The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 17
<
1
2
3
4
5
13
>
Last
»
Showing results 51 to 75 of 402
Search took
0.01
seconds; generated 43 minute(s) ago.
Search:
Posts Made By:
Maltrease
Forum:
Dominions 3: The Awakening
January 13th, 2007, 02:06 PM
Replies:
4
Ladder opened
Views:
1,502
Posted By
Maltrease
Re: Ladder opened
Great! Thank you for getting this started!
Forum:
Multiplayer and AARs
January 13th, 2007, 01:33 PM
Replies:
16
The Masterized Game / Evolutive mod concept
Views:
5,280
Posted By
Maltrease
Re: The Masterized Game / Evolutive mod concept
I'd definitely be interesting in playing in a game like this!
Forum:
Multiplayer and AARs
January 13th, 2007, 12:14 PM
Replies:
130
10-player EA game - started
Views:
24,154
Posted By
Maltrease
Re: Rant
I vote for Rhyleh to AI, unless Shawn request otherwise.
Oh and nice write up doctor!
I was going to write something stupid in reply... but it would pale to the elegance of your post so I'll...
Forum:
Multiplayer and AARs
January 13th, 2007, 12:08 PM
Replies:
313
MP Game, Early Era, Random Nations, Victory Points
Views:
31,094
Posted By
Maltrease
Re: Announcement from Tien Chi
It might have been that way. But was we stated truthfully throughout we were utterly unprepared for Caelums alliance with Tien empire. Sadly were were not able to shift gears fast enough, and ULM...
Forum:
Dominions 3: The Awakening
January 13th, 2007, 12:59 AM
Replies:
174
Why no Save game Feature
Views:
33,402
Posted By
Maltrease
Re: Repeat request.
Newthough,
I find the idea of a spell that simulates battles incredibly interesting! This is really almost a completely seperate issue from the save game... but what a neat idea!
I'd say the...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 04:21 PM
Replies:
74
Gandalf's Crazy Solo Games
Views:
9,705
Posted By
Maltrease
Re: Gandalf\'s Crazy Solo Games
Here is another idea. Although this would be much better for a MP game instead of AI.
A map like this (see attachement) could be built for any number of players. Basically a spoke wheel of...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 04:07 PM
Replies:
21
Improved Multiplayer
Views:
3,797
Posted By
Maltrease
Re: Improved Multiplayer
I really like that idea Gandalf. Actually what would most likely happen is you do your most critical turn elements and submit it. Then go back and do more things and hope to have time to resubmit...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 03:55 PM
Replies:
74
Gandalf's Crazy Solo Games
Views:
9,705
Posted By
Maltrease
Re: Gandalf\'s Crazy Solo Games
It would certainly be a very different game and would definitely need to play with balanced nations (all good rushers or all bad). What would be interesting is no provence would every be "safe". So...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 03:44 PM
Replies:
21
Improved Multiplayer
Views:
3,797
Posted By
Maltrease
Re: Improved Multiplayer
Gandalf, perhaps my post is a bit of a joke. I have a few minutes to kill while eating lunch and I DO NOT have any MP games available where I can submit a turn. ...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 03:36 PM
Replies:
74
Gandalf's Crazy Solo Games
Views:
9,705
Posted By
Maltrease
Re: Gandalf\'s Crazy Solo Games
That is an interesting idea Alex. Even a map with say 60 provences where every provence connects to every other one would be interesting.
Or something like each capital connects to every other...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 03:26 PM
Replies:
21
Improved Multiplayer
Views:
3,797
Posted By
Maltrease
Re: Improved Multiplayer
As a programming manager it is not my job to figure out how to actually do things, only to assign the job. As you can see from my first post I already mapped out 95% of the task. All that needs to...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 03:01 PM
Replies:
21
Improved Multiplayer
Views:
3,797
Posted By
Maltrease
Re: Improved Multiplayer
Oh.. and not exactly a stale turn. More like. I got my turn in, I want a new turn to play NOW, so the computer would take yours for you. As long as the computer did exactly what you would have...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 02:57 PM
Replies:
21
Improved Multiplayer
Views:
3,797
Posted By
Maltrease
Re: Improved Multiplayer
Right! Say you and me are playing a game together.
We start off just fine. But then some stupid RL issue pulls you away from the game. Then computer would step in for you so I am not forced to...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 02:31 PM
Replies:
21
Improved Multiplayer
Views:
3,797
Posted By
Maltrease
Improved Multiplayer
Sometimes I get really anxious for the next turn in a multiplayer game and it is hard to wait until everyone else finally gets around to submitting their turns.
Maybe with the next patch it would...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 02:12 PM
Replies:
24
Lifedrain
Views:
4,233
Posted By
Maltrease
Re: Lifedrain
A huge benefit of a large number of attacks is hitting high defense units. Since each attack lowers the units defense by 2 point.
I am curious how that effect works with quickness.
Example...
Forum:
Multiplayer and AARs
January 11th, 2007, 12:50 PM
Replies:
313
MP Game, Early Era, Random Nations, Victory Points
Views:
31,094
Posted By
Maltrease
Re: The fall of Helheim
It is true the glorious, fair and democracy building nation of Helheim has fallen. The combined weight of Tien Chi and their puppet was to much for us to bear.
Our forces will continue to harass...
Forum:
Dominions 3: The Awakening
January 10th, 2007, 11:54 PM
Replies:
174
Why no Save game Feature
Views:
33,402
Posted By
Maltrease
Re: Why no Save game Feature
Didn't someone write a tool that automatically saved each turn?
In the same way some might say "just don't use the save" others could say "just save your game manually".
In either case the...
Forum:
Dominions 3: The Awakening
January 10th, 2007, 08:58 PM
Replies:
174
Why no Save game Feature
Views:
33,402
Posted By
Maltrease
Re: Why no Save game Feature
I myself lack will power to not save and reload or use "unbalanced" options if the game gives them to me. While I can see uses of a save game feature (mostly for research and replaying battles) I am...
Forum:
Multiplayer and AARs
January 10th, 2007, 11:11 AM
Replies:
311
Early Era - Glory of The Gods - Lost the Host!!
Views:
52,001
Posted By
Maltrease
Re: New Game PBEM
Can you provide a list of all of the players set to AI? Or is there a way to tell from the game. I used to think it would tell you as you hovered over the flag in the game entry page.
Forum:
Multiplayer and AARs
January 9th, 2007, 06:01 PM
Replies:
311
Early Era - Glory of The Gods - Lost the Host!!
Views:
52,001
Posted By
Maltrease
Re: New Game PBEM
Manuk had requested that we wait a day so he could get his turn in. My suggestions of 48 hours was only to prevent us from having to make changes to the game for such request (or ignoring them).
...
Forum:
Multiplayer and AARs
January 9th, 2007, 02:39 PM
Replies:
311
Early Era - Glory of The Gods - Lost the Host!!
Views:
52,001
Posted By
Maltrease
Re: New Game PBEM
If everyone is open to idea I could control Ermor, Ulm, Ctis and Caelum as moneky puppets of Kailisa. I promose they would act in our best interest exclusively.
Forum:
Multiplayer and AARs
January 9th, 2007, 12:30 PM
Replies:
311
Early Era - Glory of The Gods - Lost the Host!!
Views:
52,001
Posted By
Maltrease
Re: New Game PBEM
I don't think an autohost will work well with how many people have left the game, unless they are set to AI.
Maybe moving to 48 hour host would be a better solution and let people have enough time...
Forum:
Multiplayer and AARs
January 7th, 2007, 12:45 PM
Replies:
311
Early Era - Glory of The Gods - Lost the Host!!
Views:
52,001
Posted By
Maltrease
Re: New Game PBEM
Yes, I'm with MegaBlob (I mean meglobob) http://forum.shrapnelgames.com/images/smilies/happy.gif
Just set the stale players to AI. Everyone who has been playing has already invested a lot of time...
Forum:
Dominions 3: The Awakening
January 2nd, 2007, 01:31 PM
Replies:
15
Caelum and 2 changes to gameplay
Views:
9,328
Posted By
Maltrease
Re: Caelum and 2 changes to gameplay
Caelum is my favorite nation. An effective early expansion strategy is to only buy archers (production scale helps) and use your initial infantry for guard duty. Then spread 4 archers across the...
Forum:
Dominions 3: The Awakening
December 21st, 2006, 04:49 PM
Replies:
31
Blood magic nerfed in dom3?
Views:
5,542
Posted By
Maltrease
Re: Almost certainly deliberate.
I wish blood hunting took the size of population into account in determining how much unrest it causes.
Surely snatching up 10 young homeless people from a 30k city would cause much less of a stir...
Showing results 51 to 75 of 402
Page 3 of 17
<
1
2
3
4
5
13
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
01:01 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.