th, 2007, 03:44 PM
Replies: 21
Views: 3,797
Posted By Maltrease
Re: Improved Multiplayer

Gandalf, perhaps my post is a bit of a joke. I have a few minutes to kill while eating lunch and I DO NOT have any MP games available where I can submit a turn. ...
Forum: Dominions 3: The Awakening January 12th, 2007, 03:36 PM
Replies: 74
Views: 9,705
Posted By Maltrease
Re: Gandalf\'s Crazy Solo Games

That is an interesting idea Alex. Even a map with say 60 provences where every provence connects to every other one would be interesting.

Or something like each capital connects to every other...
Forum: Dominions 3: The Awakening January 12th, 2007, 03:26 PM
Replies: 21
Views: 3,797
Posted By Maltrease
Re: Improved Multiplayer

As a programming manager it is not my job to figure out how to actually do things, only to assign the job. As you can see from my first post I already mapped out 95% of the task. All that needs to...
Forum: Dominions 3: The Awakening January 12th, 2007, 03:01 PM
Replies: 21
Views: 3,797
Posted By Maltrease
Re: Improved Multiplayer

Oh.. and not exactly a stale turn. More like. I got my turn in, I want a new turn to play NOW, so the computer would take yours for you. As long as the computer did exactly what you would have...
Forum: Dominions 3: The Awakening January 12th, 2007, 02:57 PM
Replies: 21
Views: 3,797
Posted By Maltrease
Re: Improved Multiplayer

Right! Say you and me are playing a game together.

We start off just fine. But then some stupid RL issue pulls you away from the game. Then computer would step in for you so I am not forced to...
Forum: Dominions 3: The Awakening January 12th, 2007, 02:31 PM
Replies: 21
Views: 3,797
Posted By Maltrease
Improved Multiplayer

Sometimes I get really anxious for the next turn in a multiplayer game and it is hard to wait until everyone else finally gets around to submitting their turns.

Maybe with the next patch it would...
Forum: Dominions 3: The Awakening January 12th, 2007, 02:12 PM
Replies: 24
Views: 4,233
Posted By Maltrease
Re: Lifedrain

A huge benefit of a large number of attacks is hitting high defense units. Since each attack lowers the units defense by 2 point.

I am curious how that effect works with quickness.

Example...
Forum: Multiplayer and AARs January 11th, 2007, 12:50 PM
Replies: 313
Views: 31,094
Posted By Maltrease
Re: The fall of Helheim

It is true the glorious, fair and democracy building nation of Helheim has fallen. The combined weight of Tien Chi and their puppet was to much for us to bear.

Our forces will continue to harass...
Forum: Dominions 3: The Awakening January 10th, 2007, 11:54 PM
Replies: 174
Views: 33,402
Posted By Maltrease
Re: Why no Save game Feature

Didn't someone write a tool that automatically saved each turn?

In the same way some might say "just don't use the save" others could say "just save your game manually".

In either case the...
Forum: Dominions 3: The Awakening January 10th, 2007, 08:58 PM
Replies: 174
Views: 33,402
Posted By Maltrease
Re: Why no Save game Feature

I myself lack will power to not save and reload or use "unbalanced" options if the game gives them to me. While I can see uses of a save game feature (mostly for research and replaying battles) I am...
Forum: Multiplayer and AARs January 10th, 2007, 11:11 AM
Replies: 311
Views: 52,001
Posted By Maltrease
Re: New Game PBEM

Can you provide a list of all of the players set to AI? Or is there a way to tell from the game. I used to think it would tell you as you hovered over the flag in the game entry page.
Forum: Multiplayer and AARs January 9th, 2007, 06:01 PM
Replies: 311
Views: 52,001
Posted By Maltrease
Re: New Game PBEM

Manuk had requested that we wait a day so he could get his turn in. My suggestions of 48 hours was only to prevent us from having to make changes to the game for such request (or ignoring them).
...
Forum: Multiplayer and AARs January 9th, 2007, 02:39 PM
Replies: 311
Views: 52,001
Posted By Maltrease
Re: New Game PBEM

If everyone is open to idea I could control Ermor, Ulm, Ctis and Caelum as moneky puppets of Kailisa. I promose they would act in our best interest exclusively.
Forum: Multiplayer and AARs January 9th, 2007, 12:30 PM
Replies: 311
Views: 52,001
Posted By Maltrease
Re: New Game PBEM

I don't think an autohost will work well with how many people have left the game, unless they are set to AI.

Maybe moving to 48 hour host would be a better solution and let people have enough time...
Forum: Multiplayer and AARs January 7th, 2007, 12:45 PM
Replies: 311
Views: 52,001
Posted By Maltrease
Re: New Game PBEM

Yes, I'm with MegaBlob (I mean meglobob) http://forum.shrapnelgames.com/images/smilies/happy.gif

Just set the stale players to AI. Everyone who has been playing has already invested a lot of time...
Forum: Dominions 3: The Awakening January 2nd, 2007, 01:31 PM
Replies: 15
Views: 9,328
Posted By Maltrease
Re: Caelum and 2 changes to gameplay

Caelum is my favorite nation. An effective early expansion strategy is to only buy archers (production scale helps) and use your initial infantry for guard duty. Then spread 4 archers across the...
Forum: Dominions 3: The Awakening December 21st, 2006, 04:49 PM
Replies: 31
Views: 5,542
Posted By Maltrease
Re: Almost certainly deliberate.

I wish blood hunting took the size of population into account in determining how much unrest it causes.

Surely snatching up 10 young homeless people from a 30k city would cause much less of a stir...
Showing results 51 to 75 of 402

 
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