.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 51 to 75 of 161
Search took 0.01 seconds; generated 43 minute(s) ago.
Search: Posts Made By: Arak Koba
Forum: Space Empires: IV & V March 28th, 2002, 12:09 PM
Replies: 17
Views: 3,279
Posted By Arak Koba
Re: Adding a new ship size

One of the main reasons I want a 2500kt class ship is so I can make ringworlds and sphereworlds without construction ships. Though the maintenance and overall expense for these ships is more than...
Forum: Space Empires: IV & V March 28th, 2002, 11:52 AM
Replies: 34
Views: 8,276
Posted By Arak Koba
Re: Organic Infestation ?

dogscoff, I still haven't figured out how to make invisible stuff. Any advice is appreciated.


Sinapus, I think I figured a way to do the nebulae/star creation thing with the systems in...
Forum: Space Empires: IV & V March 28th, 2002, 11:27 AM
Replies: 2
Views: 1,852
Posted By Arak Koba
Cloak/sensor modding help

I just want to make sure I did this correctly:

I wanted to make Tachyon sensors the 'anti-cloak' sensor, and gravitic sensors the 'anti-mine' sensor.

So what I did was increase the passive EM...
Forum: Space Empires: IV & V March 28th, 2002, 09:57 AM
Replies: 17
Views: 3,279
Posted By Arak Koba
Re: Adding a new ship size

'How about "Stellar Manipulation Barge"'

Not bad, but I do intend to use this ship class for more than just SMing.

Also- does the 'number of engines for one move' attribute work? I think it...
Forum: Space Empires: IV & V March 28th, 2002, 09:53 AM
Replies: 1
Views: 1,757
Posted By Arak Koba
Re: gamepen.com review up

Gamepen? Never heard of 'em.

Gonna go check it out.. maybe..
Forum: Space Empires: IV & V March 28th, 2002, 09:52 AM
Replies: 1
Views: 1,406
Posted By Arak Koba
Picky, Picky, Picky SE4

Holy cow is SE4 picky about spacing in the .txt files!

A couple of times now I got errors generated simply because the spaces between new/edited entries were a little off.

...
Forum: Space Empires: IV & V March 28th, 2002, 09:51 AM
Replies: 8
Views: 2,803
Posted By Arak Koba
Re: New Gold PBW Game: Adamant 004

Can't wait for PBW to get back up!

<shwump!>
Forum: Space Empires: IV & V March 28th, 2002, 07:34 AM
Replies: 34
Views: 8,276
Posted By Arak Koba
Re: Organic Infestation ?

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by wr8th:


Maybe an integer value is required (if the program recognizes values between 0 and 1)....
Forum: Space Empires: IV & V March 27th, 2002, 11:45 PM
Replies: 11
Views: 3,227
Posted By Arak Koba
Re: Is the PBW site down again???

Hmm, I think that other one works for me.

But I can't test it out at the moment.. http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum: Space Empires: IV & V March 27th, 2002, 11:44 PM
Replies: 17
Views: 3,279
Posted By Arak Koba
Re: Adding a new ship size

It was a strange error; can't remember what it was at the moment.

And I know that 'worldship' is a bit much for a starbase sized ship, but I am at a loss for another title at the moment. Any...
Forum: Space Empires: IV & V March 27th, 2002, 11:42 PM
Replies: 14
Views: 3,702
Posted By Arak Koba
Re: Counter Intel- using lower level projects

Thanx. I will keep my eye open to see if I can catch it working.
Forum: Space Empires: IV & V March 27th, 2002, 09:24 PM
Replies: 17
Views: 3,279
Posted By Arak Koba
Re: Adding a new ship size

I added a 2500kt baseship size, but unfortunately I can't test it out with my current game since it comes up with an error.

I think some things are strange with the ship sizes:

Massive weapons...
Forum: Space Empires: IV & V March 27th, 2002, 09:21 PM
Replies: 11
Views: 3,227
Posted By Arak Koba
Re: Is the PBW site down again???

www.pbw.cc (http://www.pbw.cc)
Forum: Space Empires: IV & V March 27th, 2002, 08:09 PM
Replies: 14
Views: 3,702
Posted By Arak Koba
Re: Counter Intel- using lower level projects

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
"Meaning, if you have 5 CI level 3 projects almost maxxed out, and two empires launch a combined...
Forum: Space Empires: IV & V March 27th, 2002, 10:39 AM
Replies: 17
Views: 3,279
Posted By Arak Koba
Adding a new ship size

If I create a new ship size- specifically, a Worldship along the lines of the Baseship, but with 2500kt size- will the AI use this size automatically?

I can see that some of the AI files have...
Forum: Space Empires: IV & V March 27th, 2002, 09:22 AM
Replies: 13
Views: 2,425
Posted By Arak Koba
Re: Free (or really cheap) Web Hosts

How much space do you require?
Forum: Space Empires: IV & V March 27th, 2002, 09:21 AM
Replies: 4
Views: 1,747
Posted By Arak Koba
Techs that [must be found]

Hmm, I almost think I want to add massive planetary shields to the tech tree.

But then I see that Planetary Gravitational Shield Facility is already in place.

Don't know...

[ 27 March...
Forum: Space Empires: IV & V March 27th, 2002, 03:05 AM
Replies: 1
Views: 1,487
Posted By Arak Koba
Mining (again): percentage depletion

I thought for sure that if you added more remote mining components to a ship/base that the value of the planet's value would be decreased more per turn.

That is not the case.

So maximizing the...
Forum: Space Empires: IV & V March 27th, 2002, 02:01 AM
Replies: 4
Views: 1,507
Posted By Arak Koba
Re: created storm max obscuration

I see your point Lisif.

I have changed it to 5.

I just can't see any point in creating the storms otherwise.
Forum: Space Empires: IV & V March 27th, 2002, 01:58 AM
Replies: 4
Views: 1,507
Posted By Arak Koba
Re: created storm max obscuration

Yeah, I think I am going to up it to 4.

Makes more sense; after all, isn't this the point of creating them?

-edit-

Heh, I already did up it to 4. ...
Forum: Space Empires: IV & V March 27th, 2002, 01:31 AM
Replies: 26
Views: 3,721
Posted By Arak Koba
Re: Is is possible to cheat?

At turn 39? You're saying, 3.9 years into the game?

Hmm, I may be newbie to Space Empires, but something is sounding paranormal around here. ...
Forum: Space Empires: IV & V March 27th, 2002, 01:29 AM
Replies: 5
Views: 1,948
Posted By Arak Koba
Re: Repair order: construction first?

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TerranC:
... just as Arak Koba threw those Fire Extinguishers, a freak accident caused them to explode, sending...
Forum: Space Empires: IV & V March 27th, 2002, 01:27 AM
Replies: 12
Views: 3,767
Posted By Arak Koba
Re: repair time

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Lisif Deoral:
Also, emergency pods can only be repaired by space yards, IIRC.<hr></blockquote>

Really?! Is...
Forum: Space Empires: IV & V March 27th, 2002, 01:25 AM
Replies: 4
Views: 1,507
Posted By Arak Koba
created storm max obscuration

In settings.txt, the maximum obscuration for created storms is 2.

Does this seem to be a little low? I mean, it takes a while to research the tech to create storms, and once you get there, you...
Forum: Space Empires: IV & V March 27th, 2002, 01:17 AM
Replies: 5
Views: 1,948
Posted By Arak Koba
Showing results 51 to 75 of 161

 
Forum Jump

All times are GMT -4. The time now is 01:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.