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Search: Posts Made By: Hiro_Antagonist
Forum: Land of Legends October 6th, 2005, 12:32 PM
Replies: 22
Views: 8,247
Posted By Hiro_Antagonist
Re: Map Maker?

Yeah, sorry about deleting SargusBane's post, but it was very out of line.

He's a real-life friend of Andre's. He was involved a bit in pre-shrapnel beta testing, and is quite good at the game. ...
Forum: Land of Legends October 4th, 2005, 08:35 PM
Replies: 22
Views: 8,247
Posted By Hiro_Antagonist
Re: Map Maker?

well, the data files are basically XML. The problem has basically nothing to do w/ the wad files.

The problems stem from things like UI, data integrity, etc. There are many, many subtle issues...
Forum: Land of Legends October 2nd, 2005, 12:35 PM
Replies: 35
Views: 12,689
Posted By Hiro_Antagonist
Re: Server Down?

ok, cool. Also, if you don't mind, post here right after you try to connect. That way I can look at the server logs to see if anything interesting happened on the server at the time you...
Forum: Land of Legends September 30th, 2005, 10:07 PM
Replies: 35
Views: 12,689
Posted By Hiro_Antagonist
Re: Server Down?

Ah, interesting. that helps. i'm not sure I tested that exact scenario... I'll try that now.

I did test a bunch of similar scenarios and couldn't reproduce the crash. I hope that exact repro...
Forum: Land of Legends September 30th, 2005, 09:08 PM
Replies: 35
Views: 12,689
Posted By Hiro_Antagonist
Re: Server Down?

@Sammas/CombatWombat: From what I can tell, the server crashed right at the end of your 2nd game, when CombatWombat presumably logged off. Did either of you see any strange behavior at the end of...
Forum: Land of Legends September 30th, 2005, 07:16 PM
Replies: 35
Views: 12,689
Posted By Hiro_Antagonist
Re: Server Down?

I'm sorry you guys didn't get your xp, but if the server crashed before it had a chance to report it, it might end up being a casualty of it.

We're removing the restricted-race-by-level feature...
Forum: Land of Legends September 29th, 2005, 09:23 PM
Replies: 6
Views: 4,215
Posted By Hiro_Antagonist
Fixed!

Richie,

I've found and fixed the bug. The fix will be in the upcoming v1.10 patch.

Thanks for the crash report -- it's what helped us nail it down!

-Hiro_Antagonist
Forum: Land of Legends September 29th, 2005, 08:20 PM
Replies: 3
Views: 2,975
Posted By Hiro_Antagonist
Re: Weekend matches

Sammas,

You're absolutely correct about knowing which people are in games. I've been giving some thought to that recently, and it's a problem I want to solve.

(I actually woke up the other...
Forum: Land of Legends September 29th, 2005, 02:54 PM
Replies: 6
Views: 4,215
Posted By Hiro_Antagonist
Re: Bugs

Thanks Richie -- we'll look into this!

-Hiro_Antagonist
Forum: Land of Legends September 27th, 2005, 08:59 PM
Replies: 5
Views: 3,611
Posted By Hiro_Antagonist
Re: andre vs nullpixels

Actually, the Runner rush was broken (unbeatable) at one point, but I think it's fairly well balanced now.

As for Archangels, like most top-tier units, they can generally be cost-effectively...
Forum: Land of Legends September 27th, 2005, 08:00 PM
Replies: 1
Views: 2,688
Posted By Hiro_Antagonist
Re: Online demo?

Actually, we decided at the last minute to strip that feature out. Unfortunately, I didn't have time to make another pass through the manual to remove that before the manual went to print.

Sorry...
Forum: Land of Legends September 27th, 2005, 05:19 PM
Replies: 18
Views: 6,798
Posted By Hiro_Antagonist
Re: new to the community

I just wanted to step in and give a bit of context to the price here, at least from the developer's perspective. =)

On Shrapnel's side, they have to pay for manufacturing, printing, and assembly....
Forum: Land of Legends September 27th, 2005, 04:59 PM
Replies: 5
Views: 3,611
Posted By Hiro_Antagonist
Re: andre vs nullpixels

You know, back in the day, I used to be able to floor Andre every game. It wasn't pretty.

But he's been getting better and better lately, and just yesterday finally beat me soundly in a...
Forum: Land of Legends September 27th, 2005, 04:31 PM
Replies: 19
Views: 8,438
Posted By Hiro_Antagonist
Re: installing over beta

yeah, Mindi's exactly right. I recommend uninstalling the beta, though the two are completely independant and won't interfere with one another.

How did you get so omniscient, Mindi? =)
...
Forum: Land of Legends September 26th, 2005, 06:51 PM
Replies: 18
Views: 6,798
Posted By Hiro_Antagonist
Re: new to the community

Well, if/when we get to the point where we have enough people playing online that people can afford to be picky about who they play against, I'll be much more likely to implement this sytem.

The...
Forum: Land of Legends September 26th, 2005, 04:15 PM
Replies: 18
Views: 6,798
Posted By Hiro_Antagonist
Re: new to the community

We had originally planned on doing a USCF-style rating/ranking system, but eventually realized that system has a number of shortcuts, especially where customers only have access to 1 purchased...
Forum: Land of Legends September 25th, 2005, 03:46 PM
Replies: 28
Views: 29,071
Posted By Hiro_Antagonist
Re: Tough Scenarios

Interestingly enough, I would argue that Orc3 (On the Offense) isn't necessarily that hard, although many of the beta testers got stuck on it too.

I think what helped them beat it was that they...
Forum: Land of Legends September 25th, 2005, 11:59 AM
Replies: 18
Views: 6,798
Posted By Hiro_Antagonist
Re: new to the community

Yeah, we spent a lot of time on the online lobby, trying to make it as easy for our customers (and us!) to find and start games against online opponents.

The one thing I'm worried about is...
Forum: Weird Worlds: Return to Infinite Space September 23rd, 2005, 03:09 PM
Replies: 7
Views: 4,175
Posted By Hiro_Antagonist
Re: Sept 05?

I don't know first-hand, but seeing as how there's only a week left this month and the game hasn't (to my knowledge) gone gold, I would guess not. =(

-Hiro_Antagonist
Forum: Land of Legends September 22nd, 2005, 09:13 PM
Replies: 19
Views: 8,438
Posted By Hiro_Antagonist
Re: Usability suggestions

Unfortunately, this will probably not happen. Although, coincidentally enough, Andre and I were just talking about this very feature, and we're going to architect our future games in such a way that...
Forum: Land of Legends September 22nd, 2005, 07:21 PM
Replies: 22
Views: 8,247
Posted By Hiro_Antagonist
Re: Map Maker?

We do recognize that a map-maker is something that some players want, and we know you're not alone. And while we want to give players everything they could possibly want, we just haven't had the...
Forum: Land of Legends September 22nd, 2005, 02:52 PM
Replies: 19
Views: 8,438
Posted By Hiro_Antagonist
Re: Usability suggestions

This is close but not completely true. The unit on the left is always the attacking unit, and the unit on the right is always the defending (and possibly retaliating) unit. =)

Andre was right...
Forum: Land of Legends September 19th, 2005, 12:27 PM
Replies: 9
Views: 4,109
Posted By Hiro_Antagonist
Re: Demo not working

Hey there,

We appreciate your feedback. The ability to making your own maps is something we're very seriously considering for a future patch.

The other suggestions are nice, but would turn...
Forum: Land of Legends September 16th, 2005, 07:49 PM
Replies: 13
Views: 6,181
Posted By Hiro_Antagonist
Re: Not to be rude...

Well, I suppose this is a possibility, but I really don't expect it to be a major factor. After all, these are hardly the only two fantasy-themed turn-based strategy games available. There are...
Forum: Land of Legends September 16th, 2005, 06:22 PM
Replies: 12
Views: 5,434
Posted By Hiro_Antagonist
Re: How did you go about making this?

FWIW, we've tenatively decided to build our future games on the PopCap Framework, which is now open-source. (http://developer.popcap.com/).

This means we'll still be bound to PCs for the...
Showing results 151 to 175 of 216

 
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