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Showing results 76 to 100 of 121
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Posts Made By:
Jourin
Forum:
Space Empires: IV & V
April 22nd, 2001, 08:20 PM
Replies:
26
A 1.35 BUG!!!!!!!
Views:
7,026
Posted By
Jourin
Re: A 1.35 BUG!!!!!!!
Well I thought I had it isolated but not sure. I have sent all the save game files along with the custom map and everything else to MM so hopefully they can fix the problem. I was looking forward...
Forum:
Space Empires: IV & V
April 22nd, 2001, 08:04 PM
Replies:
4
Isolated 1.35 Bug I was experiencing
Views:
1,856
Posted By
Jourin
Re: Isolated 1.35 Bug I was experiencing
Well I thought I had it isolated. I started a new game, saved it as Start, then just scraped one facility and saved it as Turn 1. I scrapped a mineral extract to build a mineral resource storage....
Forum:
Space Empires: IV & V
April 22nd, 2001, 09:04 AM
Replies:
4
Isolated 1.35 Bug I was experiencing
Views:
1,856
Posted By
Jourin
Isolated 1.35 Bug I was experiencing
Got a new download of the patch and did an uninstall and reinstall and then loaded the patch. Same error, but I did islolate the bug I am seeing. At the start I scrapped 6 facilities to build...
Forum:
Space Empires: IV & V
April 22nd, 2001, 05:58 AM
Replies:
26
A 1.35 BUG!!!!!!!
Views:
7,026
Posted By
Jourin
Re: A 1.35 BUG!!!!!!!
This is what I sent to MM, hopefully they can fix it.
I am continuing to experience crashes with the save game files. The first file is before anything was done. The second file is after one...
Forum:
Space Empires: IV & V
April 22nd, 2001, 05:21 AM
Replies:
26
A 1.35 BUG!!!!!!!
Views:
7,026
Posted By
Jourin
Re: A 1.35 BUG!!!!!!!
Well it happened again with another game, although all is not totally lost. I wanted to reload back to the previous saved game and it crashed, so I had to go back to the beginnig.
If I save the...
Forum:
Space Empires: IV & V
April 21st, 2001, 09:42 PM
Replies:
26
A 1.35 BUG!!!!!!!
Views:
7,026
Posted By
Jourin
A 1.35 BUG!!!!!!!
I have experienced this twice. Start a game and play with no problems or errors. Quit the game. When I try to reload the game later I get an unable to read saved game.
I have sent the Last save...
Forum:
Space Empires: IV & V
April 19th, 2001, 02:28 AM
Replies:
47
Map editor
Views:
7,889
Posted By
Jourin
Re: Map editor
Maverick,
The planet naming is about timing. If I create a system called Sol and a planet called Earth, I will get a range error when I try to add the next planet. So just add all the planets as...
Forum:
Space Empires: IV & V
April 12th, 2001, 05:53 AM
Replies:
83
Patch wishlist
Views:
13,154
Posted By
Jourin
Re: Patch wishlist
I would like to be able to modify what facilities the home planet receives at startup. Currently changing any of the homeplanet entries in any of the construction facilities files does not change...
Forum:
Space Empires: IV & V
April 12th, 2001, 05:50 AM
Replies:
3
Are startup modifications possible?
Views:
1,744
Posted By
Jourin
Re: Are startup modifications possible?
Bump,
Does anyone have an answer? Actually, I do not think it is possible, so am adding it to the patch wish list
Forum:
Space Empires: IV & V
April 9th, 2001, 06:45 AM
Replies:
83
Patch wishlist
Views:
13,154
Posted By
Jourin
Re: Patch wishlist
1. Improved AI ship construction: The various races have a good initial ship component list, but no variety. Once you discover a race's ship building weakness it's a piece of cake and they don't...
Forum:
Space Empires: IV & V
March 30th, 2001, 06:11 PM
Replies:
35
Point Def. too tough against missiles-change it.
Views:
6,814
Posted By
Jourin
Re: Point Def. too tough against missiles-change it.
I disagree. I think that the PD's are fairly balanced. Maybe a slight increase in missile speed is warranted. What I like is the external missile pod (ala David Webb's Honor series) component. It...
Forum:
Space Empires: IV & V
March 29th, 2001, 09:09 PM
Replies:
648
OT: How old are you ?
Views:
124,637
Posted By
Jourin
Re: OT: How old are you ?
I am 37 and I work in IT, integrating business processes with IT solutions.
Forum:
Space Empires: IV & V
March 29th, 2001, 01:04 AM
Replies:
24
Technological arms races
Views:
3,703
Posted By
Jourin
Re: Technological arms races
I did not raise the cloaking level, but added a additional tech requirements. Cloaking 1 is now not available until Physics 4. I also added a propulsion requirement to provide the necessary power...
Forum:
Space Empires: IV & V
March 27th, 2001, 04:03 PM
Replies:
41
Top 5 Games You Play
Views:
7,899
Posted By
Jourin
Re: Top 5 Games You Play
1. SEIV
2. CTP1 with my own mod
3. Baldur's Gate I and II
4. Icewind Dale
5. SEIII
I tried BOTF and although it had a lot of potential, it had tooooo many bugs and design flaws and...
Forum:
Space Empires: IV & V
March 27th, 2001, 01:49 AM
Replies:
24
Put Your Money Where Your Mouth Is
Views:
5,261
Posted By
Jourin
Re: Put Your Money Where Your Mouth Is
Since a good ground combat engine was not in the original specs, I would pay around $20 US dollars for an add-in that really developed the ground combat. I do not need 3d graphics and real time,...
Forum:
Space Empires: IV & V
March 27th, 2001, 01:36 AM
Replies:
3
Are startup modifications possible?
Views:
1,744
Posted By
Jourin
Re: Are startup modifications possible?
Baron,
I tried that. I modified the Default_AI_construction_facilities.txt file to increase the radioactive and organic facilities from 1 to 2. It doesn't work! The race I am playing is...
Forum:
Space Empires: IV & V
March 26th, 2001, 07:31 PM
Replies:
3
Are startup modifications possible?
Views:
1,744
Posted By
Jourin
Are startup modifications possible?
I would like to modify the type of facilities I get at startup. Is this possible? If so can anyone tell me the file.
Reasons: 1. Resource modification to give storage facilities at startup and...
Forum:
Space Empires: IV & V
March 26th, 2001, 07:23 PM
Replies:
18
some suggestions - please discuss
Views:
2,456
Posted By
Jourin
Re: some suggestions - please discuss
Director Tsaarx
I think you mean right click for planet display - thanks I was not aware. I also realize that a map is shown, and I can use that for reference. I would just like to goto the...
Forum:
Space Empires: IV & V
March 26th, 2001, 05:14 PM
Replies:
18
some suggestions - please discuss
Views:
2,456
Posted By
Jourin
Re: some suggestions - please discuss
I like chemistry being a prereq for armor, since I think it makes sense. Chemistry being a prereq for explosive warheads also makes sense although explosive warheads is given at startup (why I don't...
Forum:
Space Empires: IV & V
March 23rd, 2001, 08:50 PM
Replies:
6
Suggestions to Improve Ground Combat Engine
Views:
2,009
Posted By
Jourin
Re: Suggestions to Improve Ground Combat Engine
Mark Pavlou,
I read the prevous radical improvements. Although I like them I thought MM implementing them for SEIV would be very hard, so I tried to think of some improvements that could be...
Forum:
Space Empires: IV & V
March 23rd, 2001, 08:26 PM
Replies:
0
Resource Mod - comments?
Views:
1,188
Posted By
Jourin
Resource Mod - comments?
Attached are two files. A HTML for the Readme, and the zipped files to download. Appreciate any feedback.
Thanks
For anyone who had problems I am sorry. I thought I used a clean facility.txt...
Forum:
Space Empires: IV & V
March 23rd, 2001, 09:13 AM
Replies:
6
Suggestions to Improve Ground Combat Engine
Views:
2,009
Posted By
Jourin
Suggestions to Improve Ground Combat Engine
I have attached two methods to look at the suggestions, an HTML file and you can also download a zipped word document. I tried to frame the suggestions in pseudo code. I do not think it would be...
Forum:
Space Empires: IV & V
March 23rd, 2001, 09:06 AM
Replies:
20
Suggestions for better AI resource management and better Ground combat
Views:
3,786
Posted By
Jourin
Re: Suggestions for better AI resource management and better Ground combat
You know I acutally started this topic for ways to help the AI. Making new cool components is great, but it probably won't help the AI. I feel that if the AI builds storage, or gets storage by...
Forum:
Space Empires: IV & V
March 22nd, 2001, 01:10 AM
Replies:
19
Remote mining reduces production?
Views:
3,911
Posted By
Jourin
Re: Remote mining reduces production?
There is a mod with a prospector ship and a minning base available with tech Deep Space Minning, that makes remote mining profitable. Best idea I saw, so I use that idea, but would like it added to...
Forum:
Space Empires: IV & V
March 22nd, 2001, 12:54 AM
Replies:
8
lack of resource bug
Views:
2,281
Posted By
Jourin
Re: lack of resource bug
From one option I recommended, which includes raising the empire storage number to 100,000. Also add in the Cargo Bay tech to the AIs research path and this capacity will double for later turn games...
Showing results 76 to 100 of 121
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