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Search: Posts Made By: Radio_Star
Forum: Scenarios, Maps and Mods December 20th, 2009, 01:34 PM
Replies: 35
Views: 17,473
Posted By Radio_Star
Re: Warhammer: Wood Elves

Messed around with it for a few minutes and noticed the following:

Area fear attack on the summonable riders = iwin button. 1 round of combat drops everything in front of these guys to around -20...
Forum: Scenarios, Maps and Mods December 13th, 2009, 11:19 AM
Replies: 22
Views: 8,706
Posted By Radio_Star
Re: Dhem - The Allspring

One possible solution to the current dynamic would be to give Speakers the option of a shape change. The career progression, so to speak, would be Page ----> Speaker -----> Overseer; the Overseers...
Forum: Scenarios, Maps and Mods October 6th, 2009, 09:50 PM
Replies: 28
Views: 11,246
Posted By Radio_Star
Re: Aksum: Glory of Kings (Complete Unit Graphics!)

Please take the following for what it is: frank, direct and unfettered communication.

Phrasing like "unofficial ... incomplete/unbalanced bootleg ... someone else doing the rest of the work, which...
Forum: Scenarios, Maps and Mods October 6th, 2009, 08:21 AM
Replies: 28
Views: 11,246
Posted By Radio_Star
Re: Aksum: Glory of Kings (Complete Unit Graphics!)

I'll second Ich on this. I'd love nothing better than to play around, bug hunt and give feedback for any of the great mods you're putting up ... but first you've gotta put 'em up!
Forum: Scenarios, Maps and Mods September 27th, 2009, 11:31 AM
Replies: 64
Views: 15,459
Posted By Radio_Star
Re: Warhammer Nations

I was looking over the new Chaos build linked here and noticed that the Demon Prince hero and the Unclean One have no chest slot, but also no default armor. Also, the Bloodthirster description seems...
Forum: Scenarios, Maps and Mods September 12th, 2009, 02:04 PM
Replies: 148
Views: 71,693
Posted By Radio_Star
Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

I drop the 1st fort right next to the cap. I'm not an enormous fan of Grail Knights, so robbing resources from the capitol when the trade is faster expansion is worth it to me. To be competitive,...
Forum: Scenarios, Maps and Mods September 12th, 2009, 01:14 AM
Replies: 148
Views: 71,693
Posted By Radio_Star
Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

On indies 5 I've been able to get 30+ spread out provinces with heroes in one year and I can reliably bring down somewhere in the low 20s with a more centered and balanced expansion strat. Part of...
Forum: Scenarios, Maps and Mods September 11th, 2009, 12:23 AM
Replies: 148
Views: 71,693
Posted By Radio_Star
Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

What settings are you using for expansion tests with the Heroes?
Forum: Scenarios, Maps and Mods September 7th, 2009, 02:10 PM
Replies: 148
Views: 71,693
Posted By Radio_Star
Re: Bretonnia, Knights of the Grail v.0.82 -- Quick bug fix update

Sorry I forgot about the big bold print on the first page telling me not to do what I did with the load order.:doh:

Rereading that important first post, I noticed the request for a strategy guide....
Forum: Scenarios, Maps and Mods September 6th, 2009, 01:59 PM
Replies: 148
Views: 71,693
Posted By Radio_Star
Re: Bretonnia, Knights of the Grail v.0.8

Autosummons are still present, albeit at (I think) a reduced frequency. Is this WAD?
Forum: Scenarios, Maps and Mods September 6th, 2009, 11:45 AM
Replies: 148
Views: 71,693
Posted By Radio_Star
Re: Bretonnia, Knights of the Grail v.0.82 -- Quick bug fix update

Er. Downloaded fix and still got the sky giant bone. Deleted the mod and reinstalled from .82.zip and still got the error.

Edit: I also get a no such spell crash bug if I load CBM after...
Forum: Scenarios, Maps and Mods September 4th, 2009, 11:12 PM
Replies: 148
Views: 71,693
Posted By Radio_Star
Re: Bretonnia, Knights of the Grail v.0.81 -- Quick balance update

After mulling over the nation a bit, the lack of astral (or, more precisely, astral counters) would probably be the death of Bretonnia.

Even though you get a neat little MR booster for your...
Forum: Scenarios, Maps and Mods August 30th, 2009, 11:36 PM
Replies: 148
Views: 71,693
Posted By Radio_Star
Re: Bretonnia, Knights of the Grail v.0.8

I ran some tests with Dukes to similar results, but preferred the chaff generation on Marquis for utility. It's a trade either way, but in both cases the battle summons should be toned down. You...
Forum: Scenarios, Maps and Mods August 30th, 2009, 03:12 PM
Replies: 148
Views: 71,693
Posted By Radio_Star
Re: Bretonnia, Knights of the Grail v.0.8

You might look at changing up the battle auto-summons, especially on the Marquis. I was able to consistently get almost 30 provinces by the end of year one without an awake pretender in addition to...
Forum: Scenarios, Maps and Mods August 26th, 2009, 10:57 PM
Replies: 22
Views: 9,157
Posted By Radio_Star
Re: Discworld MA mod

Ankh-Morpork priests could have very diverse randoms to reflect the enormous number of gods in the city's temples. Either 100% for +1 in (almost?) any path or, maybe more entertainingly, a small...
Forum: Dominions 3: The Awakening August 17th, 2009, 05:45 PM
Replies: 103
Views: 25,653
Posted By Radio_Star
Re: Fire vs. Death heavy bless

You, Sir, are demonstrably wrong!

Sorry. I couldn't resist the meta.
Forum: Scenarios, Maps and Mods July 16th, 2009, 08:44 PM
Replies: 44
Views: 13,050
Posted By Radio_Star
Re: Ammon Kush: The Skeleton Coast.

Intent and impact are both important in evaluating actions. Whatever the impact, Sombre's intent was clearly not to stir the racial pot. As a fan of not only mods in general but this community as a...
Forum: Dominions 3: The Awakening June 26th, 2009, 12:54 AM
Replies: 85
Views: 58,202
Posted By Radio_Star
Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands

Kraken paths are initially 40 and GK are 20 IIRC, -but- the Kraken's initial cost is zero. We'd do well establish the ideal paths for the pretender 1st and then establish which pretender can provide...
Forum: Dominions 3: The Awakening June 24th, 2009, 10:14 PM
Replies: 85
Views: 58,202
Posted By Radio_Star
Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands

Getting into death via pretender is possible, but at best you're saving yourself 30 death or 40 water gems to empower a mage or summon a naiad. The Kraken comes with fear 0 which is really enough...
Forum: Dominions 3: The Awakening June 24th, 2009, 07:53 PM
Replies: 85
Views: 58,202
Posted By Radio_Star
Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands

Duly noted on the underwater paths. That means you can put everything but astral on your pretender and remote search that with your starting astral income.

Conquer/search/conquer/search is...
Forum: Dominions 3: The Awakening June 24th, 2009, 06:49 PM
Replies: 85
Views: 58,202
Posted By Radio_Star
Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands

I just ran an expansion test using a Dom 9 Kraken F2A3E3D3N3 with full negative scales except Luck 3 and Magic 3. 1st year ended with 16 provinces and 9 gems per turn. Kraken attacks a province a...
Forum: Dominions 3: The Awakening June 24th, 2009, 03:05 PM
Replies: 85
Views: 58,202
Posted By Radio_Star
Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands

If you wanted to pursue a Combat/Rainbow pretender, I'd consider a dom 9 Kraken. Using the GK scales, you can pull 5 paths at 3 and 1 path at 4. You lose slots and (temporarily) amphibious ability,...
Forum: Scenarios, Maps and Mods May 31st, 2009, 01:55 PM
Replies: 70
Views: 28,945
Posted By Radio_Star
Re: EA Alchera: Aborigine and Maori-inspired Nation

Is the mod intended to be CBM compatible?
Forum: Scenarios, Maps and Mods May 27th, 2009, 06:45 PM
Replies: 70
Views: 28,945
Posted By Radio_Star
Re: EA Alchera: Aborigine and Maori-inspired Nation

Quick bug report: Compel Maero is summoning 11+11 per level instead of 1+1. Also, Maeros seem to be causing a lot of unrest. What're the numbers on that?

If you're looking for another...
Forum: Scenarios, Maps and Mods May 26th, 2009, 10:50 PM
Replies: 70
Views: 28,945
Posted By Radio_Star
Re: EA Alchera: Aborigine and Maori-inspired Nation

It's cool to see the research and thematic detail in the mod! I like the Dreamtime theme. Anything you can put in to expand on this seems like it'd be a step in the right direction. On to the nuts...
Showing results 51 to 75 of 102

 
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