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Search: Posts Made By: TheDeadlyShoe
Forum: Space Empires: IV & V August 30th, 2004, 03:18 PM
Replies: 123
Views: 17,715
Posted By TheDeadlyShoe
Re: PBW PvK Proportions Game #2

The maint bonus on regular transports! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V August 30th, 2004, 11:46 AM
Replies: 40
Views: 5,779
Posted By TheDeadlyShoe
Re: Proportions Mod 3.0.1 available

Terrain_AI_Research has a missing percent for the Point-Defense Cannon level 3 research, causes an error. Was hard to find , heh.
Forum: Space Empires: IV & V August 30th, 2004, 08:39 AM
Replies: 123
Views: 17,715
Posted By TheDeadlyShoe
Re: PBW PvK Proportions Game #2

I think higher speed would work fine. Would differentiate the two hulls, and it would make sense for a population transport to be faster.
Forum: SEIV August 28th, 2004, 04:58 PM
Replies: 2,397
Views: 430,358
Posted By TheDeadlyShoe
Re: SE5, Tell Aaron what\'s on your Wish List

Yeah, you only need your engines to stay in 'orbit' if your orbit is unstable in the first place. Or if you're catching atmospheric drag.
Forum: Space Empires: IV & V August 28th, 2004, 04:48 PM
Replies: 40
Views: 5,779
Posted By TheDeadlyShoe
Re: Proportions Mod 3.0 available

That's exactly what I tried...

You guys are looking at it from the wrong angle. WHen you get the Orbital Space Yard, the AI stops putting SYs in the smaller BSY. O_o
Forum: Space Empires: IV & V August 28th, 2004, 10:57 AM
Replies: 40
Views: 5,779
Posted By TheDeadlyShoe
Re: Proportions Mod 3.0 available

Cool.

It was mildly difficult, but I did manage to get the AI to research colonizers in 1.2 years. But I completely scrapped that plan when I decided to get the AI to build Large Stations w/...
Forum: Space Empires: IV & V August 27th, 2004, 08:07 PM
Replies: 40
Views: 5,779
Posted By TheDeadlyShoe
Re: Proportions Mod 3.0 available

PvK, I have too much random information from the past 12 (!) hours of fiddling, to even post. But I just want to say, NP for my help and thanks for all this cool stuff you've given us...
Forum: Space Empires: IV & V August 27th, 2004, 01:27 PM
Replies: 40
Views: 5,779
Posted By TheDeadlyShoe
Re: Proportions Mod 3.0 available

Just a side note, it appears that if you take the colonization ability off the 'prototype', it, er, causes you to start games w/o a racial colonization tech.

Erm. So, that explains that.

*EDIT*...
Forum: Space Empires: IV & V August 27th, 2004, 11:30 AM
Replies: 60
Views: 10,648
Posted By TheDeadlyShoe
Re: [OT] - Story thread: Xenology Resurrected

Well, just a side note, but I have absorbed through forums osmosis that Xenology is a proportions game, and the Proportions 3.0 release funks up the AI. I mean, the AI builds colony ships filled...
Forum: Space Empires: IV & V August 27th, 2004, 11:21 AM
Replies: 40
Views: 5,779
Posted By TheDeadlyShoe
Re: Proportions Mod 3.0 available

I've managed to browbeat one of the AIs into researching Rock Colonizers tech to level 10 by 2401.2, with minimal waste. However, the AI designs colony ships full of cargo before this. If I obsolete...
Forum: Space Empires: IV & V August 27th, 2004, 07:19 AM
Replies: 40
Views: 5,779
Posted By TheDeadlyShoe
Re: Proportions Mod 3.0 available

narf: Thanks, and thanks for your help. I actually took the movie/converted to a GIF almost exactly 11 months ago, but i only found them again when I was hunting for an avatar to use. Had to clip...
Forum: Space Empires: IV & V August 27th, 2004, 05:20 AM
Replies: 60
Views: 10,648
Posted By TheDeadlyShoe
Re: [OT] - Story thread: Xenology Resurrected

Just to voice a thumbs up. Good story. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V August 27th, 2004, 05:02 AM
Replies: 40
Views: 5,779
Posted By TheDeadlyShoe
Re: Proportions Mod 3.0 available

Sweet...

I just started playing SEIV again after a long hiatus. I do wish I had discovered this thread before starting a SP game with the Version of Proportions available on its website....
...
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