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Showing results 51 to 75 of 222
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Posts Made By:
LGM
Forum:
SEIV
July 7th, 2003, 07:07 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
430,933
Posted By
LGM
Re: SE5, Tell Aaron what\'s on your Wish List
<font size="2" face="Verdana, Helvetica, sans-serif">The problem with this is many weapons increase more than 15% in cost per level. With Minerals this is probably not an issue since the Engines and...
Forum:
Space Empires: IV & V
July 3rd, 2003, 07:36 PM
Replies:
8
sequence of events
Views:
2,380
Posted By
LGM
Re: sequence of events
I believe that combat occurs everyday or when a unit or fleet is supposed to move. If your movement rate is 10, you move every 3rd day. If you enter an enemies position on the 3rd day, combat...
Forum:
SEIV
July 1st, 2003, 07:34 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
430,933
Posted By
LGM
Re: SE5, Tell Aaron what\'s on your Wish List
Aaron,
I would like to see something done to prevent the Talisman from being overpowering. Then after that do something to diminish the might of Organic races. Currently in my opinion Organic...
Forum:
Space Empires: IV & V
July 1st, 2003, 06:44 PM
Replies:
7
Formations for HUGE battles ?
Views:
1,520
Posted By
LGM
Re: Formations for HUGE battles ?
Your opponent should have the same problems. If your opponents fleets are no where near that size, you are over concentrated and should attack more directions simultaneously.
With Large...
Forum:
Space Empires: IV & V
June 19th, 2003, 01:55 AM
Replies:
166
Strategy Articles!
Views:
16,699
Posted By
LGM
Re: Strategy Articles!
Remote mining is more desirable when you play a game where you have restricted colonization and cannot colonize every type of planet. Although in the long haul, you may still be better off destroying...
Forum:
Space Empires: IV & V
June 16th, 2003, 07:17 PM
Replies:
14
Any good weapon/tech mods?
Views:
2,522
Posted By
LGM
Re: Any good weapon/tech mods?
In any good weapon/size mod, in my opinion, the follow should be employed:
Differentiate Cruiser, BC, BB, and DN hulls with escalating tohit modifiers.
Tone down the weapon-mount efficiency to...
Forum:
Space Empires: IV & V
June 16th, 2003, 06:58 PM
Replies:
8
ship sizes , the bigger, the greater ?
Views:
1,991
Posted By
LGM
Re: ship sizes , the bigger, the greater ?
Bigger is not always better. A baseship is 40% easier to hit than a Dreadnaught in the base game files. I tend to use Dreadnaughts over Baseships because of that tohit factor and because of speed...
Forum:
Space Empires: IV & V
June 5th, 2003, 10:06 PM
Replies:
66
Worst "oops" moments in PBW?
Views:
9,746
Posted By
LGM
Re: Worst "oops" moments in PBW?
<font size="2" face="Verdana, Helvetica, sans-serif">Then what would be the point of ever building Resupply facilities? They cost 60% of a Shipyard and you already need lots of Shipyards. You would...
Forum:
Space Empires: IV & V
June 5th, 2003, 12:17 AM
Replies:
66
Worst "oops" moments in PBW?
Views:
9,746
Posted By
LGM
Re: Worst "oops" moments in PBW?
I am in the top 3 of the 3 games I am in, but that doesn't mean I don't make mistakes. One of those games I commited one of the following. The rest were mistakes in prior games:
1) Forgetting to...
Forum:
SEIV
June 2nd, 2003, 07:09 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
430,933
Posted By
LGM
Re: SE5, Tell Aaron what\'s on your Wish List
I would love to see construction queues start the next item with carry over capacity. There is so much micromanagement with creating a ship design and a scaled down Version that you can build in one...
Forum:
Space Empires: IV & V
June 2nd, 2003, 07:04 PM
Replies:
9
Looking for 2 PBW recruits...
Views:
2,461
Posted By
LGM
Re: Looking for 2 PBW recruits...
I am not interested, but after hosting a couple of team games with two teams, here are my opinions of them.
One of the problems with Team Games in my opinion, is they quickly get decided in favor...
Forum:
Space Empires: IV & V
May 16th, 2003, 07:32 PM
Replies:
32
New PBW RPG Game: Strange Races 2
Views:
4,353
Posted By
LGM
Re: New PBW RPG Game: Strange Races 2
I would be interested, but I am in the top 3 for the three games that I am in already. I frequently put restrictions like yours on race and tech to create more interesting games when I host.
[...
Forum:
Space Empires: IV & V
April 28th, 2003, 08:31 AM
Replies:
17
PBW Planet Colonization And Growth
Views:
2,261
Posted By
LGM
Re: PBW Planet Colonization And Growth
I frequently build BSY over my homeworld, but it all depends on the circumstances. Generally, I advocate building your shipyards on the frontier rather than massed at the center of your empire.
...
Forum:
Space Empires: IV & V
April 24th, 2003, 07:14 PM
Replies:
15
Small Transports vs. Colony Ships
Views:
3,279
Posted By
LGM
Re: Small Transports vs. Colony Ships
I think that Colony hulls exist for the newbies. They might not realize that Transports would work. Otherwise, they might give up learning the game because they would wait until they researched...
Forum:
Space Empires: IV & V
April 24th, 2003, 07:11 PM
Replies:
15
Small Transports vs. Colony Ships
Views:
3,279
Posted By
LGM
Re: Small Transports vs. Colony Ships
<font size="2" face="Verdana, Helvetica, sans-serif">Yes it is..[/b]</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">20 KT Colony module is enough for 1 Mil pop and 1...
Forum:
Space Empires: IV & V
April 17th, 2003, 06:55 PM
Replies:
10
New PBW Game: A Few Good Worlds
Views:
2,610
Posted By
LGM
Re: New PBW Game: A Few Good Worlds
We need a replacement player for this game. It is only turn 6 and no turns have been generated since the player dropped. Word from the player that dropped was not that his position was terrible. ...
Forum:
Space Empires: IV & V
April 6th, 2003, 05:23 AM
Replies:
61
[OT] Military (non-political) discussion of Iraq war
Views:
8,458
Posted By
LGM
Re: [OT] Military (non-political) discussion of Iraq war
<font size="2" face="Verdana, Helvetica, sans-serif">You think China and the USA will let North Korea complete development of Nuclear weapons. The Last thing China wants is for South Korea and...
Forum:
Space Empires: IV & V
April 5th, 2003, 12:28 AM
Replies:
61
[OT] Military (non-political) discussion of Iraq war
Views:
8,458
Posted By
LGM
Re: [OT] Military (non-political) discussion of Iraq war
I found a nice terrian map or Iraq a couple weeks ago in my Newsweek magazine. It appears, the Coalition forces used the basically uninhabited areas south and south weest of the Euphrates to bypass...
Forum:
Space Empires: IV & V
April 5th, 2003, 12:12 AM
Replies:
13
Why arent Sprial galaxies spiral shaped?
Views:
3,671
Posted By
LGM
Re: Why arent Sprial galaxies spiral shaped?
I have hosted several games using Spiral Army galaxies. You have to generate a few times to get some nice shape to them. The main characteristic is you get a ring in the middle that you have go...
Forum:
Space Empires: IV & V
April 5th, 2003, 12:07 AM
Replies:
13
Why arent Sprial galaxies spiral shaped?
Views:
3,671
Posted By
LGM
Re: Why arent Sprial galaxies spiral shaped?
<font size="2" face="Verdana, Helvetica, sans-serif">A quadrant is a fourth of a galaxy, not a speck.
Forum:
Space Empires: IV & V
April 4th, 2003, 11:10 PM
Replies:
4
Questions: Game Price and Multiplayer Tactical
Views:
1,565
Posted By
LGM
Re: Questions: Game Price and Multiplayer Tactical
I have never used TCP/IP play with this game. The game is bested played using a hosting website: See www.pbw.cc. (http://www.pbw.cc.) PBW will run all the turns and destribute them when the Last...
Forum:
Space Empires: IV & V
April 4th, 2003, 11:06 PM
Replies:
4
Questions: Game Price and Multiplayer Tactical
Views:
1,565
Posted By
LGM
Re: Questions: Game Price and Multiplayer Tactical
$75? What country are you in? If you are in the UK, there is a local distributor. Directly from Shrapnel in the US is $39.99+$7.28 for Ground shipping to my zip code. Maybe with overnight shipping it...
Forum:
Space Empires: IV & V
April 4th, 2003, 10:01 PM
Replies:
10
New PBW Game: A Few Good Worlds
Views:
2,610
Posted By
LGM
Re: New PBW Game: A Few Good Worlds
<font size="2" face="Verdana, Helvetica, sans-serif">Might I ask why you would do this? This creates an extremely unbalanced system. Gas colonization is worth less than Ice in terms of colonizable...
Forum:
Space Empires: IV & V
April 4th, 2003, 06:30 PM
Replies:
10
New PBW Game: A Few Good Worlds
Views:
2,610
Posted By
LGM
Re: New PBW Game: A Few Good Worlds
Last call for players. I expect to begin in the next day or so. This used a Mod I created myself, available on PBW.
Changes to Facility.txt:
Added Organic costs to the fillowing types that...
Forum:
Space Empires: IV & V
March 16th, 2003, 10:07 PM
Replies:
10
New PBW Game: A Few Good Worlds
Views:
2,610
Posted By
LGM
Re: New PBW Game: A Few Good Worlds
<font size="2" face="Verdana, Helvetica, sans-serif">This makes them not worth the cost to research them. For that many research points in an otherwise useless tech area, they should make more than...
Showing results 51 to 75 of 222
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