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Showing results 51 to 75 of 132
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Posts Made By:
zlefin
Forum:
Dominions 3: The Awakening
June 29th, 2009, 11:55 AM
Replies:
139
Will there be a Dominions 4
Views:
48,760
Posted By
zlefin
Re: Will there be a Dominions 4
so johan, what would it take to let someone else make dom 4?
Forum:
Scenarios, Maps and Mods
June 18th, 2009, 05:15 PM
Replies:
7
Mod:
FW thugs 1.00 release
Views:
17,356
Posted By
zlefin
FW thugs 1.00 release
Finished it up for zeldor and anyone else's use.
Adds thugs and low-grade SCs for fire and water, and an f/n summon.
enjoy,
Zlefin :)
Forum:
Multiplayer and AARs
June 12th, 2009, 01:28 PM
Replies:
174
Sentient Machines - [Game on]
Views:
30,024
Posted By
zlefin
Re: Sentient Machines - Closed. [Creating Pretenders]
i'd be curious to know what some of those other ones you rejected were calahan. how many points below were they and such.
mmm, lists.
Forum:
Multiplayer and AARs
June 12th, 2009, 01:21 PM
Replies:
174
Sentient Machines - [Game on]
Views:
30,024
Posted By
zlefin
Re: Sentient Machines - Closed. [Creating Pretenders]
you won't be facing vanheim with:
Dormant Arch Mage F9 A6 E9 S5 N3
Dominion 2
Turmoil 3
Cold 3
Death 2
Luck 2
Drain 1
Forum:
Dominions 3: The Awakening
June 9th, 2009, 03:19 PM
Replies:
21
an idea to reduce turtling
Views:
5,680
Posted By
zlefin
an idea to reduce turtling
Since we don't have a dom 4 to work with, i'm pondering other ways to make games more fun. This is rather of a hack solution, but it'd be feasible under dom 3 as a way to cut down on turtling and...
Forum:
Scenarios, Maps and Mods
June 7th, 2009, 03:37 PM
Replies:
10
Mod:
Bloodless mod
Views:
4,610
Posted By
zlefin
Re: Bloodless mod
this gives me an idea, i've never tried a negative douse bonus, if they work, perhaps a negative douse bonus + giving auto slave gen to units with blood magic could cut down on mm, though it'd rather...
Forum:
Multiplayer and AARs
June 6th, 2009, 01:00 PM
Replies:
174
Sentient Machines - [Game on]
Views:
30,024
Posted By
zlefin
Re: Sentient Machines - One spot still open. Join before Sunday!
only as long as a 12th doesn't come in wanting van :)
Forum:
Multiplayer and AARs
June 6th, 2009, 12:41 PM
Replies:
174
Sentient Machines - [Game on]
Views:
30,024
Posted By
zlefin
Re: Sentient Machines - Crazy pretenders game. Still recruting. Join before Sunday!
i do like wacky games.
I'm in.
For nation: uh, random. yes, random nation will do fine.
Zlefin :)
Forum:
Dominions 3: The Awakening
May 26th, 2009, 12:58 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
729,289
Posted By
zlefin
Re: Bug Thread: Discussion
i haven't read the file, but my guess would be that the god took one damage from a repel attack, as repel attacks do max 1 damage. It's possible that the 1 damage from repel ignores twist fate; i...
Forum:
Scenarios, Maps and Mods
May 23rd, 2009, 02:24 PM
Replies:
7
Spritedumps
Views:
2,712
Posted By
zlefin
Re: Spritedumps
it looks like those are mostly the base unit graphics, not the ones when they're doing an action. Is it easy for you to procure the ones for units doing stuff?
In particular i'm looking for any of...
Forum:
Scenarios, Maps and Mods
May 23rd, 2009, 02:13 PM
Replies:
8
Mod:
FW thugs - working on art
Views:
3,196
Posted By
zlefin
Re: FW thugs - working on the art
thanks for the ideas and suggestions. i'm using the water one, thoguh i agree a better name needs to be found.
I used burnsaber's sprite dump and was able to color mod and change the weapon on a...
Forum:
Dominions 3: The Awakening
May 15th, 2009, 03:39 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
729,289
Posted By
zlefin
Re: Bug Thread: Discussion
watchers are a good point. qm and i are debating it, and it's rather important for balance whether or not it's a bug (especially for pretenders like sphinx and monolith).
(another related issue,...
Forum:
Dominions 3: The Awakening
May 12th, 2009, 04:17 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
729,289
Posted By
zlefin
Re: Bug Thread: Discussion
What's up with the patrolling with immobiles thing? I don't see it on the bug lists, and it's been around for quite awhile. Is it going to be fixed, or reclassified as a feature? (i mean, alot of...
Forum:
Dominions 3: The Awakening
May 11th, 2009, 03:03 PM
Replies:
18
MA Tien Chi tips
Views:
18,689
Posted By
zlefin
Re: MA Tien Chi tips
when comparing those two as researchers, you can't just consider the cost/turn of research, as the startup cost of buying them matters too. while it's not clear how to compare the amortized cost of...
Forum:
Scenarios, Maps and Mods
May 5th, 2009, 12:08 PM
Replies:
8
Mod:
FW thugs - working on art
Views:
3,196
Posted By
zlefin
FW thugs - working on art
I'm making a mod for Zeldor to add some fire and water thugs/scs to the game, to help those gems have more uses.
I made the units, but the art is a bit trickier, if necessary i'll draw them myself,...
Forum:
Dominions 3: The Awakening
March 5th, 2009, 08:03 PM
Replies:
22
Mictlan Storm Eagles?
Views:
11,409
Posted By
zlefin
Re: Mictlan Storm Eagles?
isn't there a #stormimmune mod command to fly during storms? i seem to recall it when last i looked through.
Forum:
Dominions 3: The Awakening
February 18th, 2009, 06:43 PM
Replies:
5
Wishlist:
Dom 4 troop plans - an idea
Views:
2,484
Posted By
zlefin
Dom 4 troop plans - an idea
as part of my ongoing planning of Dom IV, which may not ever come but is fun to plan for anyways, i've thought of something to help with troop balance. This is not for early game vs late gmae, but...
Forum:
Dominions 3: The Awakening
February 18th, 2009, 11:26 AM
Replies:
22
Using assassins for expansion
Views:
6,188
Posted By
zlefin
Re: Using assassins for expansion
another way is to just keep assassinating until a month where there's no assassination fight, this means there's no commanders left in the province, so an ycommander can take it by just walking in...
Forum:
Multiplayer and AARs
February 11th, 2009, 11:35 AM
Replies:
186
MP:
Bazooko: Running
Views:
23,632
Posted By
zlefin
Re: Bazooko: Running
Mictlan is pleased to have survived so long, with still no research above level 4. Our great god has been placed in cold storage for the next age, along with some canned heads.
Zlefin :)
Forum:
Multiplayer and AARs
February 3rd, 2009, 01:54 PM
Replies:
273
MP:
Chlorolera is made of contagious and deadly!
Views:
43,044
Posted By
zlefin
Re: Chlorolera is made of contagious and deadly!
i think all those surface dwellers should've tried really fighting shinuyama. they gave up too easliy imo.
the waters were having a lovely war, i wonder how it would have turned out.
Forum:
Dominions 3: The Awakening
January 27th, 2009, 09:16 PM
Replies:
53
Tips for LA C'tis
Views:
14,568
Posted By
zlefin
Re: Tips for LA C'tis
i did well with them in a blitz lately.
I agree there's a lack of really good bless options for the nation.
i had a high bless earth/astral, but it wasn't all that relevant, though the extra...
Forum:
Dominions 3: The Awakening
January 24th, 2009, 10:25 PM
Replies:
3
Wishlist:
close and cast this command
Views:
1,940
Posted By
zlefin
close and cast this command
it'd be nice if there was a command for mages to get close enough to cast a spell "X" then cast it.
it'd make it alot easier to script the shorter range spells, while accomodating for varying enemy...
Forum:
Multiplayer and AARs
January 13th, 2009, 11:41 AM
Replies:
273
MP:
Chlorolera is made of contagious and deadly!
Views:
43,044
Posted By
zlefin
Re: Chlorolera is made of contagious and deadly!
mortimer, high accountant of r'lyeh, has decided that shark futures are on the rise; new investments shall accomodate this expected change in value.
mortimer would also like to express his enjoyment...
Forum:
Dominions 3: The Awakening
January 12th, 2009, 10:01 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
729,289
Posted By
zlefin
Re: Bug Thread: Discussion
in a recent blitz, my warlock was attacked by the Lord of the hunt global that qm's pangaea had put up. He was in a forest province, but according to the description, that guy only goes after...
Forum:
Dominions 3: The Awakening
January 10th, 2009, 11:38 PM
Replies:
0
Wishlist:
repel adjustment
Views:
1,532
Posted By
zlefin
repel adjustment
in order to make spears (as well as polearms) a bit better, i'd like to propose the following adjustment to repel:
when the att/def roll is made on the repel attack, the repelling unit gets a bonus...
Showing results 51 to 75 of 132
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