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Showing results 51 to 69 of 69
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Search: Posts Made By: Tnargversion2
Forum: Space Empires: IV & V February 15th, 2007, 12:48 PM
Replies: 927
Views: 106,500
Posted By Tnargversion2
Re: OT: Cyber Nation

Wow this is great!

Just created my nation:
New Norge based in Oslo Norway.
Belong to team Aqua; however, I couldn't find the Wombat Protectorate.
Forum: Space Empires: IV & V February 14th, 2007, 04:21 PM
Replies: 17
Views: 2,188
Posted By Tnargversion2
Re: Weapon Ranges

Thank you for responding PES, If I may ask, which files did you specifically moddify to address these range issues in your mods. More specifically, which lines did you change and how did you change...
Forum: Space Empires: IV & V February 14th, 2007, 01:21 PM
Replies: 17
Views: 2,188
Posted By Tnargversion2
Re: Weapon Ranges

I guess what I am trying to explain is that with the weapon ranges so close in range, that by the time the long range seeker vessels fire and then start to turn to run the direct fire vessels are...
Forum: Space Empires: IV & V February 14th, 2007, 01:09 PM
Replies: 17
Views: 2,188
Posted By Tnargversion2
Re: Weapon Ranges

Sorry Suicide Junkie, I tried to quote your first statement, and I replied within your quote. User error.
Forum: Space Empires: IV & V February 14th, 2007, 01:07 PM
Replies: 17
Views: 2,188
Posted By Tnargversion2
Re: Weapon Ranges

Thanks PES, now how does this work in with the individual weapon ranges. I noticed in the Component Text, there are now formulas representing various aspects of the components. Unfortunatly my...
Forum: Space Empires: IV & V February 14th, 2007, 12:57 PM
Replies: 17
Views: 2,188
Posted By Tnargversion2
Re: Weapon Ranges *DELETED*

Post deleted by Tnargversion2
Forum: Space Empires: IV & V February 14th, 2007, 12:08 AM
Replies: 17
Views: 2,188
Posted By Tnargversion2
Re: Weapon Ranges

So where can one find where to manipulate weapon ranges, it sure is not like it used to be in SEIV?

And then an opinion. Does it seem that seeker weapons should have a significant range advantage...
Forum: Space Empires: IV & V February 13th, 2007, 11:54 PM
Replies: 5
Views: 1,321
Posted By Tnargversion2
Re: Defualt Ship Set

Wow, I knew I was doing something wrong. http://forum.shrapnelgames.com/images/smilies/shock.gif

I'll give it a try, thanks.
Forum: Space Empires: IV & V February 13th, 2007, 06:33 PM
Replies: 5
Views: 1,321
Posted By Tnargversion2
Defualt Ship Set

I was trying to figure out a way to be able to use the stock defualt ship set for play. I have tried several different approaches to be able to utilize this set short of renaming all of the files;...
Forum: Space Empires: IV & V February 13th, 2007, 12:43 AM
Replies: 3
Views: 1,860
Posted By Tnargversion2
Small Mod with Balance Mod

Has anyone tried using the Planet Sizes file featured in Docwho's Small Mod in Captain Kwok's Balance Mod. I'm curious if that will cause the Ai to do something odd with building or some other...
Forum: Space Empires: IV & V February 10th, 2007, 01:25 PM
Replies: 6
Views: 1,185
Posted By Tnargversion2
Single Player Game Setup Options

I'm curious to know if the AI players get the "New Player" Technology bonuses if one is to set it at 50,000, 500,000, and so on. If so how does the AI determine which technologies to pick. Is it...
Forum: Space Empires: IV & V February 7th, 2007, 10:54 PM
Replies: 17
Views: 2,188
Posted By Tnargversion2
Weapon Ranges

I see that the maxium weapons range is 300; however, it looks like at the highest tech, plasma missiles, which I beleive have the farthest range only max out somewhere in the 200's. Is there a...
Forum: Space Empires: IV & V February 7th, 2007, 07:50 PM
Replies: 22
Views: 2,619
Posted By Tnargversion2
Re: Fighter Strategies

Wow PES, thanks for the information; however, you are right, that is pretty large order. http://forum.shrapnelgames.com/images/smilies/shock.gif

I guess for now I will be content with managing...
Forum: Space Empires: IV & V February 7th, 2007, 01:56 AM
Replies: 22
Views: 2,619
Posted By Tnargversion2
Re: Fighter Strategies

If I wanted to give a stab writing AI or empire strategies where would I do this. Also is it possible to assign unique strategies for the AI's so that each empire incorporates unique strategies. ...
Forum: Space Empires: IV & V February 6th, 2007, 09:37 PM
Replies: 22
Views: 2,619
Posted By Tnargversion2
Re: Fighter Strategies

A handful of fighters usually don't last long, but if you have a carrier's complement worth, 40 or more they do wonders.
Forum: Space Empires: IV & V February 6th, 2007, 07:47 PM
Replies: 22
Views: 2,619
Posted By Tnargversion2
Re: Fighter Strategies

Interesting and fun battle to watch. I just had a battle in which my fighters set to an Air Superiority Strategy and my attack fighters set to an Attack Fighter Strategy. The air superiority...
Forum: Space Empires: IV & V February 6th, 2007, 06:53 PM
Replies: 22
Views: 2,619
Posted By Tnargversion2
Re: Fighter Strategies

Thanks all, will give it a try. Now if I could just figure out a way for the AI to do similiar strategies and wish upon a star for them to design different types of fighters according to these new...
Forum: Space Empires: IV & V February 6th, 2007, 12:46 PM
Replies: 22
Views: 2,619
Posted By Tnargversion2
Fighter Strategies

I'm playing around with the strategies trying to get certain vessels to do certain things in Tactical Combat. One of the things I am trying to do is getting fighter or interceptors to only go after...
Forum: Space Empires: IV & V February 5th, 2007, 09:06 PM
Replies: 49
Views: 8,074
Posted By Tnargversion2
Re: Any suggestions for speeding up turn processin

I may be wrong about this but I was having the same problem until I tried a new game (p1.25, BM 1.03) and in the "in game" "options menu" towards the bottom there were some options to turn off logs...
Showing results 51 to 69 of 69

 
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