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Showing results 151 to 175 of 216
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Posts Made By:
Hiro_Antagonist
Forum:
Land of Legends
October 6th, 2005, 12:32 PM
Replies:
22
Map Maker?
Views:
8,247
Posted By
Hiro_Antagonist
Re: Map Maker?
Yeah, sorry about deleting SargusBane's post, but it was very out of line.
He's a real-life friend of Andre's. He was involved a bit in pre-shrapnel beta testing, and is quite good at the game. ...
Forum:
Land of Legends
October 4th, 2005, 08:35 PM
Replies:
22
Map Maker?
Views:
8,247
Posted By
Hiro_Antagonist
Re: Map Maker?
well, the data files are basically XML. The problem has basically nothing to do w/ the wad files.
The problems stem from things like UI, data integrity, etc. There are many, many subtle issues...
Forum:
Land of Legends
October 2nd, 2005, 12:35 PM
Replies:
35
Server Down?
Views:
12,689
Posted By
Hiro_Antagonist
Re: Server Down?
ok, cool. Also, if you don't mind, post here right after you try to connect. That way I can look at the server logs to see if anything interesting happened on the server at the time you...
Forum:
Land of Legends
September 30th, 2005, 10:07 PM
Replies:
35
Server Down?
Views:
12,689
Posted By
Hiro_Antagonist
Re: Server Down?
Ah, interesting. that helps. i'm not sure I tested that exact scenario... I'll try that now.
I did test a bunch of similar scenarios and couldn't reproduce the crash. I hope that exact repro...
Forum:
Land of Legends
September 30th, 2005, 09:08 PM
Replies:
35
Server Down?
Views:
12,689
Posted By
Hiro_Antagonist
Re: Server Down?
@Sammas/CombatWombat: From what I can tell, the server crashed right at the end of your 2nd game, when CombatWombat presumably logged off. Did either of you see any strange behavior at the end of...
Forum:
Land of Legends
September 30th, 2005, 07:16 PM
Replies:
35
Server Down?
Views:
12,689
Posted By
Hiro_Antagonist
Re: Server Down?
I'm sorry you guys didn't get your xp, but if the server crashed before it had a chance to report it, it might end up being a casualty of it.
We're removing the restricted-race-by-level feature...
Forum:
Land of Legends
September 29th, 2005, 09:23 PM
Replies:
6
Bugs
Views:
4,215
Posted By
Hiro_Antagonist
Fixed!
Richie,
I've found and fixed the bug. The fix will be in the upcoming v1.10 patch.
Thanks for the crash report -- it's what helped us nail it down!
-Hiro_Antagonist
Forum:
Land of Legends
September 29th, 2005, 08:20 PM
Replies:
3
Weekend matches
Views:
2,975
Posted By
Hiro_Antagonist
Re: Weekend matches
Sammas,
You're absolutely correct about knowing which people are in games. I've been giving some thought to that recently, and it's a problem I want to solve.
(I actually woke up the other...
Forum:
Land of Legends
September 29th, 2005, 02:54 PM
Replies:
6
Bugs
Views:
4,215
Posted By
Hiro_Antagonist
Re: Bugs
Thanks Richie -- we'll look into this!
-Hiro_Antagonist
Forum:
Land of Legends
September 27th, 2005, 08:59 PM
Replies:
5
andre vs nullpixels
Views:
3,611
Posted By
Hiro_Antagonist
Re: andre vs nullpixels
Actually, the Runner rush was broken (unbeatable) at one point, but I think it's fairly well balanced now.
As for Archangels, like most top-tier units, they can generally be cost-effectively...
Forum:
Land of Legends
September 27th, 2005, 08:00 PM
Replies:
1
Online demo?
Views:
2,688
Posted By
Hiro_Antagonist
Re: Online demo?
Actually, we decided at the last minute to strip that feature out. Unfortunately, I didn't have time to make another pass through the manual to remove that before the manual went to print.
Sorry...
Forum:
Land of Legends
September 27th, 2005, 05:19 PM
Replies:
18
new to the community
Views:
6,798
Posted By
Hiro_Antagonist
Re: new to the community
I just wanted to step in and give a bit of context to the price here, at least from the developer's perspective. =)
On Shrapnel's side, they have to pay for manufacturing, printing, and assembly....
Forum:
Land of Legends
September 27th, 2005, 04:59 PM
Replies:
5
andre vs nullpixels
Views:
3,611
Posted By
Hiro_Antagonist
Re: andre vs nullpixels
You know, back in the day, I used to be able to floor Andre every game. It wasn't pretty.
But he's been getting better and better lately, and just yesterday finally beat me soundly in a...
Forum:
Land of Legends
September 27th, 2005, 04:31 PM
Replies:
19
upcoming v1.10 patch
Views:
8,438
Posted By
Hiro_Antagonist
Re: installing over beta
yeah, Mindi's exactly right. I recommend uninstalling the beta, though the two are completely independant and won't interfere with one another.
How did you get so omniscient, Mindi? =)
...
Forum:
Land of Legends
September 26th, 2005, 06:51 PM
Replies:
18
new to the community
Views:
6,798
Posted By
Hiro_Antagonist
Re: new to the community
Well, if/when we get to the point where we have enough people playing online that people can afford to be picky about who they play against, I'll be much more likely to implement this sytem.
The...
Forum:
Land of Legends
September 26th, 2005, 04:15 PM
Replies:
18
new to the community
Views:
6,798
Posted By
Hiro_Antagonist
Re: new to the community
We had originally planned on doing a USCF-style rating/ranking system, but eventually realized that system has a number of shortcuts, especially where customers only have access to 1 purchased...
Forum:
Land of Legends
September 25th, 2005, 03:46 PM
Replies:
28
Tough Scenarios
Views:
29,071
Posted By
Hiro_Antagonist
Re: Tough Scenarios
Interestingly enough, I would argue that Orc3 (On the Offense) isn't necessarily that hard, although many of the beta testers got stuck on it too.
I think what helped them beat it was that they...
Forum:
Land of Legends
September 25th, 2005, 11:59 AM
Replies:
18
new to the community
Views:
6,798
Posted By
Hiro_Antagonist
Re: new to the community
Yeah, we spent a lot of time on the online lobby, trying to make it as easy for our customers (and us!) to find and start games against online opponents.
The one thing I'm worried about is...
Forum:
Weird Worlds: Return to Infinite Space
September 23rd, 2005, 03:09 PM
Replies:
7
Sept 05?
Views:
4,175
Posted By
Hiro_Antagonist
Re: Sept 05?
I don't know first-hand, but seeing as how there's only a week left this month and the game hasn't (to my knowledge) gone gold, I would guess not. =(
-Hiro_Antagonist
Forum:
Land of Legends
September 22nd, 2005, 09:13 PM
Replies:
19
upcoming v1.10 patch
Views:
8,438
Posted By
Hiro_Antagonist
Re: Usability suggestions
Unfortunately, this will probably not happen. Although, coincidentally enough, Andre and I were just talking about this very feature, and we're going to architect our future games in such a way that...
Forum:
Land of Legends
September 22nd, 2005, 07:21 PM
Replies:
22
Map Maker?
Views:
8,247
Posted By
Hiro_Antagonist
Re: Map Maker?
We do recognize that a map-maker is something that some players want, and we know you're not alone. And while we want to give players everything they could possibly want, we just haven't had the...
Forum:
Land of Legends
September 22nd, 2005, 02:52 PM
Replies:
19
upcoming v1.10 patch
Views:
8,438
Posted By
Hiro_Antagonist
Re: Usability suggestions
This is close but not completely true. The unit on the left is always the attacking unit, and the unit on the right is always the defending (and possibly retaliating) unit. =)
Andre was right...
Forum:
Land of Legends
September 19th, 2005, 12:27 PM
Replies:
9
Demo not working
Views:
4,109
Posted By
Hiro_Antagonist
Re: Demo not working
Hey there,
We appreciate your feedback. The ability to making your own maps is something we're very seriously considering for a future patch.
The other suggestions are nice, but would turn...
Forum:
Land of Legends
September 16th, 2005, 07:49 PM
Replies:
13
Not to be rude...
Views:
6,181
Posted By
Hiro_Antagonist
Re: Not to be rude...
Well, I suppose this is a possibility, but I really don't expect it to be a major factor. After all, these are hardly the only two fantasy-themed turn-based strategy games available. There are...
Forum:
Land of Legends
September 16th, 2005, 06:22 PM
Replies:
12
How did you go about making this?
Views:
5,434
Posted By
Hiro_Antagonist
Re: How did you go about making this?
FWIW, we've tenatively decided to build our future games on the PopCap Framework, which is now open-source. (http://developer.popcap.com/).
This means we'll still be bound to PCs for the...
Showing results 151 to 175 of 216
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