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Showing results 51 to 75 of 163
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Posts Made By:
Uncle_Joe
Forum:
Space Empires: IV & V
March 24th, 2007, 02:49 AM
Replies:
45
SE:V v1.33 Patch Available!
Views:
6,920
Posted By
Uncle_Joe
Re: SE:V v1.33 Patch Available!
I was starting new games. I am using an Empire file though if that makes any difference (although I cant really see how).
Forum:
Space Empires: IV & V
March 23rd, 2007, 11:15 PM
Replies:
45
SE:V v1.33 Patch Available!
Views:
6,920
Posted By
Uncle_Joe
Re: SE:V v1.33 Patch Available!
I did this and I can launch the game OK, but I get crashes to desktop and access violations if I click on a star or often any other features like storms etc.
If I start a new 'stock' game, this...
Forum:
Space Empires: IV & V
March 23rd, 2007, 02:30 PM
Replies:
45
SE:V v1.33 Patch Available!
Views:
6,920
Posted By
Uncle_Joe
Re: SE:V v1.33 Patch Available!
You can select mods from the 'Game Type' option in the set-up I believe.
Forum:
Space Empires: IV & V
March 23rd, 2007, 01:12 PM
Replies:
45
SE:V v1.33 Patch Available!
Views:
6,920
Posted By
Uncle_Joe
Re: SE:V v1.33 Patch Available!
Awesome, thanks!
I think I'm going to hold off on trying it until I have the latest copy of your mod. So, hopefully you can get it out tonight and I can try to get on the SE5 bandwagon again....
Forum:
Space Empires: IV & V
March 15th, 2007, 12:49 AM
Replies:
63
OT: MOO3
Views:
10,675
Posted By
Uncle_Joe
Re: OT: MOO3
The best description I ever saw for MOO3 was on the official QuickSilver forums back when the game first released.
It was described as "MOO3 is a turd...with corn in it".
And that was a very...
Forum:
Space Empires: IV & V
March 13th, 2007, 02:10 PM
Replies:
354
OT: Season 3 BSG
Views:
49,957
Posted By
Uncle_Joe
Re: Season 3 BSG
Yep, I agree. They foreshadowed it quite a bit when she was looking down and reaching for the ejection handle just before the ship blew up. It really wouldnt surprise me for her to pop back up...
Forum:
Space Empires: IV & V
March 12th, 2007, 04:52 PM
Replies:
22
Release Date for the next patch?
Views:
3,255
Posted By
Uncle_Joe
Re: Release Date for the next patch?
At this point, I think a 'public beta' should be an option for those interested. It will increase feedback and would likely help demonstrate that a lot of progress is being made on a consistant...
Forum:
Space Empires: IV & V
March 6th, 2007, 02:07 PM
Replies:
34
SEV - to buy, or not to buy?
Views:
6,060
Posted By
Uncle_Joe
Re: SEV - to buy, or not to buy?
I didnt ever think their should be. But I'v seen that same 'excuse' before (it was only made by one guy, not 100s). My point was simply that whether it was made by 1 or 101, is immaterial. It is...
Forum:
Space Empires: IV & V
March 6th, 2007, 03:25 AM
Replies:
34
SEV - to buy, or not to buy?
Views:
6,060
Posted By
Uncle_Joe
Re: SEV - to buy, or not to buy?
Its got nothing to do with not be willing to pay more than $40. I go into the store on onto the website...I pay the amount listed. And for most reasonably recent games I've bought, I've paid right...
Forum:
Space Empires: IV & V
March 6th, 2007, 01:56 AM
Replies:
34
SEV - to buy, or not to buy?
Views:
6,060
Posted By
Uncle_Joe
Re: SEV - to buy, or not to buy?
I havent paid more than $40 for a PC game in forever...certainly not for Paradox/Matrix/Shrapnel/Strategy First title.
You can quibble about the actual final price, but the sentiment is the same.
Forum:
Space Empires: IV & V
March 5th, 2007, 10:06 PM
Replies:
34
SEV - to buy, or not to buy?
Views:
6,060
Posted By
Uncle_Joe
Re: SEV - to buy, or not to buy?
While I agree with the sentiment, that doesnt materially affect anything. I dont recall seeing any discount or disclaimer on this game because its made by one guy as opposed to one made my 200. It...
Forum:
Space Empires: IV & V
March 4th, 2007, 07:03 PM
Replies:
34
SEV - to buy, or not to buy?
Views:
6,060
Posted By
Uncle_Joe
Re: SEV - to buy, or not to buy?
If you like the demo, you'll like the game. No questions there.
I cant get past the glacial turn processing times and the generally poor pacing of the early game. But if you arent having problems...
Forum:
Space Empires: IV & V
March 3rd, 2007, 04:21 PM
Replies:
104
Poll:
Vote: Who is still playing SEV ?
Views:
15,676
Posted By
Uncle_Joe
Re: Vote: Who is still playing SEV ?
Same thing as a lot of the above guys....I play each time the new patch comes out and so far each time, I give up in frustration.
Waiting on the next patch....
Forum:
WinSPMBT
February 27th, 2007, 03:05 PM
Replies:
8
Why does the game treat US forces as less capable?
Views:
2,732
Posted By
Uncle_Joe
Re: Why does the game treat US forces as less capa
I think the effect he is seeing is that unis with Thermal Sights (regardless of nationality) tend to cost a lot of points. By and large, US formations tend to have a lot of units with Thermal, giving...
Forum:
Space Empires: IV & V
February 10th, 2007, 07:15 PM
Replies:
165
SEV Beta History starting V1.0
Views:
24,977
Posted By
Uncle_Joe
Re: SEV Beta History starting V1.0
Well, it sounds like the game will actually be playable after the next patch.
Sooo, the $20000 question is when will this fix hit the open market? Hopefully sooner rather than later because its...
Forum:
Space Empires: IV & V
February 10th, 2007, 12:49 PM
Replies:
16
AI Combat speedup test for the Balance Mod 1.03
Views:
3,399
Posted By
Uncle_Joe
Re: AI Combat speedup test for the Balance Mod 1.0
Yeah, but think how fast it would go with your changes AND at 32x. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Space Empires: IV & V
February 8th, 2007, 05:39 AM
Replies:
49
Any suggestions for speeding up turn processing?
Views:
8,074
Posted By
Uncle_Joe
Re: Any suggestions for speeding up turn processin
Running in Windowed Mode now. I cant scroll the map in all directions (likely because of the size of the window). But I can at least use the keyboard to do that.
I suppose this is better than...
Forum:
Space Empires: IV & V
February 8th, 2007, 03:23 AM
Replies:
49
Any suggestions for speeding up turn processing?
Views:
8,074
Posted By
Uncle_Joe
Re: Any suggestions for speeding up turn processin
Id MUCH rather see the turn processing sped up to something reasonable than either windowing or minimzizing. Although either of the latter would be FAR better than what we have now.
I could...
Forum:
Space Empires: IV & V
February 7th, 2007, 10:02 PM
Replies:
49
Any suggestions for speeding up turn processing?
Views:
8,074
Posted By
Uncle_Joe
Re: Any suggestions for speeding up turn processin
At an average of 3 minutes per turn (being generous)and say about 100 turns to get to having hundreds of ships fighting in a late game battle, I will have wasted over 4&1/2 gaming hours watching the...
Forum:
Space Empires: IV & V
February 7th, 2007, 05:10 PM
Replies:
49
Any suggestions for speeding up turn processing?
Views:
8,074
Posted By
Uncle_Joe
Re: Any suggestions for speeding up turn processin
One thing I just was thought of...When the demo was first released, there was a bit of a problem with PCs that had dual core processors. IIRC, there was recommendation (and instructions) to disable...
Forum:
Space Empires: IV & V
February 6th, 2007, 03:04 PM
Replies:
49
Any suggestions for speeding up turn processing?
Views:
8,074
Posted By
Uncle_Joe
Re: Any suggestions for speeding up turn processin
Hmm, thats what I've got too. I have 1gb of RAM if that makes a difference. Graphics card shouldnt matter at all for this type of calculation since it isnt actually displaying the battles (I've got...
Forum:
Space Empires: IV & V
February 6th, 2007, 02:20 PM
Replies:
49
Any suggestions for speeding up turn processing?
Views:
8,074
Posted By
Uncle_Joe
Re: Any suggestions for speeding up turn processin
Hmm, what kind of a rig are you getting only 40 second turns with? 40 seconds would be completely acceptable IMO assuming combat were being resolved, but 7 minutes is truly unplayable.
And no, it...
Forum:
Space Empires: IV & V
February 6th, 2007, 02:39 AM
Replies:
49
Any suggestions for speeding up turn processing?
Views:
8,074
Posted By
Uncle_Joe
Re: Any suggestions for speeding up turn processin
Update....
Actually, I guess I'm only on turn 23. I thought it was farther along...
At any rate, turn 22 took over SEVEN minutes to process. Note that not one race (of the 6 in the game on a...
Forum:
Space Empires: IV & V
February 6th, 2007, 02:15 AM
Replies:
49
Any suggestions for speeding up turn processing?
Views:
8,074
Posted By
Uncle_Joe
Re: Any suggestions for speeding up turn processin
Ah well. Thanks for the suggestions guys. I tried them out but without much change. In fact, since I'm about 30 turns into the game now, the turns are getting even longer...
Does almost everyone...
Forum:
Space Empires: IV & V
February 5th, 2007, 09:39 PM
Replies:
49
Any suggestions for speeding up turn processing?
Views:
8,074
Posted By
Uncle_Joe
Re: Any suggestions for speeding up turn processin
Well, I guess your tolerance for 'dead time' in a PC game far exceeds mine. http://forum.shrapnelgames.com/images/smilies/wink.gif
If I'm going to be playing 60-100 turns, I really dont want to...
Showing results 51 to 75 of 163
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